[Angband 4.2.1 Character Dump] Name high-clack Age 117 Self RB CB EB Best Race High-Elf Height 6'3" STR: 17 +1 +2 +0 18/20 Class Blackguard Weight 14st 6lb INT: 10 +3 +0 +0 13 Title Ruffian Turns used: WIS: 10 -1 -3 +2 8 HP 0/159 Game 414190 DEX: 18 +3 +0 +0 18/30 SP 2/19 Standard 48044 Con: 9 +1 +2 +0 12 11 Resting 835 Level 18 Armor [26,-7] Saving Throw 57% Cur Exp 4651 Stealth Poor Max Exp 4651 Melee 1d13,+9 Disarm - phys. 54% Adv Exp 5220 To-hit 49,+5 Disarm - magic 42% Blows 1.6/turn Magic Devices 60 Gold 5855 Searching 41% Burden 155.7 lb Shoot to-dam +4 Infravision 40 ft Overweight 11.8 lb To-hit 29,+9 Speed 4 (1.4x) Max Depth 400' (L8) Shots 1.0/turn You are the only child of a Telerin Ranger. You have light blue eyes, straight black hair, and a fair complexion. Resistances Abilities Acid:....+........ pFear:............. Elec:......+...... pBlnd:............. Fire:............. pConf:............. Cold:........+.... pStun:............. Pois:............. HLife:............. Light:............+ Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............+ Shard:............. FrAct:..........+.. Nexus:............. Feath:...........+. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............+ Stea.:.......+..... ImpSP:............. Sear.:...+......... Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:..+.......... DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:.....+....... D.Red:............. Moves:............. [Last Messages] > You are covered in acid! > The gelatinous cube touches you (9). > You are covered in acid! > *** LOW HITPOINT WARNING! *** > The gelatinous cube touches you (4). > You are covered in acid! > *** LOW HITPOINT WARNING! *** > The gelatinous cube touches you (2). > You are covered in acid! > The gelatinous cube misses you. > The gelatinous cube touches you (10). > You are covered in acid! > One of your Scrolls titled "adfinc supenus" of Blessing (o) was destroyed! > *** LOW HITPOINT WARNING! *** > You die. Killed by poison. [Character Equipment] a) a Trident of Slay Undead (1d13) (+2,+6) Bought from a store Slays undead. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 54.1 vs undead and 28.7 vs. others. b) a Sling (x2) (+6,+4) Dropped by a green naga at 350 feet (level 7) c) a Zircon Ring of Speed <+5> Found under some rubble at 300 feet (level 6) +5 speed. d) a Pearl Ring of Searching <+1> Found lying on the floor at 300 feet (level 6) +1 searching skill. e) a Ruby Amulet of Resist Acid Bought from a store Provides resistance to Acid. f) a Lantern of Brightness (4120 turns) <+1> Found lying on the floor at 300 feet (level 6) +1 light. Cannot be harmed by Fire. Intensity 4 light. g) Studded Leather Armour of Resist Lightning (-1) [12,-2] Bought from a store Provides resistance to Lightning. h) a Cloak of Stealth [1,-1] <+2> Found lying on the floor of a special room at 50 feet (level 1) +2 stealth. i) a Leather Shield of Resist Cold [8,-1] Bought from a store Provides resistance to Cold. j) a Hard Leather Cap of Wisdom [2,-2] <+2> Bought from a store +2 wisdom. Sustains wisdom. k) a Set of Leather Gloves of Free Action [1,-1] Found lying on the floor at 300 feet (level 6) Prevents paralysis. l) a Pair of Leather Boots of Slow Descent [2,-2] Bought from a store Feather Falling. [Character Inventory] a) 5 Necromantic Tomes [Into the Shadows] You can read this book. b) a Necromantic Tome [Fear and Torment] You can read this book. c) 6 Rations of Food d) 31 Light Blue Potions of Cure Serious Wounds e) 8 Oily Yellow Potions of Cure Critical Wounds f) 15 Magenta Potions of Neutralize Poison g) 6 White Potions of Speed h) 6 Pungent Potions of Heroism i) 3 Purple Potions of Berserk Strength j) 7 Smoky Potions of Boldness k) 3 Scrolls titled "laquanus mei" of Treasure Detection l) 3 Scrolls titled "sus rellum" of Detect Invisible m) a Scroll titled "itallis coneo" of Identify Rune n) 12 Scrolls titled "rior concipse" of Remove Hunger o) 11 Scrolls titled "adfinc supenus" of Blessing p) 3 Pewter Rods of Light q) a Copper-Plated Wand of Stinking Cloud (10 charges) r) a Copper Wand of Light (2 charges) s) a Mulberry Staff of Cure Light Wounds (10 charges) t) a Hawthorn Staff of Light (11 charges) u) a Pick (1d3) (+0,+0) Bought from a store Combat info: 1.3 blows/round. With +4 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 7.3. [Character Quiver] 0) 12 Rounded Pebbles of Slay Demon (1d2) (+6,+7) Slays demons. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 63.1 vs demons and 25.2 vs. others. Average thrown damage: 51.5 vs demons and 17.1 vs. others. 25% chance of breaking upon contact. 1) 20 Iron Shots of Slay Animal (1d4) (+2,+4) Slays animals. Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 42.4 vs animals and 21.2 vs. others. Average thrown damage: 26.2 vs animals and 13.1 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) a Light Violet Potion of Restore Life Levels b) a Mulberry Staff of Cure Light Wounds (9 charges) c) 4 Hawthorn Staves of Light (47 charges) d) a Topaz Ring of Free Action Found lying on the floor at 300 feet (level 6) Prevents paralysis. e) 3 Wooden Torches (5000 turns) Intensity 2 light. f) a Lantern of Brightness (7500 turns) <+1> Dropped by a green naga at 350 feet (level 7) +1 light. Cannot be harmed by Fire. Intensity 4 light. g) a Lantern (7500 turns) Found lying on the floor at 300 feet (level 6) Cannot be harmed by Fire. Intensity 3 light. h) a Robe of Resist Fire [2,+8] Bought from a store Provides resistance to Fire. Cannot be harmed by Fire. i) 4 Robes [2,+0] j) 2 Soft Leather Armours [8,+0] k) 2 Studded Leather Armours (-1) [12,+0] l) a Leather Shield [8,+0] An inheritance from your family m) a Hard Leather Cap of Infravision [2,+5] <+2> Bought from a store +2 infravision. n) a Hard Leather Cap [2,+2] Bought from a store o) a Metal Cap of Infravision [3,+5] <+2> Found lying on the floor in a pit at 350 feet (level 7) +2 infravision. p) a Set of Leather Gloves [1,+5] Found lying on the floor at 300 feet (level 6) q) a Pair of Leather Sandals [1,+2] Found lying on the floor of a special room at 300 feet (level 6) r) a Pair of Steel Shod Boots of Free Action [7,+3] Dropped by Wormtongue, Agent of Saruman at 350 feet (level 7) Cannot be harmed by Fire. Prevents paralysis. s) a Tulwar of *Slay Orc* (2d4) (+2,+3) <+2> Bought from a store +2 dexterity. Slays orcs. Provides resistance to Acid. Cannot be harmed by Acid. Combat info: 2.0 blows/round. With +2 STR and +0 DEX you would get 2.3 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 46.2 vs orcs and 24 vs. others. t) a Tulwar (2d4) (+0,+0) An inheritance from your family Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 14.4. u) a Scimitar of Frost (4d2) (+4,+1) Bought from a store Branded with cold. Provides resistance to Cold. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 32.8 vs creatures not resistant to cold and 14.7 vs. others. v) an Awl-Pike of Slay Dragon (1d8) (+3,+3) Bought from a store Slays dragons. Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 29.1 vs dragons and 15.5 vs. others. w) a Lance of Slay Evil (2d8) (+4,+5) Dropped by Bullroarer the Hobbit at 300 feet (level 6) Slays evil creatures. Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 35.9 vs evil creatures and 23.4 vs. others. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 536 50' Reached level 2 2979 50' Reached level 3 6608 0' Killed Farmer Maggot 6707 50' Reached level 4 11125 50' Reached level 5 14304 300' Killed Grip, Farmer Maggot's Dog 14304 300' Reached level 6 15536 300' Reached level 7 16120 300' Reached level 8 17169 300' Reached level 9 18088 300' Reached level 10 19463 300' Killed Bullroarer the Hobbit 19463 300' Reached level 11 19780 300' Killed Fang, Farmer Maggot's Dog 21408 300' Reached level 12 24730 300' Reached level 13 26530 300' Killed Sméagol 29079 350' Reached level 14 31859 350' Reached level 15 31964 350' Reached level 16 33789 350' Reached level 17 34694 350' Killed Mughash the Kobold Lord 40245 350' Reached level 18 40567 350' Killed Wormtongue, Agent of Saruman 47948 400' Reached level 18 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : yes (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : yes (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)