[FuryBand 5.0.3 Character Sheet] Name : Pigoand The Corrupted Age 77 STR: 39 Sex : Male Height 60 INT: 26 Race : Spectre RohanKnight Weight 70 WIS: 32 Class : Jedi Social Class 7 DEX: 34 Body : Player CON: 33 God : Nobody CHR: 18 + To Melee Hit 92 Level 39 Hit Points -32/ 630 + To Melee Damage 57 Experience 2643706 Spell Points 233/ 233 + To Ranged Hit 37 Max Exp 2643706 Sanity 163/ 473 + To Ranged Damage 0 Exp to Adv. 3000000 AC 16+128 Gold 1697724 Speed Fast (+8) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Fair Blows/Round: 10 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Poor Disarming : Poor Damg./Round: 50d5+570 Stealth : Good Magic Device: Superb Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have dark brown eyes, curly brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') The Old Forest: Level 13 (650') The Sacred Land Of Mountains: Level 69 (3450') Your body was a Player. You have defeated 3071 enemies. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Enderi of the 2890th year of the third age. Your adventure lasted 13 days. Your Attributes: You are dead, killed by Rhan-Tegoth on level 69 of The Sacred Land Of Mountains. You can teleport at will. You can drain life from a foe. You can teleport yourself short distances. You can emit bright light. You can embolden yourself. You can use rohir powers. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You have ESP. You are unlucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are incorporeal. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon is very sharp. Your weapon strikes at undead with holy wrath. adefkmnopsuxz{|@ SlayUndead: +............... Wounding : +............... Sentient : +............... Sust Str : ......+..+...... Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : ......+..+...... Sust Con : ....+.+..+.+.... Sust Chr : .+..+.+....+.... Free Act : ..+......+++.... Hold Life : ...+..+........+ Blessed : +............... Reflect : +............... No Stun : .....+.......... Protection: ................ Res Acid : ..+...++........ Res Elec : ..+...+......... Res Fire : +.+...+......... Res Cold : ..+...+........+ Res Pois : ....+..........+ Res Fear : +............... Res Light : ....+........... Res Dark : ..+............. Res Blind : ......+......... Res Conf : ...........+.... Res Sound : ................ Res Shard : ....+........... Res Neth : ...+.......+...+ Res Nexus : .......+........ Res Chaos : ...........+.... Res Disen : .........+...... Fire Aura : +..............+ Levitate : ....+........... Fly : ...............+ Light : +....+.......... Digestion : ...............+ See Invis : ...............+ WraithForm: ...............+ Knowledge : ...............+ Add Str : ....1....22..... Add Dex : ....1....2.5.... Add Con : ....1....22..... Add Chr : .2..1......5.... Add SPower: 2............... Add Stlth.: .2..1..3........ Add Search: .....4.......... Add Infra : .2.............. Add Speed : .......3.......? Add Luck : .2...4.......... Tunneling : .2.............. Acidproof : .+++++++..++.... Elecproof : ++++++++..++.... Fireproof : ++++++++..++.... Coldproof : .+++++++..++.... Activate : .+..++.+...+.... Cursed : .+.+............ Dragon ESP: ...+............ Evil ESP: ...............+ Good ESP: ...............+ Unique ESP: ...............+ Full ESP: ...............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Dark Maia Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Anti-teleportation: Prevents all teleportations, be it of you or monsters Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Vampiric Drain: You can drain life from a foe like a vampire. Drains (level+1d(level))*(level/10) hitpoints, heals you and satiates you. Doesn't work on all monsters Level=4, Cost=5, Stat=CON, Difficulty=9 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Skills (points left: 0) - Combat 14.408 [0.800] - Weaponmastery 22.371 [1.050] . Sword-mastery 44.000 [1.000] . Archery 01.300 [0.600] - Sneakiness 01.300 [0.900] . Stealth -05.000 [1.000] . Disarming 02.200 [0.900] - Powers 25.440 [1.000] . Devices 16.100 [1.150] . Innate 01.000 [0.300] - Jedi 38.900 [1.000] . Dark 44.100 [1.000] . Light 44.100 [1.000] . Jedi-Dodge 22.000 [1.000] . Spirituality 04.200 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Lightsaber (E:66772, L:27) (5d5) (+11,+6) [10,+0] (+2) It provides light (radius 3) forever. It increases your spell power by 2. It can cause damaging strikes. It strikes at undead with holy wrath. It makes you completely fearless. It provides resistance to fire. It reflects bolts and arrows. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by electricity. It cannot be harmed by fire. d) The Harp of Thorin (+2 to stealth) {cursed} It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 48 of The Sacred Land Of Mountains. e) an Elemental Ring of Free Action It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Draconic Ring of Nether Resistance (+3,+1) [+4] {cursed} It provides resistance to life draining and nether. It allows you to sense the presence of dragons. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lloigor on level 45 of The Sacred Land Of Mountains. k) The Amulet 'Tirmant' (+1 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength, dexterity, constitution, charisma and stealth by 1. It sustains your constitution and charisma. It provides resistance to poison, light and shards. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 30 of Mirkwood. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of Mirkwood. n) a Robe of Permanence [2,+19] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining, acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 69 of The Sacred Land Of Mountains. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) an Iron Crown of Might [0,+10] (+2) It increases your strength, dexterity and constitution by 2. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to disenchantment. You found it in the remains of Nyogtha, the Thing that Should not Be on level 69 of The Sacred Land Of Mountains. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Fireproof Scroll of Satisfy Hunger It cannot be harmed by fire. You found it in the remains of an Ultra-elite paladin on level 66 of The Sacred Land Of Mountains. b) 15 Scrolls of Satisfy Hunger {25% off} c) a Silver Rod of Simplicity of Recall (100/100) You found it in the remains of Barney the Dinosaur on level 30 of Mirkwood. d) a Golden Rod of Nothing (125/125) e) a Rod Tip of Cold Balls (55 Mana to cast) f) a Staff of Shake[2|15] (0 charges) g) a Staff of Genocide[1|11] (0 charges) h) a Ring of Ice [+14] i) 2 Rings of Lightning [+15] j) The Pearl 'Nimphelos' (+1) k) a Thunderlord Coat of the Maiar [9,+21] l) a Large Mithril Shield [8,+17] m) a Lochaber Axe (3d8) (+0,+0) n) a Black Spiked Dagger (2d4) (+7,+8) o) 13 Vorpal Bolts (3d4) (+6,+4) p) 8 Arrows (1d4) (+3,+7) q) a Wooden Boomerang of Slay Maia (1d8) (+13,+9) r) a Parchment - Artifact Lore Vol. III s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Maiablade of Gothmog (7d6) (+6,+6) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 51 of The Sacred Land Of Mountains. b) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lygrog on level 58 of The Sacred Land Of Mountains. c) a Potion of Cure Insanity d) a Scroll of Recharging e) a Scroll of Genocide f) a Scroll of Acquirement g) The Ring of Power of Uvatha the Horseman (+3) h) a Blessed Ring of Invisibility [+6] (+5) It increases your wisdom by 5. It makes you invisible. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 63 of The Sacred Land Of Mountains. i) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 56 of The Sacred Land Of Mountains. j) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor on level 46 of The Sacred Land Of Mountains. k) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . l) The Mumak Hide Armour 'Ekkast' (-1 to accuracy) [8,+5] It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll in a shallow water area. m) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Small Leather Shield of Ascar [2,+0] It sustains your strength. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 12 of Mirkwood. o) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sir Physt on level 46 of The Sacred Land Of Mountains. p) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 54 of The Sacred Land Of Mountains. q) a Lightsaber (E:650, L:11) (5d5) (+9,+5) [10,+0] (+1) It provides light (radius 2) forever. It increases your spell power by 1. It can cause damaging strikes. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. r) a Doublended Lightsaber (E:500, L:10) (9d9) (-3,-3) [15,+0](20%) (+1) {cursed} It provides light (radius 2) forever. It increases your spell power by 1. It increases your mana capacity by 20%. It can cause damaging strikes. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It is cursed. s) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It is easy to throw. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 23 of Mirkwood. t) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) a Climbing Set It allows you to climb mountains. v) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Shopping List of Barliman It can be activated for decreasing Wisdom. You found it lying on the ground on level 66 of The Sacred Land Of Mountains. b) 5 Sprigs of Athelas c) a Potion of Cure Serious Insanity d) a Golden Rod of Teleport Other (125/125) e) a Ring of Slaying (+4,+11) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 66 of The Sacred Land Of Mountains. f) a Ring of Extra Attacks (+1 attack) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 65 of The Sacred Land Of Mountains. g) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 66 of The Sacred Land Of Mountains. h) The Magical Battle Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ashram, the Ebony Knight on level 33 of Mirkwood. i) a Jewel Encrusted Crown of the Magi [0,+8] (+1) It increases your intelligence by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lloigor on level 66 of The Sacred Land Of Mountains. j) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It can cause damaging strikes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 69 of The Sacred Land Of Mountains. k) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 66 of The Sacred Land Of Mountains. l) a Parchment - Artifact Lore Vol. I m) a Parchment - Artifact Lore Vol. V n) a Parchment - Artifact Lore Vol. VIII o) a Parchment - Artifact Lore Vol. IX p) 2 Parchments - Artifact Lore Vol. X [The Museum Inventory - Bree ] a) The Gem of Chaos It can be activated for decreasing Intelligence. You found it in the remains of a Dark elven sorcerer on level 47 of The Sacred Land Of Mountains. b) a Parchment ``There And Back Again'' It can be activated for decreasing Strength. You found it lying on the ground on level 27 of Mirkwood. c) The Crystal Mask of Lurion [5,+9] (-4 to searching) {cursed} It decreases your searching by 4. It sustains your wisdom and constitution. It provides resistance to electricity and nexus. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) Medusa, the Gorgon's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 56 of The Sacred Land Of Mountains. e) Mime, the Nibelung's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mime, the Nibelung on level 25 of Mirkwood. f) Gorbag, the Orc Captain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 56 of The Sacred Land Of Mountains.