[Angband 4.2.1 Character Dump] Name Dormir I Age 42 Self RB CB EB Best Race Dwarf Height 3'9" STR: 17 +2 +3 +0 18/40 Class Warrior Weight 9st 7lb INT: 10 -3 -2 +0 5 Title Swordsman Turns used: WIS: 10 +2 -2 +0 10 HP 176/176 Game 247589 DEX: 18 -2 +2 +0 18 SP 0/0 Standard 24151 CON: 10 +2 +2 +0 14 Resting 763 Level 13 Armor [27,+31] Saving Throw 41% Cur Exp 1130 Stealth Bad Max Exp 1130 Melee 1d7,+8 Disarm - phys. 48% Adv Exp 1320 To-hit 47,+4 Disarm - magic 34% Blows 1.6/turn Magic Devices 36 Gold 8620 Searching 27% Burden 145.3 lb Shoot to-dam +0 Infravision 50 ft Overweight -22.6 lb To-hit 37,+3 Speed Normal Max Depth 300' (L6) Shots 1.0/turn You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Resistances Abilities Acid:......?...... pFear:............. Elec:......+...... pBlnd:............+ Fire:......+...... pConf:......?...... Cold:......?...... pStun:......?...... Pois:............. HLife:......?...... Light:......?...... Regen:............. Dark:......?...... ESP:......?...... Sound:......?...... S.Inv:......?...... Shard:......?...... FrAct:......?...... Nexus:......?...... Feath:..+.......... Nethr:......?...... S.Dig:....+........ Chaos:......?...... TrpIm:......?...... Disen:......?...... Bless:......?...... Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:......?...... Infra:............+ Aggrv:............. Tunn.:............+ NoTel:......?...... Speed:............. DrExp:............. Blows:............. Stick:......?...... Shots:............. Fragl:......?...... Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Short Sword of Slay Evil (1d7) (+1,+5) Found lying on the floor in a vault at 50 feet (level 1) Slays evil creatures. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 28.7 vs evil creatures and 21.4 vs. others. b) a Short Bow (x2) (+0,+0) Bought from a store c) a Ring of Feather Falling Bought from a store Feather Falling. d) a Ring of Protection [+10] Bought from a store e) an Amulet of Slow Digestion Slows your metabolism. f) a Lantern (14925 turns) Found lying on the floor at 350 feet (level 7) Cannot be harmed by Fire. Intensity 3 light. g) Hard Leather Armour (-1) [16,+5] {??} Dropped by an unknown monster at 200 feet (level 4) You do not know the full extent of this item's powers. Provides resistance to Lightning, Fire. Cannot be harmed by Fire. h) a Cloak [1,+0] Found lying on the floor at 50 feet (level 1) i) a Wicker Shield [2,+5] Bought from a store j) a Metal Cap [3,+4] Bought from a store k) a Set of Leather Gloves [1,+3] Found lying on the floor of a special room at 50 feet (level 1) l) a Pair of Iron Shod Boots [4,+2] Bought from a store Cannot be harmed by Fire. [Character Inventory] a) 8 Rations of Food b) 9 Flasks of oil c) 10 Potions of Cure Serious Wounds d) 5 Potions of Neutralize Poison e) a Potion of Speed f) 2 Potions of Heroism g) 2 Potions of True Seeing h) 17 Scrolls of Phase Door i) 7 Scrolls of Light j) 2 Scrolls of Word of Recall k) a Rod of Treasure Location l) a Rod of Light m) 2 Wands of Magic Missile (14 charges) n) a Wand of Lightning Bolts (4 charges) o) 2 Wands of Stun Monster (12 charges) p) 2 Wands of Wonder (18 charges) Cannot be harmed by Lightning. q) 2 Staves of Detect Invisible (17 charges) r) a Staff of Mapping (1 charge) s) a Ring of Searching <+4> Bought from a store +4 searching skill. t) a Pick (1d3) (+0,+0) Bought from a store Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 6.4. [Character Quiver] 0) 40 Arrows (1d4) (+0,+0) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. 1) 30 Bolts (1d5) (+0,+0) [Home Inventory] a) 5 Rations of Food b) 5 Pints of Fine Wine c) 5 Flasks of oil d) 14 Potions of Cure Light Wounds e) 3 Potions of Neutralize Poison f) 5 Potions of Boldness g) 5 Potions of Slime Mold Juice h) 6 Scrolls of Phase Door i) an Amulet of Adornment Found lying on the floor at 100 feet (level 2) j) a Shovel (1d2) (+0,+0) Bought from a store Combat info: 2.3 blows/round. With +2 STR and +0 DEX you would get 2.7 blows With +0 STR and +2 DEX you would get 2.7 blows Average damage/round: 11.4. k) a Sling (x2) (+1,+3) Bought from a store [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 500 50' Reached level 2 2802 50' Reached level 3 4259 100' Killed Fang, Farmer Maggot's Dog 4259 100' Reached level 4 4855 100' Reached level 5 5289 100' Reached level 6 5947 100' Reached level 7 6278 50' -- Note: I'm testing out this note feature. 8975 350' Reached level 8 9036 350' Reached level 9 9968 350' Reached level 10 11616 300' Reached level 11 11952 300' Killed Grip, Farmer Maggot's Dog 13267 250' Killed Wormtongue, Agent of Saruman 13267 250' Reached level 12 16515 200' Killed Sméagol 18734 150' Reached level 13 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : yes (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)