[ToME 2.2.5 Character Dump] Name : Terry Patcher Age 20 STR: 20 Sex : Male Height 60 INT: 14 Race : Human Weight 177 WIS: 11 Class : Ranger Social Class 32 DEX: 19 Body : Player CON: 16 God : Nobody CHR: 14 + To Melee Hit 9 Level 28 Max Hit Points 220 + To Melee Damage 34 Experience 52553 Cur Hit Points -5 + To Ranged Hit 15 Max Exp 52553 Max SP (Mana) 37 + To Ranged Damage 8 Exp to Adv. 65000 Cur SP (Mana) 37 AC 26+57 Gold 104518 (Miscellaneous Abilities) Fighting : Superb Perception : Good Blows/Round: 1 Bows/Throw : Heroic Searching : Good Shots/Round: 2 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 2d5+34 Stealth : Very Good Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Townsman. You are a credit to the family. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Orc Cave: Level 20 (1000') The Old Forest: Level 13 (650') Your body was a Player. You have defeated 4985 enemies. You saved 2 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 36th Quelle of the 2890th year of the third age. Your adventure lasted 50 days. Your Attributes: You are dead, killed by a 3-headed hydra on level 20 of Orc Cave. You cannot see. You are confused. You are terrified. You are bleeding. You can see invisible creatures. You levitate just over the ground. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of trolls. You are lucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to nexus attacks. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Skills (points left: 0) - Combat 25.864 [0.800] . Weaponmastery 12.500 [0.500] - Archery 14.496 [0.750] . Sling-mastery 00.000 [0.300] . Bow-mastery 13.200 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 07.080 [0.950] . Disarming 05.000 [1.000] - Magic 05.501 [0.700] . Magic-Device 10.900 [1.100] . Conveyance 09.000 [0.500] . Divination 00.000 [0.500] . Nature 00.000 [0.500] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.700] Abilities * Ammo creation * Extra Max Blow(1) [Fates] You are fated to meet a Novice mage on level 9. [Character Equipment] a) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) d) a Long Bow of Extra Shots (x3) (+5,+8) e) a Ring of Protection [+14] You bought it from the Magic shop. f) a Ring of Damage (+17) k) an Amulet of Regeneration It speeds your regenerative powers. You bought it from the Black Market. m) a Feanorian Lamp n) Augmented Chain Mail of Resistance (-2 to accuracy) [16,+20] o) (nothing) p) a Small Metal Shield of Resist Cold [3,+5] It provides resistance to cold. It cannot be harmed by cold. You found it in the remains of Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. s) a Hard Leather Cap [2,+6] u) a Set of Gauntlets of Power (+2,+2) [2,+5] (+5) x) a Pair of Hard Leather Boots [3,+5] z) (nothing) {) 11 Arrows of Manwe (1d4) (+19,+5) {90% off} It does extra damage from acid and electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Book of Teleportation b) 8 Rations of Food c) 6 Potions of Cure Critical Wounds d) 2 Scrolls of Word of Recall e) 7 Scrolls of Recharging f) 8 Wands of Noxious Cloud[1|25] (67 charges) g) a Staff of Teleportation[3|24] (10 charges) h) a Staff of Identify[1|15] (13 charges) i) a Staff of Sense Hidden[2|11] (8 charges) j) a Ring of Accuracy (+11) k) a Ring of Nexus Resistance l) 24 Seeker Arrows (exploding) (4d4) (+4,+4) {90% off} m) 20 Seeker Arrows (4d4) (+6,+6) {90% off} n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Summoning b) 3 Mushrooms of Hallucination c) 2 Mushrooms of Cure Poison d) a Mushroom of Cure Serious Wounds e) a Potion of Cure Serious Insanity f) a Potion of Neutralise Poison g) a Rod Tip of Lightning Bolts (30 Mana to cast) h) a Ring of Slow Digestion i) a Ring of Cold Resistance j) a Ring of Sustain Strength k) a Ring of Sustain Wisdom l) a Ring of See Invisible It allows you to see invisible monsters. You found it in the remains of a Mature red dragon in the town of Gondolin . m) a Ring of Searching (+2) n) an Amulet of Slow Digestion o) an Amulet of Acid Resistance p) an Amulet of Spell q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) r) a Short Bow of Extra Might (x3) (+6,+12) It provides resistance to cold. It fires missiles with extra might. You found it in the remains of Wormtongue, Agent of Saruman on level 9 of Barrow-Downs. s) 6 Arrows of Slay Undead (1d4) (+4,+4) {90% off} It strikes at undead with holy wrath. You made it yourself. t) 15 Arrows (exploding) (1d4) (+1,+5) {90% off} u) 11 Flight Arrows (1d3) (+1,+4) v) 10 Seeker Arrows of Flame (4d4) (+4,+9) {90% off} It does extra damage from fire. It cannot be harmed by fire. You made it yourself. w) 4 Seeker Arrows of Slay Demon (4d4) (+5,+5) {90% off} It strikes at demons with holy wrath. You made it yourself. [Home Inventory - Gondolin ] a) a Ring of Weakness (-2) {cursed} b) a Ring of Stupidity (-2) {cursed} c) a Ring of Fire Resistance d) a Ring of Sustain Intelligence e) a Ring of Sustain Dexterity f) Rhino Hide Armour of Resist Cold (-1 to accuracy) [8,+5] g) a Shocking Long Sword (2d5) (+5,+5) It does extra damage from electricity. It provides resistance to electricity. It cannot be harmed by electricity. You found it in the remains of Boldor, King of the Yeeks on level 13 of Orc Cave. h) a Long Bow of Accuracy (x3) (+12,+8) You found it in the remains of a Mature gold dragon in the town of Gondolin . [Home Inventory - Lothlorien ] a) a Wooden Rod of Nothing (10/10) b) 27 Arrows of Frost (1d4) (+4,+5) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. c) 23 Arrows of Slay Animal (1d4) (+7,+8) {90% off} It is especially deadly against natural creatures. You made it yourself. d) 19 Arrows of Slay Undead (1d4) (+6,+6) {90% off} It strikes at undead with holy wrath. You made it yourself. e) 25 Arrows of Slay Animal (1d4) (+10,+2) {90% off} It is especially deadly against natural creatures. You made it yourself. f) 26 Arrows of Wounding (1d4) (+6,+5) {90% off} You made it yourself. g) 30 Arrows (1d4) (+5,+6) {90% off} [The Mathom-house Inventory - Bree ] a) Baalzebub's Tormented Box It can be activated for summon monster. You found it lying on the ground on level 2 of Barrow-Downs. b) The Lost Works of Kenault It can be activated for poison. You found it lying on the ground on level 2 of Barrow-Downs. c) Raistlin's Ready Ranger It can be activated for cure cuts. You found it in the remains of a Novice priest on level 3 of Barrow-Downs. d) a Wand of Haste Monster[1|20] (11 charges) e) a Ring of Woe [-10] (-2) It decreases your wisdom and charisma by 2. It induces random teleportation. It can re-curse itself. You found it in the remains of a Young blue dragon in the town of Gondolin . f) a Cursed Ring of Aggravate Monster It aggravates nearby creatures. It can re-curse itself. You found it in the remains of a Young multi-hued dragon in the town of Gondolin . g) an Indestructible Amulet of Doom [-3] (-4) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 4. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. h) a Drum (+1) It increases your strength by 1. i) a Drum (+1) It increases your strength by 1. j) a Horn (+1) It can be activated for aggravate monster every 100 turns if it is being worn. It increases your constitution by 1.