[Angband 4.2.1 Character Dump] Name 9Manog2 2 Age 40 Self RB CB EB Best Race Dwarf Height 3'10" STR: 11 +2 -1 +0 12 Class Priest Weight 10st 0lb INT: 13 -3 -3 +2 9 Title Devotee Turns used: WIS: 13 +2 +3 +1 18/10 HP -2/117 Game 475694 DEX: 12 -2 -1 +0 9 SP 23/23 Standard 33673 CON: 13 +2 +1 +0 16 Resting 1036 Level 14 Armor [21,+7] Saving Throw 60% Cur Exp 1550 Stealth Bad Max Exp 1550 Melee 2d4,+10 Disarm - phys. 43% Adv Exp 1680 To-hit 29,+6 Disarm - magic 43% Blows 1.0/turn Magic Devices 54 Gold 6400 Searching 31% Burden 155.8 lb Shoot to-dam +4 Infravision 50 ft Overweight 71.9 lb To-hit 21,+4 Speed -16 (0.3x Max Depth 300' (L6) Shots 1.0/turn yYou are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a three foot beard, and a dark complexion. Resistances Abilities Acid:............. pFear:+............ Elec:............. pBlnd:............+ Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:+............ Shard:............. FrAct:............. Nexus:............. Feath:..+.......... Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:+............ Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............+ NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Last Messages] > *** LOW HITPOINT WARNING! *** > The scout hits you (2). > *** LOW HITPOINT WARNING! *** > The scout fires a small arrow. > *** LOW HITPOINT WARNING! *** > The scout fires a small arrow. > *** LOW HITPOINT WARNING! *** > The scout hits you (5). > *** LOW HITPOINT WARNING! *** > The scout hits you (3). > *** LOW HITPOINT WARNING! *** > The scout hits you (2). > *** LOW HITPOINT WARNING! *** > The scout hits you (5). > You die. Killed by a scout. [Character Equipment] a) a Mace (Holy Avenger) (2d4) (+5,+8) [+4] <+1> Dropped by a snaga at 300 feet (level 6) +1 wisdom. Slays undead, demons, evil creatures. Provides protection from fear. Sustains dexterity. Grants the ability to see invisible things. Blessed by the gods (combat bonuses for holy casters). Combat info: 1.0 blow/round. With +12 STR and +0 DEX you would attack a bit faster With +16 STR and +0 DEX you would get 1.1 blows With +8 STR and +1 DEX you would attack a bit faster With +12 STR and +1 DEX you would get 1.1 blows With +0 STR and +8 DEX you would attack a bit faster With +8 STR and +8 DEX you would get 1.1 blows With +0 STR and +11 DEX you would get 1.1 blows Average damage/round: 26.7 vs undead and demons, 21.4 vs evil creatures, and 16 vs. others. b) a Short Bow (x2) (+3,+4) Found lying on the floor in a vault at 50 feet (level 1) c) an Emerald Ring of Feather Falling Bought from a store Feather Falling. f) a Lantern (8761 turns) Found lying on the floor at 300 feet (level 6) Cannot be harmed by Fire. Intensity 3 light. g) Studded Leather Armour (-1) [12,-1] Found lying on the floor at 250 feet (level 5) h) a Cloak [1,-1] Found lying on the floor of a special room at 50 feet (level 1) i) a Wicker Shield [2,+2] Found lying on the floor at 50 feet (level 1) j) a Metal Cap of Intelligence [3,+4] <+2> Bought from a store +2 intelligence. Sustains intelligence. k) a Set of Leather Gloves [1,-1] Found lying on the floor at 300 feet (level 6) l) a Pair of Leather Boots [2,+0] Found lying on the floor at 250 feet (level 5) [Character Inventory] a) 4 Holy Books of Prayers [Novice's Handbook] {} You can read this book. b) 2 Holy Books of Prayers [Cleansing Power] You can read this book. c) 18 Light Green Potions of Cure Light Wounds d) 6 Azure Potions of Cure Serious Wounds e) 4 Metallic Blue Potions of Neutralize Poison f) 6 Misty Potions of Speed g) 3 Orange Potions of Boldness h) 2 Mustard Yellow Potions of True Seeing i) 21 Scrolls titled "wizzy putotis" of Phase Door j) 5 Scrolls titled "hens praditus" of Treasure Detection k) 8 Scrolls titled "aurot puto" of Detect Invisible l) 14 Scrolls titled "ex alacies ex" of Blessing m) 2 White Gold Rods of Light n) a Polished Steel Rod of Illumination o) a Mithril Wand of Magic Missile (8 charges) p) 2 Pewter Wands of Stinking Cloud (14 charges) q) a Copper Wand of Slow Monster (0 charges) r) a Silver Birch Staff of Detect Invisible (8 charges) s) 2 Hawthorn Staves of Cure Light Wounds (15 charges) t) a Short Sword of Slay Undead (1d7) (+6,+4) Conjured forth by magic at 250 feet (level 5) Slays undead. Combat info: 1.0 blow/round. With +10 STR and +0 DEX you would attack a bit faster With +12 STR and +0 DEX you would get 1.1 blows With +7 STR and +1 DEX you would attack a bit faster With +10 STR and +1 DEX you would get 1.1 blows With +0 STR and +8 DEX you would attack a bit faster With +7 STR and +8 DEX you would get 1.1 blows With +0 STR and +11 DEX you would get 1.1 blows Average damage/round: 17 vs undead and 8.6 vs. others. u) a Bastard Sword (3d4) (+9,+6) Dropped by Bullroarer the Hobbit at 300 feet (level 6) Combat info: 1.0 blow/round. With +14 STR and +0 DEX you would attack a bit faster With +18 STR and +0 DEX you would get 1.1 blows With +9 STR and +1 DEX you would attack a bit faster With +14 STR and +1 DEX you would get 1.1 blows With +0 STR and +8 DEX you would attack a bit faster With +9 STR and +8 DEX you would get 1.1 blows With +0 STR and +11 DEX you would get 1.1 blows Average damage/round: 14.7. [Character Quiver] 0) an Arrow (1d4) (+0,+0) Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. 1) 22 Bolts (1d5) (+5,+6) 2) 21 Rounded Pebbles of Slay Demon (1d2) (+6,+2) Slays demons. Combat info: Average thrown damage: 21.2 vs demons and 7 vs. others. [Home Inventory] a) a Main Gauche (1d5) (+0,+0) Found lying on the floor at 300 feet (level 6) Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +8 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +7 STR and +1 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 3.2. b) a Beaked Axe (2d6) (+1,+1) Dropped by Bullroarer the Hobbit at 300 feet (level 6) Combat info: 1.0 blow/round. With +16 STR and +0 DEX you would attack a bit faster With +22 STR and +0 DEX you would get 1.1 blows With +10 STR and +1 DEX you would attack a bit faster With +16 STR and +1 DEX you would get 1.1 blows With +0 STR and +8 DEX you would attack a bit faster With +10 STR and +8 DEX you would get 1.1 blows With +0 STR and +11 DEX you would get 1.1 blows Average damage/round: 8.9. c) a Whip (1d3) (+5,+4) Dropped by Farmer Maggot in town Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +8 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +7 STR and +1 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 6.3. d) a Flail (2d6) (+1,+2) Dropped by Bullroarer the Hobbit at 300 feet (level 6) Combat info: 1.0 blow/round. With +14 STR and +0 DEX you would attack a bit faster With +19 STR and +0 DEX you would get 1.1 blows With +9 STR and +1 DEX you would attack a bit faster With +14 STR and +1 DEX you would get 1.1 blows With +0 STR and +8 DEX you would attack a bit faster With +9 STR and +8 DEX you would get 1.1 blows With +0 STR and +11 DEX you would get 1.1 blows Average damage/round: 9.8. e) a Mace (2d4) (+1,+0) An inheritance from your family Combat info: 1.0 blow/round. With +12 STR and +0 DEX you would attack a bit faster With +16 STR and +0 DEX you would get 1.1 blows With +8 STR and +1 DEX you would attack a bit faster With +12 STR and +1 DEX you would get 1.1 blows With +0 STR and +8 DEX you would attack a bit faster With +8 STR and +8 DEX you would get 1.1 blows With +0 STR and +11 DEX you would get 1.1 blows Average damage/round: 5.4. f) a Mace (2d4) (+0,+0) Found lying on the floor at 250 feet (level 5) Combat info: 1.0 blow/round. With +12 STR and +0 DEX you would attack a bit faster With +16 STR and +0 DEX you would get 1.1 blows With +8 STR and +1 DEX you would attack a bit faster With +12 STR and +1 DEX you would get 1.1 blows With +0 STR and +8 DEX you would attack a bit faster With +8 STR and +8 DEX you would get 1.1 blows With +0 STR and +11 DEX you would get 1.1 blows Average damage/round: 5.4. g) 3 Slings (x2) (+0,+0) h) a Short Bow (x2) (+0,+0) Found lying on the floor at 250 feet (level 5) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 320 50' Reached level 2 914 50' Reached level 3 1715 50' Killed Grip, Farmer Maggot's Dog 1715 50' Reached level 4 2507 300' Reached level 5 2567 300' Killed Bullroarer the Hobbit 2567 300' Reached level 6 2567 300' Reached level 7 2984 300' Reached level 8 4696 250' Reached level 9 6658 0' Killed Farmer Maggot 10436 300' Reached level 10 11364 300' Reached level 11 15927 250' Killed Fang, Farmer Maggot's Dog 15986 250' Reached level 12 16438 250' Killed Sméagol 24844 300' Reached level 13 31757 250' Reached level 14 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : yes (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : yes (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)