[ToME 2.2.3 Character Dump] Name : Blade Age 21 STR! 18/*** Sex : Male Height 60 INT! 18/100 Race : RohanKnight Weight 80 WIS: 18/170 Class : Swordmaster Social Class 2 DEX! 18/210 Body : Player CON! 18/*** God : Nobody CHR! 18/*** + To Melee Hit 92 Level 43 Max Hit Points 991 + To Melee Damage 94 Experience 4137271 Cur Hit Points 991 + To Ranged Hit 61 Max Exp 4330283 Max SP (Mana) 167 + To Ranged Damage 8 Exp to Adv. 4620000 Cur SP (Mana) 167 AC 54+160 Gold 3233491 (Miscellaneous Abilities) Fighting : Legendary[72]Perception : Excellent Blows/Round: 12 Bows/Throw : Legendary[35]Searching : Superb Shots/Round: 2 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 36d7+1128 Stealth : Bad Magic Device: Superb Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have hazel eyes, straight blond hair, and a dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 57 (2850') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Your body is a Player. You are currently on level 57 of Mordor. You have defeated 13964 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 56 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Str : 2..3..4..3....3. Add Int : ..............3. Add Wis : .5............3. Add Dex : .......3.34...3. Add Con : 25.3.....3....3. Add Chr : .5.3..43......3. Add Sear. : ...3.4.......... Add Tun.. : ..............3. Add Speed : 2..........7...+ Add Blows : ..............3. Chaotic : +............... Slay Und. : +............... Sharpness : +............... Elec Brand: +............... Cold Brand: +............... Sust Str : .........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : .......+..+..... Hold Life : ................ Res Acid : ......++.++..... Res Elec : ......+......... Imm Fire : ...*..++.......* Res Cold : ......++.+...... Res Pois : ................ Res Fear : ......+..+.....+ Res Lite : ................ Res Dark : ......+..+...... Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : .........+...... Res Chaos : ................ Res Disen : ......+......... Aura Fire : ...............+ Lite : .+.............. See Invis : ...+............ Digestion : .........++..... Regen : .......+.......+ Xtra Shots: .+.............. Activate : ...+.+++..+..... Aggravate : ...............+ Fly : ...+...........+ Orc.ESP : ......+......... Troll.ESP : ...............+ TLord.ESP : ...+............ Full ESP : ....+........... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Demon Realm: Provides access to the demon school skill and the use of demonic equipment You need Demon Spirit, Demon Hide and Demon Breath to activate it Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 47.852 [1.150] . Sword-mastery 47.900 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 20.200 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 05.050 [0.900] . Disarming 17.200 [0.900] - Magic 01.357 [0.300] . Magic-Device 20.550 [1.150] . Divination 01.000 [0.300] . Demonology 00.000 [1.500] . Necromancy 01.000 [0.300] - Spirituality 26.100 [0.500] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 02.000 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find an Amulet of Acid Resistance on level 1. [Character Equipment] a) The Dark Sword of Nelmo (3d7) (+7,+14) (+2 to speed) It generates an antimagic field. It increases your strength, constitution and speed by 2. It does extra damage from electricity and frost. It produces chaotic effects. It is very sharp and can cut your foes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Maze. d) The Heavy Crossbow of Celegor (x4) (+23,+8) (+5) It provides light (radius 1) forever. It increases your wisdom, constitution and charisma by 5. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 48 of Mordor. e) a Ring of Damage (+17) f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 55 of Mordor. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 49 of Mordor. m) The Phial of Galadriel (+4) (charging) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor of the outer gods on level 42 of Mordor. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Leather Shield of Reflection [4,+14] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 47 of Mordor. x) a Pair of Hard Leather Boots of Speed [3,+5] (+7) z) (nothing) {) 24 Bolts of Wounding (1d5) (+10,+7) |) The Gnomish Shovel of Ilpelinwe (1d2) (+10,+6) (+3 attacks) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, ability to tunnel and attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. [Character Inventory] a) 3 Potions of Healing b) 3 Potions of *Healing* c) 22 Scrolls of Phase Door {25% off} d) 21 Scrolls of Teleportation {25% off} e) 10 Scrolls of Word of Recall {25% off} f) 81 Scrolls of Identify {r@1} g) 9 Scrolls of Satisfy Hunger {25% off} h) a Silver Rod of Charging of Detection (20/100) {a@2} i) The Ring of Neitharwe (+3 attacks) j) The Ring 'Ramarad' [+13] (+2 to stealth) k) The Metal Lamellar Armour of Echelion (-3) [23,+11] l) Metal Lamellar Armour [23] m) The Large Leather Shield of Celegorm [4,+20] n) The Set of Gauntlets 'Paurhach' [2,+15] o) a Guisarme (2d5) {excellent} p) a Whip (1d6) {excellent} q) a Flail of Slaying (4d7) (+11,+9) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shade on level 35 of Mordor. b) The Star of Elendil (+1) (charging) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor of the outer gods on level 42 of Mordor. c) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 42 of Mordor. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 28 of Mirkwood. e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) a Parchment titled ``Secrets of the Gnomish Wizards'' (charging) {cure insani} It can be activated for cure insanity. You found it lying in a vault on level 24 of Mirkwood. b) 9 Sprigs of Athelas c) 3 Potions of Restore Life Levels d) a Mithril Rod of Nothing (160/160) e) a Rod Tip of Detection (80 Mana to cast) f) an Indestructible Ring of Damage (+16) g) a Ring of Damage (+16) h) a Ring of Speed (+7) i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 52 of Mordor. j) 2 Rings of Nether Resistance k) a Ring of Nexus Resistance l) a Ring of Sound Resistance m) a Ring of Confusion Resistance n) an Indestructible Ring of Shard Resistance o) a Ring of Chaos Resistance p) an Amulet of Anti-Magic It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. q) The Amulet 'Lanim' (+3) It increases your wisdom, constitution, charisma, stealth and infravision by 3. It sustains your intelligence, wisdom and charisma. It provides resistance to light, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 49 of Mordor. r) The Amulet 'Tarwe' (+2) It increases your intelligence, wisdom and charisma by 2. It sustains your wisdom. It provides resistance to acid, fire, poison, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 39 of Mordor. s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 42 of Mordor. t) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bullroarer the Hobbit on level 20 of Mirkwood. u) The Main Gauche of Maedhros (2d5) (+5,+8) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Katana of Annion (3d4) (+2,+6) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 2. It does extra damage from electricity . It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ufthak of Cirith Ungol on level 14 of Mirkwood. w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment . It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 46 of Mordor. [Home Inventory - Lothlorien ] a) 99 Potions of Water Curing {quest} b) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) an Amulet of Anti-Teleportation {cursed} d) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 47 of Mordor. e) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fire giant Priest on level 46 of Mordor. f) The Sling dibley of Duwain (x5) (+4,+19) (+3) It provides light (radius 1) forever. It increases your intelligence, wisdom and dexterity by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Mim, Betrayer of Turin on level 29 of Mirkwood. g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [The Mathom-house Inventory - Bree ] a) The Ring of Power of Ren the Unclean (+1 to speed) It increases your wisdom, speed and attack speed by 1. It makes you invisible. It provides resistance to electricity, fire, sound and disenchantment. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 50 of Mordor. b) The Ring of Power of Uvatha the Horseman (+1 to stealth) It increases your dexterity, constitution and stealth by 1. It makes you invisible. It provides resistance to acid, electricity, light, sound, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Hatchet 'Aladrant' (1d5) (+4,+2) (-6) It can be wielded two-handed. It decreases your charisma by 6. It does extra damage from fire. It is a great bane of dragons. It is especially deadly against trolls. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 34 of Maze. d) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 50 of Mordor. e) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree .