[ToME 2.2.5 Character Dump] Name : Ludvig Age 21 STR! 18/180 Sex : Neuter Height 60 INT! 18/60 Race : RohanKnight Weight 77 WIS: 18/124 Class : Possessor Social Class 1 DEX: 18/118 Body : Lost soul CON! 18/170 God : Tulkas CHR: 18/125 + To Melee Hit 28 Level 47 Max Hit Points 1 + To Melee Damage 33 Experience 8981832 Cur Hit Points -12 + To Ranged Hit 28 Max Exp 8981832 Max SP (Mana) 121 + To Ranged Damage 0 Exp to Adv. 9100000 Cur SP (Mana) -1 AC 0+-18 Gold 2969586 Piety 103170 (Miscellaneous Abilities) Fighting : Heroic Perception : Very Bad Blows/Round: 2 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 35-37 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Devoted Mercenary. You have hazel eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 59 (2950') Angband: Level 68 (3400') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 17 (850') Erebor: Level 65 (3250') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 28 (1400') Your body was a Lost soul. You have defeated 13151 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 58 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 23rd Quelle of the 2890th year of the third age. Your adventure lasted 37 days. Your Attributes: You are dead, killed by a Vampire lord on level 65 of Erebor. You move somewhat erratically. You cannot speak. You are cold blooded. You cannot open doors. You cannot bash doors. You can pass walls. You are an undead. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can drain mana. You can teleport. You can fly. You are immortal. You can incarnate into a body. You are lucky. You are incorporeal. Skills (points left: 5) - Combat 38.500 [0.600] . Weaponmastery 32.200 [0.800] . Archery 01.000 [0.400] . Barehand-combat 01.000 [0.300] - Sneakiness 03.240 [0.700] . Stealth 01.000 [0.700] . Disarming 05.000 [0.500] - Magic 00.798 [0.600] . Magic-Device 26.000 [1.000] . Conveyance 01.000 [0.300] . Necromancy 01.000 [0.300] - Spirituality 02.500 [0.500] . Prayer 02.500 [0.500] . Music 00.000 [0.300] - Monster-lore 15.740 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 05.300 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) [Fates] You may find a Book of Beginner Cantrips on level 1. You may meet a Large kobold on level 16. You are fated to find an Essence of Cold on level 54. [Character Inventory] a) a Tome of Translocation {@m2@b2 !k!v!d!s} b) The Gem of Knowledge {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Half-orc Archer on level 21 of Orc Cave. c) Benetar's Death Ray Experiment {Heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Grand master mystic on level 49 of Mordor. d) Jor's Compendium of Strange Behaviour {cure} It can be activated for curing. You found it in the remains of a Ghoulking on level 33 of Mirkwood. e) a Potion of Healing {@q1} f) 24 Scrolls of Teleportation g) 3 Scrolls of Satisfy Hunger {@r0} h) a Copper Rod of Trap Location (20/20) {@z1} i) a Mithril Rod of Cheapness of Perception (160/160) {@z3} It can cast spells for a lesser mana cost. You bought it from the Black Market. j) an Adamantite Rod of Recall (200/200) {!*!*} k) The Ring of Tharad (+2% of critical hits) {cursed} l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Baalzebub's Tormented Box {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 57 of Mordor. b) 2 Sprigs of Athelas c) a Potion of Cure Serious Insanity d) 3 Potions of Speed e) 2 Potions of Curing f) 12 Scrolls of Word of Recall {!*!*} g) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*} h) a Rod Tip of Recall (80 Mana to cast) {!*!*} i) a Rod Tip of Trap Location (8 Mana to cast) j) The Wand of Digging of Thrain (19 charges) k) a Ring of Confusion Resistance l) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. m) The Leather Scale Mail of Haliantil (-29,-13) [11,+6](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to fire. It provides resistance to fire, cold, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mughash, the Kobold Lord on level 17 of Orc Cave. n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 19 of The Old Forest. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) The Tome of Ludvig It cannot be harmed by acid, cold, lightning or fire. b) a Potion of Cure Insanity c) 7 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. d) a Scroll of *Remove Curse* e) a Moonstone Rod of the Istari of Enlightenment (150/150) {@z2} f) an Indestructible Ring of Speed (+11) {100% off} It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 51 of Mordor. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) Polished White Dragon Scale Mail of Defense (-2 to accuracy) [30,+25] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your wisdom. It provides resistance to cold. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 48 of Illusory Castle. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 51 of Mordor. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of The Sacred Land Of Mountains. m) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 48 of Mordor. n) The Paper Armour 'Amrandil' (-59,-34) [4,+11](40%) It increases your hit points by 40%. It sustains your strength and dexterity. It provides immunity to acid. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 51 of Mordor. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 70 of The Sacred Land Of Mountains. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 69 of The Sacred Land Of Mountains. t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost . It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 70 of The Sacred Land Of Mountains. u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 70 of The Sacred Land Of Mountains. v) The Player corpse w) Durin's Bane's corpse x) Fundin Bluecloak's corpse [Home Inventory - Minas Anor ] a) The Lost Works of Kenault {corrupts} It can be activated for gain corruption. You found it in the remains of a Dreadlord on level 55 of Mordor. b) a Potion of Speed c) 2 Potions of Resistance d) a Potion of Curing e) an Indestructible Amulet of Anti-Magic f) The Thunderlord Coat 'Taras' (-65,-39) [9,+11](20%) It increases your hit points by 20%. It sustains your strength and charisma. It provides immunity to fire. It provides resistance to fire, cold, dark, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Golden Crown of Telepathy [0,+8] It gives telepathic powers. It cannot be harmed by acid. It was given to you as a reward. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Main Gauche of Maedhros (2d5) (+10,+13) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) The Bastard Sword of Barmen (3d4) (+12,+15) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from frost. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 52 of Mordor. k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 47 of The Sacred Land Of Mountains. l) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 52 of Mordor. m) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 52 of Mordor. n) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. o) a Beholder corpse p) Gorlim, Betrayer of Barahir's corpse [Home Inventory - Lothlorien ] a) Jor's Buckler of Missile Attraction {something wierd} It can be activated for something weird. You found it in the remains of an Emperor wight on level 70 of Dol Guldur. b) 4 Sprigs of Athelas c) 2 Potions of Restore Mana d) 4 Potions of Resistance It cannot be harmed by acid, cold, lightning or fire. e) a Potion of Curing f) an Adamantite Rod of Nothing (200/200) g) a Rod Tip of Door/Stair Location (10 Mana to cast) h) a Rod Tip of Light (15 Mana to cast) i) 2 Staffs of Identify[1|15] (17 charges) {25% off} j) The Ring of Power of Uvatha the Horseman (+4) It increases your charisma by 4. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to confusion. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring of Power of Akhorahil the Blind (+2) It increases your wisdom by 2. It makes you invisible. It provides resistance to cold, poison and nexus. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 35 of Moria. l) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. n) The Phial of Undeath (-5) {cursed} o) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 25 of The Old Forest. q) The Hard Studded Leather 'Arweth' (-1 to accuracy) [7,+0] It sustains your charisma. It provides immunity to electricity and cold. It provides resistance to poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. r) The Thunderlord Coat 'Halduiath' (-46,-7) [9,+8](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, fire, cold, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . s) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Dol Guldur. v) The Awl-Pike of Nelkaraxe (1d8) (+6,+2) (+3 attacks) It can be wielded two-handed. It increases your intelligence and attack speed by 3. It does extra damage from acid and electricity. It produces chaotic effects. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. w) The Watcher in the Water's corpse