[FuryBand 5.0.3 Character Sheet] Name : Ibirader Age 134 STR: 40 Sex : Male Height 189 INT: 6 Race : Ethereal Dragon Weight 1 WIS: 17 Class : Berserker Social Class 3 DEX: 29 Body : Player CON: 38 God : Nobody CHR: 11 + To Melee Hit 73 Level 33 Death Points -1/ 121 + To Melee Damage 44 Experience 644653 Spell Points 17/ 17 + To Ranged Hit 73 Max Exp 644653 Sanity 203/ 203 + To Ranged Damage 0 Exp to Adv. 852500 AC 15+108 Gold 212632 Speed Fast (+5) (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Fair Blows/Round: 2 Bows/Throw : Legendary[12]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 100-664 Stealth : Poor Magic Device: Bad Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You were born in the Blue Mountains, awakened by a powerful evil Wizard. Since then you have destroyed about twenty enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') The Sacred Land Of Mountains: Level 45 (2250') Your body was a Player. You have defeated 2083 enemies. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Enderi of the 2890th year of the third age. Your adventure lasted 12 days. Your Attributes: You are dead, killed by a Bloodletter of Khorne on level 45 of The Sacred Land Of Mountains. You can emit bright light. You can drive yourself into a berserk frenzy. You can breath chaos. You are able to recall to and from dungeons by will. You are bleeding. You aggravate monsters. Your eyes are sensitive to infrared light. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are lucky. You know everything. You have a firm hold on your life force. You are surrounded with a fiery aura. You are surrounded with electricity. You are surrounded by an anti-magic field. You are incorporeal. You cannot teleport. You are carrying a permanent light. You are resistant to acid. You are completely immune to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to confusion. You are resistant to disenchantment. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. efghijkmnosxz|@ Sust Str : ....+.........+ Sust Int : ............... Sust Wis : ..............+ Sust Dex : ......+..+....+ Sust Con : ..............+ Sust Chr : ............... Free Act : ..............+ Hold Life : ..............+ Blessed : ............... Reflect : ............... No Stun : ............... Protection: ............... Res Acid : .........+..... Imm Elec : .+.......*..... Res Fire : ....++...+..... Res Cold : .........+..... Res Pois : ..........+.... Res Fear : ..............+ Res Light : ..+............ Res Dark : ............... Res Blind : ..........+.... Res Conf : ......+........ Res Sound : ............... Res Shard : ............... Res Neth : ........+...... Res Nexus : ............... Res Chaos : ............... Res Disen : .........+..... Elec Aura : .........+..... Fire Aura : ....+....+..... Levitate : ...+........... Fly : ..............+ Light : ..+.+.......... Digestion : +.............. Regen : ..............+ WraithForm: ..............+ Knowledge : ..............+ Add Str : ....4.......... Add Int : ..........2.... Add Wis : ..........2...? Add Stlth.: ......5........ Tunneling : .............2. Acidproof : +++++++.+++.... Elecproof : +++++++.+++.... Fireproof : +++++++.+++.... Coldproof : +++++++.+++.... Activate : .++..++........ Orc ESP: ..........+.... Troll ESP: ..........+.... Evil ESP: ..........+.... Aggravate : ..............+ Skills (points left: 91) - Combat 38.750 [1.100] - Weaponmastery 02.000 [1.150] - Hafted-mastery 02.000 [1.000] . Stunning-blows 00.000 [0.500] . Barehand-combat 01.000 [0.400] . Dragon-combat 38.000 [1.000] . Antimagic 38.500 [0.750] - Sneakiness 00.000 [0.-200] . Stealth -09.000 [0.300] . Disarming 01.000 [0.000] . Backstab 01.300 [0.400] . Meta 00.000 [1.000] . Spirituality -01.000 [0.000] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Whirlwind [Character Equipment] e) a Ring of Slow Digestion It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) a Ring of Lightning [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Dazzling Ring of Accuracy (+14) It can be activated for whirlwind attack every 250 turns if it is being worn. It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Golden drake on level 45 of The Sacred Land Of Mountains. h) a Ring of Levitation It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. i) a Blazing Ring of Strength (+4) It provides light (radius 1) forever. It increases your strength by 4. It sustains your strength. It provides resistance to fire. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) a Ring of Flames [+7] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Phial of Galadriel (+4) n) The Maia Armour of Halad [10,+10] It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Cloak of Idron [1,+1] It sustains your dexterity. It provides immunity to electricity. It provides resistance to acid, fire, cold and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 28 of Mirkwood. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Soft Leather Boots [2,-2] z) (nothing) |) an Orcish Pick (+2) [Character Inventory] a) 21 Rations of Cram b) 3 Lembases c) a Staff of Identify[6|30] (16 charges) d) a Gnomish Helm of Serenity [5,+15] (+5) e) a Jutte (2d7) (+0,+0) f) a Light Crossbow of Power (x3) (+15,+19) g) a Small Wooden Boomerang (1d4) (+0,+0) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Ice It can be activated for decreasing Intelligence. You found it lying on the ground on level 21 of Mirkwood. b) The Gem of Hate It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Half-orc on level 14 of Mirkwood. c) The Potion of Winning It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Monastic lich on level 32 of Mirkwood. d) The Blood of Death It can be activated for light absorption every 80 turns. You found it in the remains of a Monastic lich on level 32 of Mirkwood. e) The Ultimate Slime Mold It can be activated for decreasing Strength. You found it lying on the ground on level 26 of Mirkwood. f) The Shopping List of Barliman It can be activated for cure fear every 100 turns. You found it in the remains of a Bone dragon on level 45 of The Sacred Land Of Mountains. g) The Fire of Orthanc h) 2 Potions of Cure Light Insanity i) 6 Potions of Restore Life Levels j) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Metal Scale Mail of Rhurth (-33,-45) [13,+4](40%) It increases your hit points by 40%. It sustains your intelligence, wisdom and charisma. It provides immunity to fire. It provides resistance to life draining, electricity and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Soft Leather Armour of Resistance [4,+16] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Small Leather Shield of Ninar [2,+7] It provides resistance to fire, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 23 of Mirkwood. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Metal Cap of Vanwen [3,+0] It provides light (radius 3) forever. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity, light, blindness, nether and nexus . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 25 of Mirkwood. q) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Arrow of Elwen (1d4) (+14,+13) It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 45 of The Sacred Land Of Mountains. t) The Parchment - Map of Thror