[Angband 4.2.2 Character Dump] Name Dilorth Age 121 Self RB CB EB Best Race High-Elf Height 6'9" STR: 18 +1 -3 +2 18 Class Mage Weight 11st 7lb INT: 15 +3 +3 +1 18/40 Title Spellbinder Turns used: WIS: 10 -1 +0 +0 9 HP -14/129 Game 182032 DEX: 10 +3 +0 +2 15 SP 31/31 Standard 18081 CON: 16 +1 -2 +2 17 Resting 3263 Level 24 Armor [59,+23] Saving Throw 72% Cur Exp 17642 Stealth Fair Max Exp 17642 Melee 2d6,+14 Disarm - phys. 55% Adv Exp 18125 To-hit 27,+15 Disarm - magic 66% Blows 2.0/turn Magic Devices 90 Gold 7479 Searching 48% Burden 112.8 lb Shoot to-dam +0 Infravision 40 ft Overweight -7.1 lb To-hit 27,-1 Speed Normal Max Depth 1250' (L25) Shots 0.0/turn You are the only child of a Vanyarin Warrior. You have light grey eyes, straight black hair, and a fair complexion. Resistances Abilities Acid:........+.... pFear:............. Elec:....+...+.... pBlnd:............. Fire:........+.... pConf:............. Cold:........+.... pStun:............. Pois:............. HLife:............. Light:............+ Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............+ Shard:............. FrAct:..........++. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:+............ Stick:............. Shots:............. Fragl:............. Might:............. Light:.....+....... D.Red:............. Moves:............. [Last Messages] > You miss something. > Something hits you. > You miss something. > You blink and your eyes clear. > The iron golem misses you. > You hit the iron golem. > You miss the iron golem. > The iron golem hits you. > You miss the iron golem. > The iron golem hits you. > You miss the iron golem. > You hit the iron golem. > You have destroyed the iron golem. > Something incants terribly! > You die. Killed by a troll priest. [Character Equipment] a) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1> Found lying on the floor in a vault at 1050 feet (level 21) +2 strength. +2 dexterity. +2 constitution. +1 extra blows. Slays dragons, giants, trolls, orcs, animals. Cannot be harmed by Acid. Combat info: 2.0 blows/round. With +2 STR and +0 DEX you would get 2.1 blows With +0 STR and +2 DEX you would get 2.1 blows Average damage/round: 75.2 vs dragons, giants, trolls, and orcs, 60.2 vs animals, and 45.1 vs. others. e) an Amulet of Resist Lightning Bought from a store Provides resistance to Lightning. f) the Phial of Galadriel <+3> Taken from a chest found at 850 feet (level 17) +3 light. Cannot be harmed by Fire. Intensity 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 96.9% g) Metal Scale Mail (-2) [38,-3] Found lying on the floor in a vault at 1050 feet (level 21) h) a Fur Cloak [3,-1] Found lying on the floor in a vault at 1050 feet (level 21) i) a Leather Shield of Resistance [8,+19] Found lying on the floor of a labyrinth at 700 feet (level 14) Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid. j) a Metal Cap of Intelligence [3,-3] <+1> Bought from a store +1 intelligence. Sustains intelligence. k) a Set of Gauntlets of Free Action [3,+0] Dropped by an ogre at 400 feet (level 8) Prevents paralysis. l) a Pair of Iron Shod Boots of Free Action [4,+10] Bought from a store Cannot be harmed by Fire. Prevents paralysis. [Character Inventory] a) 3 Books of Magic Spells [First Spells] You can read this book. b) a Book of Magic Spells [Attacks and Knowledge] You can read this book. c) 2 Potions of Heroism d) 4 Potions of Berserk Strength e) 3 Scrolls of Phase Door f) 3 Scrolls of Teleportation g) 4 Scrolls of Identify Rune h) 2 Scrolls of Word of Recall i) a Scroll of Enchant Weapon To-Dam j) 2 Scrolls of Holy Chant k) a Wand of Hold Monster (2 charges) l) 2 Wands of Stone to Mud (13 charges) m) a Wand of Polymorph (4 charges) n) a Wand of Clone Monster (4 charges) o) a Wand of Drain Life (4 charges) p) a Staff of Cure Light Wounds (6 charges) q) a Ring of Damage (+0,+7) Found lying on the floor of a cavern at 1200 feet (level 24) r) a Ring of Protection [+9] Dropped by a warrior at 1050 feet (level 21) s) a Ring of the Mouse (+0,-7) <+4, +3> Dropped by a guardian naga at 1050 feet (level 21) +4 dexterity. +3 stealth. t) a Ring of the Mouse (+0,-10) <+1, +2> Dropped by a paladin at 1050 feet (level 21) +1 dexterity. +2 stealth. u) a Ring of the Mouse (+0,-12) <+3, +2> Found lying on the floor at 600 feet (level 12) +3 dexterity. +2 stealth. v) a Lochaber Axe of Venom (3d8) (+5,+11) Dropped by Angamaitë of Umbar at 1200 feet (level 24) Branded with poison. Combat info: 1.0 blow/round. With +13 STR and +0 DEX you would attack a bit faster With +0 STR and +4 DEX you would attack a bit faster With +13 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 58.4 vs creatures not resistant to poison and 28.4 vs. others. [Character Quiver] 0) 12 Bolts (1d5) (+5,+5) [Home Inventory] a) a Mushroom of Second Sight b) a Potion of Neutralize Poison c) 2 Scrolls of Teleportation d) a Scroll of Identify Rune e) 3 Scrolls of Light f) 5 Scrolls of Word of Recall g) a Scroll of Blessing h) a Scroll of Monster Confusion i) a Rod of Light j) a Wand of Slow Monster (3 charges) k) a Wand of Scare Monster (0 charges) l) a Ring of Teleportation <+2> {cursed} Found lying on the floor at 600 feet (level 12) It randomly makes you teleport; this curse cannot be removed. +2 speed. m) an Amulet of Resist Acid Bought from a store Provides resistance to Acid. n) Soft Leather Armour of Resist Cold [8,+3] Dropped by Wormtongue, Agent of Saruman at 700 feet (level 14) Provides resistance to Cold. o) the Dagger 'Narthanc' (1d4) (+9,+12) [+10] Found lying on the floor in a vault at 1050 feet (level 21) Branded with fire. Provides resistance to Fire. Cannot be harmed by Acid. When activated, it creates a fire bolt with damage 9d8. Takes 9 to 16 turns to recharge. Your chance of success is 97.2% Combat info: 1.0 blow/round. With +2 STR and +0 DEX you would attack a bit faster With +4 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +2 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 21.3 vs creatures not resistant to fire and 16.1 vs. others. Average thrown damage: 131.8 vs creatures not resistant to fire and 43.9 vs. others. p) the Rapier 'Forasgil' (1d12) (+12,+19) <+1> Found lying on the floor in a vault at 1050 feet (level 21) +1 light. Slays animals. Branded with cold. Provides resistance to Cold, Light. Cannot be harmed by Acid. Combat info: 1.0 blow/round. With +2 STR and +0 DEX you would attack a bit faster With +4 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +2 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 41.5 vs creatures not resistant to cold, 34.7 vs animals, and 27.8 vs. others. q) a Rapier (1d6) (+0,+0) An inheritance from your family Combat info: 1.0 blow/round. With +2 STR and +0 DEX you would attack a bit faster With +4 STR and +0 DEX you would get 1.1 blows With +0 STR and +4 DEX you would attack a bit faster With +2 STR and +4 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 4.7. r) the Cutlass 'Gondricam' (1d8) (+10,+11) [+50] <+4, +2> Dropped by a snaga at 400 feet (level 8) +4 dexterity. +2 stealth. Provides resistance to Acid, Lightning, Fire, Cold. Cannot be harmed by Acid. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Combat info: 1.0 blows/round. With +6 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 18.5. s) a Short Bow of the Nazgûl (x2) (+13,+9) Bought from a store Grants the ability to see invisible things. Drains experience. t) a Short Bow (x2) (+0,+0) Found lying on the floor at 250 feet (level 5) u) a Light Crossbow (x3) (+3,+6) Found lying on the floor of a labyrinth at 800 feet (level 16) v) 25 Iron Shots (1d4) (+5,+5) Combat info: Average thrown damage: 15.1. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 431 50' Reached level 2 686 100' Killed Grip, Farmer Maggot's Dog 686 100' Reached level 3 973 150' Reached level 4 1576 200' Reached level 5 2072 200' Reached level 6 2573 250' Reached level 7 3128 350' Killed Fang, Farmer Maggot's Dog 3128 350' Reached level 8 3479 350' Reached level 9 3977 400' Reached level 10 4040 400' Found the Cutlass 'Gondricam' 4241 400' Reached level 11 4357 400' Reached level 12 4514 400' Reached level 13 4709 400' Reached level 14 4837 400' Reached level 15 5051 400' Reached level 16 5184 400' Reached level 17 5319 400' Killed Grishnákh, the Hill Orc 7864 600' Reached level 18 8648 700' Killed Wormtongue, Agent of Saruman 9562 750' Reached level 19 10461 850' Found the Phial of Galadriel 11196 1050' Reached level 20 11294 1050' Reached level 21 12168 1050' Found the Dagger 'Narthanc' 12559 1050' Reached level 22 13079 1050' Found the Rapier 'Careth Asdriag' 13256 1050' Found the Rapier 'Forasgil' 14063 1050' Killed Ulfast, Son of Ulfang 14790 1050' Killed Ufthak of Cirith Ungol 15019 1050' Killed Brodda, the Easterling 15019 1050' Reached level 23 16917 1200' Killed Sangahyando of Umbar 16990 1200' Killed Angamaitë of Umbar 16990 1200' Reached level 24 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)