[ToME 2.2.5 Character Dump] Name : Xamdam Age 12 Str! 18/180 18/210 Sex : Female Height 23 Int: 18/118 18/147 Race : Yeek Weight 69 Wis! 18/148 18/200 Class : Symbiant Social Class 33 Dex: 18/165 18/190 Body : Player Con! 18/80 18/200 God : Manwe Sulimo Chr! 18/160 18/190 + To Melee Hit 90 Level 50 Max Hit Points 643 + To Melee Damage 43 Experience 3481671 Cur Hit Points -51 + To Ranged Hit 106 Max Exp 3481671 Max SP (Mana) 204 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 167 AC 22+122 Gold 978769 Piety 45823 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Bad Blows/Round: 8 Bows/Throw : Legendary[37]Searching : Poor Shots/Round: 2 Saving Throw: Poor Disarming : Good Mel.dmg/Rnd: 16-1920 Stealth : Bad Magic Device: Superb Infra-Vision: 20 feet Tactic: normal Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 52 (2600') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 36 (1800') A lost temple: Level 33 (1650') Your body was a Player. You have defeated 11339 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 52 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 15th Quelle of the 2890th year of the third age. Your adventure lasted 29 days. Your Attributes: You are dead, killed by a Giant white louse(?) in the town of Gondolin. You can cast magic missiles. You are bleeding. You are stunned. You are hallucinating. You feel righteous. You feel heroic. You are in a battle rage. You are protected from evil. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Skills (points left: 0) - Combat 44.200 [0.800] . Weaponmastery 03.400 [0.800] . Archery 15.000 [0.700] . Barehand-combat 50.000 [0.600] - Sneakiness 01.600 [0.800] . Stealth 07.400 [0.800] . Disarming 01.000 [0.700] - Magic 13.432 [0.700] . Magic-Device 35.000 [1.000] - Spirituality 06.900 [0.500] . Prayer 32.500 [0.500] . Mindcraft 03.200 [0.500] . Music 00.000 [0.300] - Monster-lore 05.070 [1.100] . Summoning 01.300 [0.400] . Corpse-preservation 01.000 [0.900] . Possession 00.000 [0.100] . Symbiosis 30.600 [0.800] Abilities * Ammo creation [Character Equipment] a) (nothing) d) The Heavy Crossbow 'Laciri' (x7) (+16,+15) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 36 of Moria. e) a Ring of Speed (+9) It increases your speed by 9. You bought it from the Speed Ring Market. f) The Ring 'Iador' [+15] (+2 to stealth) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your wisdom, dexterity and stealth by 2. It provides resistance to fire, blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) an Amulet of Doom [+5] (+9) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of a Mature white dragon on level 36 of The Land Of Rhun. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 33 of Moria. n) The Hard Studded Leather of Ellon (-1 to accuracy) [7,+9] {IMMfire} It sustains your strength. It provides immunity to fire. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young dragon turtle on level 34 of The Small Water Cave. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 34 of Moria. s) The Metal Cap of Dorien [3,+9] It provides light (radius 3) forever. It sustains your dexterity. It provides resistance to electricity, poison, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 36 of The Land Of Rhun. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 51 of Illusory Castle. x) a Pair of Soft Leather Boots of Speed [2,+9] (+5) It increases your speed by 5. You found it in the remains of a Brown yeek on level 44 of Mordor. z) a Silent watcher (703 hp) {) The Bolt of Ilinon (1d5) (+9,+6) (+2) It increases your constitution and charisma by 2. It poisons your foes. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. |) a Gnomish Shovel of Digging (+16,+8) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Fireproof Holy Tome of Manwe Sulimo It cannot be harmed by fire. You bought it from the Forbidden Library. c) The Tome of Xamdam It cannot be harmed by acid, cold, lightning or fire. d) The Gem of Knowledge (charging) {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Dreadmaster on level 42 of Mordor. e) Kelek's Practical Joke {cure insanity} It can be activated for cure insanity. You found it in the remains of a Dark elven warlock on level 38 of Mordor. f) The Jester's Cap of Insanity {sat hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 15 of Orc Cave. g) Heward's Excellent Experimental Earmuffs {restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dark elven priest on level 19 of Orc Cave. h) 12 Scrolls of *Identify* {!*} i) a Moonstone Rod of Cheapness of Recall (75/75) {!*} It can cast spells for a lesser mana cost. You bought it from the Black Market. j) a Silver Rod of Detection (100/100) {@z8} k) a Golden Rod of Trap Location (125/125) {@z0} l) The Golden Horn of the Thunderlords (5 charges) {!*} It was given to you as a reward. m) a Partial Totem of an Elder aranea n) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Broken Stick p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Bumganir's Bag of Magic Toys {summon pet} It can be activated for summon pet. You found it in the remains of a Half-orc on level 35 of Moria. b) a Greater Mimic (147 hp) c) 9 Sprigs of Athelas {!*} d) 8 Potions of Speed {!*} e) 4 Potions of *Healing* {!*} f) 2 Potions of Life {!*} g) 5 Potions of Restore Mana {!*} h) a Potion of Enlightenment {!*} i) a Rod Tip of Healing (120 Mana to cast) j) a Ring of Intelligence (+4) It increases your intelligence by 4. You bought it from the Black Market. k) a Ring of Slaying (+12,+15) You bought it from the Black Market. l) The Ring 'Mornol' (+2 to stealth) It increases your intelligence, constitution and stealth by 2. It provides resistance to light, dark and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . m) a Ring of Extra Attacks (+1 attack) n) a Ring of Invisibility o) The Amulet 'Finuvil' (+5) {cursed} It increases your dexterity and charisma by 5. It sustains your strength . It provides immunity to paralysis. It allows you to levitate. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. p) The Amulet of Earas (+2) It increases your strength by 2. It sustains your constitution . It provides resistance to fire, sound and shards. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 40 of Mordor. q) Green Dragon Scale Mail (-2 to accuracy) [30,+12] r) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+4 to infravision) It increases your strength, constitution and infravision by 4. It provides resistance to dark. You bought it from the Footwear Shop. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) u) a Spectral Trident (1d8) (+2,+6) v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 31 of Moria. w) a Short Bow of Lothlorien (x4) (+18,+8) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Green Thunderlord in a plain of grass. x) The Long Bow of Moron (x3) (+11,+13) (+1 to speed) It increases your strength, intelligence, dexterity, constitution and speed by 1. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 26 of Maze. [Home Inventory - Gondolin ] a) Balrilbon's Bag of Wondrous Tricks {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 51 of Illusory Castle. b) a Scroll of Mass Genocide {!*} c) a Copper Rod of Illumination (20/20) {@z9} d) a Mithril Rod of Nothing (160/160) e) an Adamantite Rod of Nothing (200/200) f) a Rod Tip of Enlightenment (40 Mana to cast) g) a Staff of Healing[1|25] (4 charges) h) a Ring of Constitution (+5) It increases your constitution by 5. You bought it from the Black Market. i) a Ring of Slaying (+10,+15) You bought it from the Black Market. j) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Mature blue dragon on level 40 of Mordor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord in a plain of grass. l) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. m) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and disenchantment. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. o) a Robe of Permanence [2,+18] {shards} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. p) a Robe of Permanence [2,+14] {blind} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Mordor. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to poison, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. s) The Large Metal Shield of Galmas [5,+9] It sustains your intelligence. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 47 of Mordor. t) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Captain on level 45 of Moria. v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of The Land Of Rhun. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 46 of Mordor. x) a metal Boomerang of Aman (4d5) (+8,+11) [+4] (+4 attacks) It increases your wisdom and attack speed by 4. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your intelligence. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Fallen angel on level 37 of The Land Of Rhun. [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven sorcerer on level 52 of Illusory Castle. b) a Parchment titled ``Planar Travel Made Easy'' {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dread on level 32 of Mirkwood. c) Agannazar's Altruistic Assassin {!* destruction} It can be activated for Destruction. You found it in the remains of a Monastic lich in the town of Minas Anor . d) a Demonic quylthulg (480 hp) e) a Death mold (1097 hp) f) 23 Scrolls of *Remove Curse* {!*} g) a Ring of Damage (+19) You bought it from the Black Market. h) a Ring of Slaying (+11,+11) i) a Ring of Critical Hits (+8% of critical hits) j) an Amulet of Trickery (+2) It increases your dexterity, stealth, infravision and speed by 2. It sustains your dexterity. It provides resistance to poison and nexus. You found it lying on the ground on level 18 of The Old Forest. k) The Ring Mail 'Lossea' (-50,-61) [12,+9](20%) It increases your hit points by 20%. It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 37 of The Land Of Rhun. l) The Double Ring Mail of Silon (-5,-20) [15,+15](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to cold. It provides resistance to dark, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 50 of Mordor. m) The Cloak 'Holcolleth' [1,+9] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. p) The Iron Helm of Knowledge [6,+20] (-6) (charging) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+9) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and nether. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 44 of Mordor. s) The Sling of Farmer Maggot (x2) (+20,+10) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Long Bow 'Narien' (x6) (+10,+8) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom and speed by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 35 of Illusory Castle. u) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 31 of Mirkwood. v) 16 Rounded Pebbles of Mirya (1d2) (+15,+10) {90% off} It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against dragons. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 15 Rounded Pebbles 'Isserdar' (1d2) (+11,+11) {90% off} It does extra damage from fire. It poisons your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. x) 30 Iron Shots of Fingondil (1d4) (+10,+18) {90% off} It does extra damage from acid and electricity. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 26 of Mirkwood. b) 95 Potions of Water Curing {quest} c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. d) Dwarven Metal Scale Mail of Resist Fire (-2) [13,+12] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of The Land Of Rhun. g) a Wolf Pelt of Aman [1,+11] (+1 to stealth) It increases your stealth by 1. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Iron Crown of Caringori [0,+4] It sustains your dexterity. It provides resistance to life draining, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It makes you completely fearless. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. k) The Small Sword of Estel (1d6) (+10,+16) (+3 attacks) It provides light (radius 1) forever. It increases your strength, charisma and attack speed by 3. It does extra damage from acid and electricity. It drains life from your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Long Bow of Extra Might (x4) (+10,+13) It provides resistance to fire. It fires missiles with extra might. It was given to you as a reward. m) a Heavy Crossbow of the Haradrim (x5) (+14,+26) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. n) a Heavy Crossbow of Extra Might (x5) (+18,+14) It provides resistance to chaos. It fires missiles with extra might. You bought it from the Black Market. o) a Mage Staff of Wizardry (1d4) (-33,-29)(60%) (+3) p) 2 Broken Skulls q) a Broken Bone r) a Rodent Skeleton s) a Canine Skeleton t) 3 Gnome Skeletons u) 22 Elf Skeletons v) 7 Dwarf Skeletons w) 3 Human Skeletons [The Mathom-house Inventory - Bree ] a) 18 Mushrooms of Cure Serious Wounds {100% off} b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified human on level 41 of Mordor. c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 49 of Mordor. d) a Parchment - Adventurer's Guide to Middle-earth