[Angband 4.2.2 Character Dump] Name Nolodron Age 58 Self RB CB EB Best Race Gnome Height 3'1" Str: 17 -1 -3 +0 13 11 Class Mage Weight 5st 13lb INT: 16 +2 +3 +0 18/30 Title Illusionist Turns used: WIS: 10 +0 +0 +0 10 HP -5/97 Game 143825 DEX: 10 +2 +0 +0 12 SP 27/33 Standard 14074 CON: 16 +1 -2 +0 15 Resting 4085 Level 18 Armor [19,+51] Saving Throw 59% Cur Exp 4158 Stealth Superb Max Exp 4158 Melee 2d5,-7 Disarm - phys. 57% Adv Exp 4320 To-hit 18,+4 Disarm - magic 68% Blows 1.0/turn Magic Devices 81 Gold 2297 Searching 35% Burden 71.6 lb Shoot to-dam +0 Infravision 90 ft Overweight -6.3 lb To-hit 19,-2 Speed 3 (1.3x) Max Depth 600' (L12) Shots 0.0/turn You are one of several children of a Gnome Prankster. You are a credit to the family. You have blue-gray eyes, wavy red hair, and a very dark complexion. Resistances Abilities Acid:....+........ pFear:............. Elec:............. pBlnd:............+ Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............+ Shard:............. FrAct:............+ Nexus:............. Feath:............+ Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:...........++ ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............+ DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > You are more poisoned! > *** LOW HITPOINT WARNING! *** > The giant yellow scorpion claws you. > *** LOW HITPOINT WARNING! *** > The giant yellow scorpion claws you. > *** LOW HITPOINT WARNING! *** > The giant yellow scorpion misses you. > You have 7 Scrolls of Phase Door (i). > *** LOW HITPOINT WARNING! *** > You assume the shape of a bat! > Your gear merges into your body. > You die. > You have a Potion of Surprise (h). > You have a Ring of the Dog <-2> (t). Killed by taking bat form. [Character Equipment] a) a Broad Sword of Slay Animal (2d5) (+6,+5) Found lying on the floor at 500 feet (level 10) Slays animals. Combat info: 1.0 blow/round. With +13 STR and +0 DEX you would attack a bit faster With +20 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +13 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 6.1 vs animals and 0 vs. others. c) a Ring of Protection [+11] Bought from a store d) a Ring of Protection [+10] Bought from a store e) an Amulet of Resist Acid Bought from a store Provides resistance to Acid. f) a Lantern (Everburning) Found lying on the floor at 400 feet (level 8) Cannot be harmed by Fire. Intensity 3 light. No fuel required. g) Soft Leather Armour [8,+6] Dropped by Orfax, Son of Boldor at 450 feet (level 9) i) a Small Metal Shield [5,+4] Bought from a store j) a Hard Leather Cap [2,+3] Dropped by a kobold archer at 450 feet (level 9) k) a Set of Gauntlets [3,+2] Bought from a store l) a Pair of Leather Sandals of Stealth [1,+5] <+1> Dropped by a blue yeek at 450 feet (level 9) +1 stealth. [Character Inventory] a) a Book of Magic Spells [First Spells] You can read this book. b) a Book of Magic Spells [Attacks and Knowledge] You can read this book. c) a Book of Magic Spells [Magical Defences] You can read this book. d) 4 Potions of Speed e) a Potion of Berserk Strength f) a Potion of Boldness g) a Potion of True Seeing h) a Potion of Surprise i) 7 Scrolls of Phase Door j) 5 Scrolls of Magic Mapping k) a Scroll of Treasure Detection l) 5 Scrolls of Detect Invisible m) 4 Scrolls of Light n) 2 Scrolls of Word of Recall o) a Rod of Curing (charging) p) a Wand of Magic Missile (9 charges) q) a Wand of Stinking Cloud (12 charges) r) a Wand of Confuse Monster (2 charges) s) 2 Wands of Light (18 charges) t) a Ring of the Dog <-2> Found lying on the floor at 600 feet (level 12) -2 stealth. Provides protection from fear. [Character Quiver] [Home Inventory] a) 3 Books of Magic Spells [First Spells] You can read this book. b) a Book of Magic Spells [Attacks and Knowledge] You can read this book. c) 5 Scrolls of Magic Mapping d) a Scroll of Identify Rune e) 2 Scrolls of Summon Monster f) 4 Scrolls of Remove Hunger g) a Rod of Light h) 3 Wooden Torches (5000 turns) Intensity 2 light. i) a Dagger (1d4) (+2,+3) Found lying on the floor at 350 feet (level 7) Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +9 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +7 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 0. Average thrown damage: 16.5. j) a Rapier (1d6) (+0,+0) An inheritance from your family Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +9 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +7 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 0. k) a Whip (1d3) (+5,+5) Dropped by Farmer Maggot in town Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +9 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +7 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 0. l) a Maul of Slay Orc (4d4) (+2,+2) Found lying on the floor at 400 feet (level 8) Slays orcs. Combat info: You are too weak to use this weapon. 1.0 blow/round. With +15 STR and +0 DEX you would attack a bit faster With +25 STR and +0 DEX you would get 1.1 blows With +2 STR and +5 DEX you would attack a bit faster With +15 STR and +5 DEX you would get 1.1 blows With +2 STR and +8 DEX you would get 1.1 blows Average damage/round: 22 vs orcs and 0.8 vs. others. m) a Short Bow (x2) (+4,+5) Found lying on the floor of a special room at 400 feet (level 8) n) a Short Bow (x2) (+0,+0) Found lying on the floor at 150 feet (level 3) o) 27 Arrows (1d4) (+2,+2) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 318 100' Reached level 2 656 100' Reached level 3 1271 100' Reached level 4 1801 150' Reached level 5 2129 200' Killed Grip, Farmer Maggot's Dog 2129 200' Reached level 6 2744 300' Reached level 7 3408 350' Reached level 8 3468 350' Killed Fang, Farmer Maggot's Dog 4354 400' Reached level 9 4883 0' Killed Farmer Maggot 6234 400' Reached level 10 6895 400' Reached level 11 8013 450' Killed Orfax, Son of Boldor 8013 450' Reached level 12 8153 450' Killed Mughash the Kobold Lord 8821 500' Reached level 13 9438 500' Reached level 14 9738 500' Reached level 15 11906 600' Reached level 16 12871 600' Reached level 17 13350 600' Reached level 18 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)