[FAangband 2.0beta2-30-gbe038aad Character Dump] Name D.D. Age 431 Self RB CB EB Best Race High-Elf Height 8'6" STR! 18/100 +2 -3 +7 18/160 Class Mage Weight 15st 5lb INT! 18/100 +3 +3 +6 18/*** Title ***WINNER*** Turns used: WIS! 18/100 +0 +0 +5 18/150 HP 779/779 Game 704381 DEX! 18/100 +3 +0 +7 18/200 SP 187/421 Standard 134206 CON! 18/100 +2 -2 +8 18/180 Gold 1028903 Resting 42512 Level 50 Armor [29,+113] Saving Throw 96% Cur Exp 7606936 Melee 3d8,+87% Stealth Superb Max Exp 7606936 To-hit 37,+39 Disarm - phys. 85% Adv Exp ******** Blows 4.0/turn Disarm - magic 100% Burden 321.5 lb Shoot to-dam +15 Magic Devices 207 Overweight 141.6 lb To-hit 32,+39 Searching 89% Max Depth 5000' (L100) Shots 1.5/turn Infravision 20 ft Speed 2.5x (15) Recall pts: Amon Rûdh 30, Nargothrond 55, Tol-In-Gaurhoth 85, Angband 99 You have served in the Guard of the Fountains. You are one of several children of an Archer. You have light grey eyes, straight black hair, Resistances Abilities Acid:+...+.+...... 84% pFear:....+........ Elec:++.+..+...... 87% pBlnd:+.....+..+... Fire:++..+........ 75% pConf:.........+... Cold:++........... 61% pStun:............. Pois:......+...... 55% HLife:........+.... Light:......+.....+ 73% Regen:++....+...... Dark:...+..+...... 75% ESP:.......+..... Sound:............. 0% S.Inv:+........+..+ Shard:....+........ 50% FrAct:+.....+...... Nexus:...++.+.+.... 93% Feath:+.....+...... Nethr:........+.... 44% S.Dig:............. Chaos:........+.... 36% TrpIm:............. Disen:......+.+.... 58% Darkn:............. Modifiers Hindrances Stea.:3...1..3..... 7 ImpHP:............. Sear.:...1.....2... 3 ImpSP:............. Infra:............2 2 Fear:............. Tunn.:............. 0 Aggrv:............. Speed:..9....1...*. 20 NoTel:............. Blows:............. 0 DrExp:............. Shots:............. 0 Stick:............. Might:.2........... 2 Fragl:............. Light:.....11...... 2 D.Red:............. 0 MMast:....2..2..4.. 8 Moves:............. 0 [Character Equipment] a) the Battle Axe of Balli Stonehand (3d8) (+13,+14) [+5] <+3> Found lying on the floor in a vault in Tol-In-Gaurhoth 57 +3 strength. +3 constitution. +3 stealth. Slays demons (powerfully), trolls (powerfully), orcs (powerfully). Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%). Provides protection from blindness. Cannot be harmed by Acid, Fire. Feather Falling. Speeds regeneration. Grants the ability to see invisible things. Prevents paralysis. Combat info: 4.0 blows/round. Average damage/round: 274.5 vs demons, trolls, and orcs, and 136.9 vs. others. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. b) the Short Bow of Amrod (x4) (+13,+15) <+2> Dropped by Ulfast, son of Ulfang in Sirion Vale 28 +2 strength. +2 constitution. +2 shooting power. Provides resistance to Lightning (35%), Fire (35%), Cold (35%). Cannot be harmed by Acid, Fire. Speeds regeneration. Missile launchers allow you to inflict damage from a distance without using magic. c) a Ring of Speed <+9> Found lying on the floor in a pit in Tol-In-Gaurhoth 79 +9 speed. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. d) a Ring of Physical Prowess <+1, +2> Found lying on the floor in a vault in Tol-In-Gaurhoth 82 +1 strength. +1 dexterity. +2 constitution. +1 searching skill. Provides resistance to Lightning (34%), Dark (50%), Nexus (55%). Cannot be harmed by Lightning. Sustains strength, constitution. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. e) an Amulet of Magical Item Mastery <+2, +1> Bought from a store +2 dexterity. +1 stealth. +2 magic mastery. Provides resistance to Acid (50%), Fire (34%), Shards (50%), Nexus (40%). Provides protection from fear. Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. f) a Lantern of Brightness (13990 turns) <+1> Dropped by a ranger in Nargothrond 37 +1 light. Cannot be harmed by Fire. Intensity 4 light. An adventurer who cannot see is dog food. The further away your illumination ends, the greater your chance to ready yourself for desperate combat. g) the Soft Leather Armour 'Radiant Hope' [8,+18] <+1, +4> {@A5} Dropped by a glabrezu in Angband 70 +1 strength. +1 intelligence. +1 wisdom. +4 dexterity. +1 constitution. +1 light. Provides resistance to Acid (45%), Lightning (45%), Poison (55%), Light (55%), Dark (50%), Nexus (40%), Disenchantment (35%). Provides protection from blindness. Cannot be harmed by Acid, Fire. Sustains strength. Feather Falling. Speeds regeneration. Prevents paralysis. When activated, it dispels light-hating monsters for 175 damage. Your chance of success is 99.0% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. h) an Elven Cloak of the Magi [6,+11] <+1, +3, +2> Found lying on the floor in a vault in Talath Dirnen 25 +1 intelligence. +3 stealth. +1 speed. +2 magic mastery. Cannot be harmed by Acid. Sustains intelligence. Grants telepathy. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. i) a Small Metal Shield of Preservation [5,+20] Found lying on the floor in a vault in Tol-In-Gaurhoth 82 Provides resistance to Nexus (54%), Nether (44%), Chaos (36%), Disenchantment (35%). Cannot be harmed by Acid. Sustains strength, dexterity, constitution. Sustains your life force. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. j) the Metal Cap 'Holhenneth' [3,+11] <+2> {@A0} Found lying on the floor in a vault in Nargothrond 42 +2 intelligence. +2 wisdom. +2 searching skill. Provides protection from blindness, confusion. Cannot be harmed by Acid. Grants the ability to see invisible things. When activated, it detects treasure and all creatures and maps an area nearby. Takes 140 to 275 turns to recharge at your current speed. Your chance of success is 99.0% Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. k) a Set of Mithril Gauntlets of Magic Mastery [6,+19] <+4> Found lying on the floor in a vault in Angband 100 +4 magic mastery. Cannot be harmed by Acid, Fire. Your hands would benefit from protection too. l) a Pair of Leather Sandals of Speed [1,+14] <+10> Found lying on the floor in Angband 67 +10 speed. Footwear protects the feet only, but some rare items of this type have magics to render them fleet, light, or steady. [Character Inventory] a) a Book of Magic Spells [Arcane Control] {@G4@b4@m4} Cannot be harmed by Fire. You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. b) a Book of Magic Spells [Wizard's Tome of Power] {@G5@b5@m5} Cannot be harmed by Fire. You can read this book. A manual of sorcerous magics, bound in fine linen dyed deep red. c) 18 Potions of Healing {@q1} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... d) 29 Potions of Restore Mana {@q8} Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... e) 26 Scrolls of Teleportation {@r4} One will often find sheets of parchment with magic spells. They are easy to read, and are a warrior or paladin's best chance at making use of magic. f) a Rod of Healing {@z1} Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. g) 3 Rods of Light The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. h) 2 Rods of Speed {@z4} Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. i) the Rod of Delving {@z7} Cannot be harmed by Lightning. When aimed, it makes a room or turns stone to mud. Your chance of success is 99.0% The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. j) 3 Wands of Dragon's Flame (7 charges) Cannot be harmed by Lightning. Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. k) 3 Wands of Dragon's Frost (10 charges) Cannot be harmed by Lightning. Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. l) the Wand 'Ilkorin' (2 charges) Cannot be harmed by Lightning. When aimed, it casts a bolt of poison dealing 27d11 damage, which your device skill increases by 83 per cent and fires a cloud of poison gas with radius 6, dealing 30 damage at the centre, which your device skill increases by 83 per cent. Your chance of success is 99.0% Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. m) the Wand of Beguiling (3 charges) {@a2} Cannot be harmed by Lightning. When aimed, it randomly creates a bolt which attempts to slow monsters and creates a bolt which attempts to put any monster to sleep or creates a bolt which attempts to confuse monsters. Your chance of success is 99.0% Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. n) the Wand of Ossë (3 charges) Cannot be harmed by Lightning. When aimed, it produces a cone of water with width 90 degrees, dealing 162+1d100 damage at the source, which your device skill increases by 68 per cent. Your chance of success is 99.0% Wands hold a variety of spells, useful both in combat and for exploration. Bolt spells in wands often beam, and ball spells affect large areas. Once its charges are exhausted, a wand is useless until recharged. o) 4 Staves of Holiness (12 charges) Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. p) 2 Staves of the Magi (4 charges) {@u8} Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. q) the Staff of Winds (5 charges) Cannot be harmed by Acid, Fire. When activated, it creates a ball of force with radius 6, centred on the player, with full intensity to radius 2, dealing 100+1d100 damage at the centre, creates a ball of with radius 6, centred on the player, with full intensity to radius 6, dealing 12 damage at the centre and teleports you randomly 6 grids. Your chance of success is 99.0% Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. r) the Staff of the Kelvar (2 charges) {@u0} Cannot be harmed by Acid, Fire. When activated, it detects natural creatures nearby and maps the area around recently detected monsters. Your chance of success is 99.0% Staffs are heavy, and take up plenty of space in your backpack, but can hold a lot of sometimes powerful spells that affect large areas. Staffs recharge easily and well. s) the Augmented Chain Mail of Caspanion (-2) [45,+27] <+3> Dropped by Morgoth, Lord of Darkness in Angband 100 +3 intelligence. +3 wisdom. +3 constitution. Provides resistance to Acid (40%), Poison (40%). Provides protection from confusion. Cannot be harmed by Acid. When activated, it destroys all doors surrounding you. Your chance of success is 99.0% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. t) the Massive Iron Crown of Morgoth [0,+0] <+10, +1> {??} Dropped by Morgoth, Lord of Darkness in Angband 100 You do not know the full extent of this item's powers. +10 strength. +10 intelligence. +10 wisdom. +10 dexterity. +10 constitution. +10 infravision. +1 light. Provides resistance to Acid (60%), Lightning (60%), Fire (60%), Cold (60%), Poison (60%), Light (60%), Dark (60%), Nexus (60%). Provides protection from confusion. Cannot be harmed by Acid. Grants telepathy. Grants the ability to see invisible things. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. u) the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+11] <+2> Dropped by Kavlax the Many-Headed in Nargothrond 42 +2 strength. +2 constitution. Cannot be harmed by Acid, Fire. Prevents paralysis. Your hands would benefit from protection too. v) the Long Sword 'Narsil' (3d5) (+14,+17) [+10] <+4> Conjured forth by magic in Angband 100 +4 strength. Slays demons (powerfully), trolls (powerfully), orcs (powerfully), evil creatures (powerfully). Branded with fire. Provides resistance to Fire (50%), Light (50%), Dark (50%). Cannot be harmed by Acid. Sustains dexterity. Grants the ability to see invisible things. Prevents paralysis. When activated, it fires a fire ball for 150 damage. Takes 500 turns to recharge at your current speed. Your chance of success is 99.0% Combat info: 4.0 blows/round. Average damage/round: 195.6 vs demons, trolls, and orcs, 165.9 vs creatures not resistant to fire, 146.1 vs evil creatures, and 97.6 vs. others. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. w) the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] Dropped by Morgoth, Lord of Darkness in Angband 100 Slays undead (powerfully), dragons (powerfully), demons (powerfully), trolls (powerfully), orcs (powerfully), animals (powerfully), evil creatures (powerfully). Provides resistance to Acid (60%), Lightning (60%), Fire (60%), Cold (60%). Cannot be harmed by Acid, Fire. Grants telepathy. Grants the ability to see invisible things. Sometimes creates earthquakes on impact. preferring two-handed wielding. Aggravates creatures nearby. Combat info: You are too weak to use this weapon. 1.0 blow/round. With +7 STR and +0 DEX you would get 4.0 blows Average damage/round: 200.1 vs undead, dragons, demons, trolls, and orcs, 169.3 vs animals, 149.1 vs evil creatures, and 99.5 vs. others. Hafted weapons rely on blunt force to inflict damage. [Character Quiver] [Home Inventory] a) 13 Mushrooms of Vigor Deep in the murky dungeons strange mushrooms grow, and monsters rout about sealed packets of food that their owners will never need again. b) 16 Potions of *Healing* It can be thrown at creatures with damaging effect. Healers, alchemists, and sages create potions in vast quantities, and store them in small flasks of clear glass or gleaming crystal. Once quaffed, a potion is guaranteed to work, but not every strange liquid was mixed for your benefit... c) a Rod of Lightning Strike Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. d) a Rod of Dragonfire Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. e) 2 Rods of Glaurung's Blood Cannot be harmed by Lightning. The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. f) the Rod of Air Cannot be harmed by Lightning. When activated, it rains 8 balls of gravity, light or electricity with radius 1 near the caster, dealing 100 damage. Takes 187 turns to recharge at your current speed. Your chance of success is 99.0% The magics stored in rods never run out, given enough time between uses to recover. Rods can do a lot of damage, but they affect only small areas. Bolt spells in rods seldom or never beam. g) a Ring of Arcane Resistance {cursed} Dropped by a fire drake in Tol-In-Gaurhoth 79 It cuts you deeply every now and then (power 71). Provides resistance to Poison (45%), Chaos (35%), Disenchantment (35%). Can be destroyed if you attempt to remove its curses. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. h) a Ring of Speed <+3, +11> {cursed} Dropped by a death drake in Tol-In-Gaurhoth 82 It periodically turns your skin to stone (power 54). It makes you too scared to fight (power 54). It randomly makes you teleport (power 54). +3 stealth. +11 speed. Provides resistance to Fire (34%). Makes you vulnerable to Dark (5%). You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. i) a Ring of Arcane Resistance Found lying on the floor in a vault in Tol-In-Gaurhoth 78 Provides resistance to Lightning (34%), Fire (50%), Sound (40%), Shards (45%), Nether (45%). Makes you vulnerable to Nexus (5%). Cannot be harmed by Lightning. Grants the ability to see invisible things. You may wear a ring upon each of your two ring fingers, and benefit or suffer from the magics it contains. j) the Elfstone 'Elessar' [+10] <+2> Found lying on the floor in a vault in Tol-In-Gaurhoth 67 +2 strength. +2 wisdom. +2 speed. Provides resistance to Fire (30%), Poison (45%). Provides protection from fear. When activated, it heals 500HP and restores your life levels. Takes 1250 turns to recharge at your current speed. Your chance of success is 99.0% Amulets slip around your neck, and almost all have magics wondrous or perilous bound inside. k) the Chain Mail (Dwarven) of the Mormegil (-2) [40,+15] <+2> Found lying on the floor in a vault in Nargothrond 53 +2 constitution. Provides resistance to Acid (45%), Lightning (45%), Fire (45%), Cold (45%), Shards (40%), Nexus (40%). Cannot be harmed by Acid. Prevents paralysis. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. l) the Mithril Plate Mail of Celeborn (-3) [65,+26] <+4> Dropped by a grand master mystic in Tol-In-Gaurhoth 79 +4 strength. Provides resistance to Acid (40%), Lightning (40%), Fire (40%), Cold (40%), Dark (40%), Disenchantment (50%). Cannot be harmed by Acid. When activated, it removes all non-unique monsters represented by a chosen symbol from the level, dealing you damage in the process. Takes 3750 turns to recharge at your current speed. Your chance of success is 99.0% Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. m) the Robe Dorondi [2,+20] <+1, +2> Found lying on the floor in a vault in Tol-In-Gaurhoth 82 +1 dexterity. +2 speed. Provides resistance to Acid (35%), Lightning (40%), Fire (45%), Cold (40%), Poison (45%), Light (45%). Cannot be harmed by Acid, Fire. Slows your metabolism. Speeds regeneration. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. n) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3> Dropped by a multi-hued worm in Sirion Vale 28 +3 dexterity. +3 speed. Provides resistance to Acid (35%), Lightning (35%), Shards (45%). Provides protection from confusion. Cannot be harmed by Acid, Fire. Some kind of body protection will become a necessity as you face ever more dangerous opponents; rare items of this type may hold many and varied protective magics. o) the Cloak Handor [1,+14] <+1, +3> Dropped by a nruling in Sirion Vale 36 +1 stealth. +3 speed. +1 light. Provides resistance to Poison (45%), Dark (35%), Sound (50%). Cannot be harmed by Acid, Fire. Slows your metabolism. Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. p) the Cloak 'Colannon' [1,+15] <+3> Found lying on the floor in a vault in Tol-In-Gaurhoth 82 +3 stealth. +3 speed. Provides resistance to Chaos (40%). Cannot be harmed by Acid, Fire. When activated, it teleports you randomly about 60 per cent of the largest distance you could go. Takes 112 turns to recharge at your current speed. Your chance of success is 99.0% Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. q) the Shadow Cloak of Lúthien [6,+20] <+2> Found lying on the floor in a vault in Tol-In-Gaurhoth 82 +2 intelligence. +2 wisdom. +2 stealth. +2 speed. Provides resistance to Acid (35%), Fire (40%), Cold (40%). Cannot be harmed by Acid, Fire. When activated, it restores your experience. Takes 1125 turns to recharge at your current speed. Your chance of success is 99.0% Experienced adventurers wrap a cloak around their body. Some rare items of this type may allow you to slip silently around less alert enemies. r) the Small Metal Shield of Khazad-dum [5,+25] <+3> Found lying on the floor in a vault in Tol-In-Gaurhoth 83 +3 strength. +3 constitution. Provides immunity to Acid. Provides resistance to Sound (40%), Chaos (40%). Cannot be harmed by Acid. Prevents paralysis. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. s) a Large Metal Shield of Elvenkind [12,+21] <+1> Found lying on the floor of a labyrinth in Angband 96 +1 stealth. Provides resistance to Acid (80%), Lightning (80%), Fire (35%), Cold (35%), Light (51%), Dark (53%), Shards (80%), Nexus (51%). Cannot be harmed by Acid. Shields can be worn on your arm, or on your back if you need both hands to use your weapon. So protective can a shield be that it can reduce damage as much or more than body armour, and you can perhaps deflect physical missiles (even shards) or take advantage of opportunities to bash your foe if you have one on your arm. t) the Jewel Encrusted Crown Ilosse [0,+10] <+1, +2> Dropped by Errata the Mage in Tol-In-Gaurhoth 79 +1 wisdom. +2 speed. Provides resistance to Cold (55%), Light (50%), Dark (35%), Nexus (40%). Cannot be harmed by Acid. Prevents paralysis. Many a blow will be struck upon your head, and protection here will certainly be helpful. Some rare items may protect and enhance your mind. u) the Set of Gauntlets of Maeglin [3,+15] <+3> Found lying on the floor in a vault in Tol-In-Gaurhoth 78 +3 magic mastery. Provides resistance to Lightning (40%), Dark (50%). Cannot be harmed by Acid, Fire. Feather Falling. Prevents paralysis. When activated, it fires a mana bolt for 9d8 damage. Takes 20 to 35 turns to recharge at your current speed. Your chance of success is 99.0% Your hands would benefit from protection too. v) the Short Sword of Idril (2d6) (+7,+8) <+2, +1> Found lying on the floor in a vault in Tol-In-Gaurhoth 82 +2 strength. +2 dexterity. +2 constitution. +2 speed. +1 light. Slays orcs (powerfully), animals (powerfully), evil creatures (powerfully). Provides protection from fear. Cannot be harmed by Acid. Grants the ability to see invisible things. Prevents paralysis. Combat info: 4.0 blows/round. Average damage/round: 141.1 vs orcs, 119 vs animals, 105.5 vs evil creatures, and 70.1 vs. others. The effectiveness of edged weapons depends on keen edges and sharp points. They tend to be quite light and are easy to use, but some may not deal enough damage for your liking. w) the Pike Earri (2d10) (+18,+22) [6,+0] <+4, +1> Dropped by Errata the Mage in Tol-In-Gaurhoth 79 +4 intelligence. +1 dexterity. +4 tunneling. +1 light. Slays dragons (powerfully). Branded with poison, cold, lightning. Provides immunity to Cold. Provides resistance to Lightning (45%), Fire (34%), Shards (40%), Disenchantment (40%). Provides protection from fear. Cannot be harmed by Acid, Fire. Slows your metabolism. Feather Falling. Prevents paralysis. needing two-handed wielding. Combat info: 4.0 blows/round. Average damage/round: 275.3 vs dragons, 233 vs creatures not resistant to poison, creatures not resistant to cold, and creatures not resistant to lightning, and 137.2 vs. others. Pole-mounted weapons are often cumbersome and may require two hands to wield, but some offer both a high degree of protection and powerful attacks. x) the Light Crossbow 'Cubragol' (x5) (+12,+16) <+5, +2> Found lying on the floor in a vault in Tol-In-Gaurhoth 83 +5 speed. +2 shooting power. Branded with fire. Provides resistance to Fire (35%). Cannot be harmed by Acid, Fire. Missile launchers allow you to inflict damage from a distance without using magic. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 43 0' Reached level 6 136 1400' Gained the Heighten Magic specialty. 147 1400' Reached level 7 147 1400' Reached level 8 151 1400' Reached level 9 151 1400' Reached level 10 151 1400' Reached level 11 334 1400' Reached level 12 400 1400' Reached level 13 400 1400' Reached level 14 400 1400' Reached level 15 400 1400' Reached level 16 456 1400' Reached level 17 737 1400' Reached level 18 1181 1400' Reached level 19 2368 1400' Killed Uldor the Accursed 2368 1400' Reached level 20 2655 1400' Killed Ulfast, son of Ulfang 2660 1400' Found the Short Bow of Amrod 2726 1400' Reached level 21 2868 1400' Reached level 22 2873 1400' Found the Leather Scale Mail 'Thalkettoth' 3085 1400' Killed Khîm, Son of Mîm 3547 0' Killed The Complainer 5034 1200' Reached level 23 5191 1200' Reached level 23 5434 1200' Killed MITZE, the Mummy 8008 1000' Killed Sasquatch, the Spirit 10388 800' Killed Orfax, Son of Boldor 10510 800' Killed Boldor, King of the Yeeks 10523 800' Found the Short Sword 'Dagmor' (LOST) 10592 800' Reached level 24 14475 1200' Killed Ibun, Son of Mîm 15323 1250' Reached level 25 15659 1250' Killed Sasquatch, the Mummy 16610 1350' Killed Orcobal the Mighty 17201 1350' Reached level 26 18023 1500' Killed Mîm, Betrayer of Turin 19358 1100' Reached level 27 21793 1200' Killed Othrod, Lord of the orcs 23749 1250' Reached level 28 24561 1250' Found the Set of Leather Gloves 'Cammithrim' (LOST) 24616 1250' Killed Orcogar, son of Orcobal 26332 1300' Gained the Clarity specialty. 26941 1400' Killed Lug, the hill orc 26953 1400' Found the Cloak of Thingol (LOST) 26954 1400' Found the Broad Sword Wildal (LOST) 28568 1550' Reached level 29 32194 1550' Reached level 30 32973 1550' Found the Scimitar 'Hope and Glory' (LOST) 34013 1550' Killed MITZE, the Wight 34557 1800' Killed Ulfang the Black 34562 1800' Killed Ulwarth, Son of Ulfang 36537 1850' Reached level 31 37525 1850' Found the Dagger 'Dethanc' (LOST) 37738 1850' Killed Lorgan, Chief of the Easterlings 38842 1850' Killed WildKhaine, the Ghost 38899 1850' Reached level 32 40418 1900' Killed Lokkak, the Ogre Chieftain 40418 1900' Reached level 33 41786 2050' Found the Flail Turion (LOST) 42740 2050' Reached level 34 42740 2050' Reached level 35 42924 2100' Found the Short Bow of Celegorm (LOST) 42963 2100' Killed Kavlax the Many-Headed 43001 2100' Found the Set of Gauntlets 'Pauraegen' (LOST) 43003 2100' Found the Set of Leather Gloves 'Cambeleg' 43004 2100' Found the Hard Leather Armour of Himring (LOST) 44028 2100' Found the Bar Chain Mail Tarinath (LOST) 44480 2100' Reached level 36 45013 2100' Found the Metal Cap 'Holhenneth' 45104 2100' Found the Lamp of Gwindor (LOST) 45803 2100' Reached level 37 47536 2100' Killed Brodda, the Easterling 50573 2150' Found the Dagger of Rilia (LOST) 50616 2150' Found the Hard Leather Cap of Mablung (LOST) 50734 2150' Found the Pearl 'Nimphelos' (LOST) 51777 2650' Killed Itangast the Fire Drake 51777 2650' Reached level 38 52198 2650' Killed The Queen Ant 52389 2650' Found the Chain Mail (Dwarven) of the Mormegil 53466 2650' Killed Scatha the Worm 53489 2650' Found the Hard Leather Armour Barimar (LOST) 53490 2650' Found the Steel Helm of Ecthelion (LOST) 53491 2650' Found the Dart Enelmith (LOST) 53492 2650' Found the Wicker Shield Belcare (LOST) 54897 2650' Reached level 39 55793 2650' Killed The Phantom of Eilinel 56286 2650' Killed Harowen the Black Hand 56548 2650' Found the Cutlass Dinent (LOST) 56845 2650' Found the Long Bow 'Belthronding' (LOST) 57187 2650' Found the Leather Shield of Haleth (LOST) 57364 2650' Reached level 40 59906 2750' Reached level 41 60865 2750' Killed Glaurung, Father of the Dragons 61876 1800' Found the Cloak Handor 62394 2000' Killed Neneldon, the Ghost 63587 2050' Found the Iron Helm of Gorlim (LOST) 64948 2300' Killed WildKhaine, the Vampire 65853 2300' Reached level 42 65870 2300' Found the Rapier 'Careth Asdriag' (LOST) 67306 2600' Killed Vargo, Tyrant of Fire 68358 2600' Reached level 43 68463 2600' Killed Eöl, the Dark Elven Smith 68691 2600' Killed The Phoenix 68691 2600' Reached level 43 69784 2850' Killed Waldern, King of Water 70121 2850' Killed Ariel, Queen of Air 70275 2850' Found the Scythe 'Avavir' (LOST) 70276 2850' Found the Staff of Winds 71573 2850' Killed Shelob, Spider of Darkness 71573 2850' Reached level 44 71961 2850' Reached level 44 71972 2850' Found the Battle Axe of Balli Stonehand 72309 2850' Killed Neneldon, the Lich 72319 2850' Found the Lead-Filled Mace 'Turmil' (LOST) 72384 2850' Reached level 44 72543 2850' Found the Halberd 'Osondir' (LOST) 72789 2850' Killed Baphomet the Minotaur Lord 72807 2850' Found the Full Plate Armour of Nevrast (LOST) 72810 2850' Found the Broad Axe 'Barukkheled' (LOST) 76678 0' Gained the Channeling specialty. 77334 3350' Reached level 45 77821 3350' Killed Rythil, the Nether Wraith 77838 3350' Found the Wand of Beguiling 78013 3350' Killed Rogrog the Black Troll 78688 3350' Killed Feagwath, the Undead Sorcerer 78749 3350' Found the Main Gauche Mirinar (LOST) 79083 3350' Found the Elfstone 'Elessar' 80201 3600' Killed The Defiler 80222 3600' Found the Mithril Chain Mail 'Belegennon' (LOST) 80805 3600' Killed Quaker, Master of Earth 80932 3600' Reached level 46 81648 3650' Killed Thuringwethil, the Vampire Messenger 81658 3650' Found the Maul 'Candessel' (LOST) 81825 3650' Found the Katana 'Aglarang' (LOST) 82333 3650' Killed Tselakus, the Dreadlord 82334 3650' Found the Ribbed Plate Armour Elebriane (LOST) 85511 3650' Killed Makar, the Warrior 85511 3650' Reached level 47 85518 3650' Found the Quarterstaff 'Nar-i-vagil' (LOST) 86803 3650' Reached level 47 87087 3650' Reached level 47 87313 3650' Killed Omarax, the Eye Tyrant 87320 3650' Reached level 47 87816 3900' Killed Tevildo, Prince of Cats 87832 3900' Found the Soft Leather Armour 'Hithlomir' (LOST) 88410 3900' Found the Wand of Ossë 88412 3900' Found the Set of Gauntlets of Maeglin 88874 3900' Found the Maul Celos (LOST) 89018 3900' Killed Lungorthin, the Balrog of White Fire 89396 3900' Killed Pazuzu, Lord of Air 89602 3900' Killed Krotus, the Dark Lord 89614 3900' Found the Rod of Delving 89972 0' Reached level 47 90656 3950' Killed Wiruin, the Maelstrom 91079 3950' Killed Sasquatch, the Deathlord 91520 3950' Reached level 48 92673 3950' Killed Gilim, the Giant of Eruman 93860 3950' Killed Qlzqqlzuup, the Emperor Quylthulg 94279 3950' Found the Mithril Plate Mail of Celeborn 95077 3950' Found the Halberd Ondad (LOST) 96140 3950' Killed Errata the Mage 96144 3950' Found the Jewel Encrusted Crown Ilosse 96145 3950' Found the Pike Earri 99151 4050' Killed Nan, the Giant 99431 4100' Killed Ossë, Herald of Ulmo 99902 4100' Found the Metal Lamellar Armour Mingolas 100006 4100' Killed Maeglin, the Traitor of Gondolin 100616 4100' Killed Vecna, the Emperor Lich 100616 4100' Reached level 49 100729 4100' Found the Wand 'Ilkorin' 100734 4100' Found the Cloak 'Colannon' 100791 4100' Killed Meássë, the Bloody 101333 4100' Killed Cantoras, the Skeletal Lord 101338 4100' Found the Trident of Wrath (LOST) 102519 4100' Found the Short Sword of Idril 102714 4100' Found the Staff of Holding (LOST) 102735 4100' Found the Shadow Cloak of Lúthien 102812 4100' Found the Robe Dorondi 102882 4100' Found the Staff of the Kelvar 102981 4100' Found the Rod of Air 103166 4100' Found the Thrusting Spear Varan (LOST) 104439 4100' Killed Carcharoth, the Jaws of Thirst 106456 4150' Killed Draugluin, Sire of All Werewolves 106457 4150' Found the Multi-Hued Dragon Scale Mail Gilion (LOST) 106894 4150' Found the Light Crossbow 'Cubragol' 107116 4150' Killed Gothmog, the High Captain of Balrogs 107359 4150' Found the Small Metal Shield of Khazad-dum 108862 4250' Killed Sauron, the Sorcerer 108868 4250' Found the Battle Axe 'Lotharang' (LOST) 108882 4250' Killed Pongo the Devious 108883 4250' Killed Mughâsh the Kobold Lord 109887 4250' Killed The Tarrasque 110502 1900' Killed Balcmeg, the cave orc 119155 3500' Killed Old Man Willow 119192 3500' Found the Spear 'Aiglos' (LOST) 119780 3500' Found the Executioner's Sword 'Gungnir' (LOST) 120308 3500' Killed Smaug the Golden 120651 3500' Reached level 50 121087 3500' Killed Ancalagon the Black 121092 3500' Found the Pike Tirch (LOST) 122071 3500' Found the Soft Leather Armour 'Radiant Hope' 122407 3500' Found the Long Bow of Bregor (LOST) 126265 3500' Killed MITZE, the Deathlord 129156 4800' Found the Rod of Portals (LOST) 129690 4850' Found the Adamantite Plate Mail 'Soulkeeper' 130579 4950' Found the Lochaber Axe Numar 132735 5000' Found the Long Sword 'Narsil' 132864 5000' Found the Soft Leather Armour Brisiatar 133193 5000' Killed Morgoth, Lord of Darkness 133198 5000' Found the Massive Iron Crown of Morgoth 133201 5000' Found the Augmented Chain Mail of Caspanion 133202 5000' Found the Mighty Hammer 'Grond' 134087 5000' Killed Draebor, the Imp 134087 5000' Killed The Ickiness 134088 5000' Killed The Thief of the Mountains [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : yes (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : yes (effective_speed) [Birth] Generate connected stairs : yes (birth_connect_stairs) Force player descent (currently does nothing): no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : no (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (disabled) : no (birth_levels_persist)