[Angband 3.0.3 Character Dump] Name Strider Self RB CB EB Best Sex Male Age 65 STR! 18/100 +1 +2 +6 18/190 Race Dunadan Height 90 INT! 18/100 +2 +2 +5 18/190 Class Ranger Weight 213 WIS! 18/100 +2 +0 +0 18/120 Title Ranger Lord Status 21 DEX! 18/100 +2 +1 +11 18/240 HP 948/948 Maximize Y CON! 18/100 +3 +1 +9 18/230 SP 376/377 Preserve Y CHR! 18/100 +2 +1 +2 18/150 Level 49 Armor [25,+117] Saving Throw Heroic Cur Exp 8434100 Fight (+37,+25) Stealth Very Good Max Exp 8434100 Melee (+52,+45) Fighting Legendary Adv Exp 9450000 Shoot (+63,+15) Shooting Legendary Blows 5/turn Disarming Superb Gold 2166159 Shots 3/turn Magic Device Heroic Perception Fair Burden 214.2 lbs Infra 0 ft Searching Fair You are one of several children of a Guildsman. You are the black sheep of the family. You have blue-gray eyes, wavy blond hair, and an average complexion. [Character Equipment] a) The Bastard Sword 'Calris' (5d4) (+15,+20) (+5) {1850, uncursed} It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and it is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) a Long Bow of Lothlorien (x3) (+26,+15) (+2) {L Vault 2600} It increases your dexterity by 2. It increases your shooting power by 2. It grants you immunity to paralysis and the power of telepathy. It cannot be harmed by acid and fire. c) a Ring of Intelligence (+5) {Large Kobold 3000} It increases your intelligence by 5. It sustains your intelligence. d) a Ring of Speed (+7) {Lesser Vault 2200} It increases your speed by 7. e) The Jewel 'Evenstar' {Greater Vault 2000} It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil {Lesser Balrog 3000} It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {M. W. Dragon} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colluin' [1,+14] {Lesser Vault 1350} It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Black Ogre 54} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) a Jewel Encrusted Crown of Night and Day [0,+13] {Balrog of Moria} It provides resistance to light, dark, and blindness. It lights the dungeon around you. It grants you the ability to see invisible things. It cannot be harmed by acid. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {GV 40} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) {{A.Black 2350}} It increases your dexterity by 5. It provides resistance to confusion, nether, and chaos. It sustains your constitution. It grants you immunity to paralysis. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. [Character Inventory] a) 9 Books of Magic Spells [Magic for Beginners] {!k} b) 8 Books of Magic Spells [Conjurings and Tricks] {!k, 25% off} c) 8 Books of Magic Spells [Incantations and Illusions] {!k} d) 6 Books of Magic Spells [Sorcery and Evocations] {!k, 25% off} e) 4 Books of Magic Spells [Resistances of Scarabtarices] {!k!d!v!s} It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] {!k!d!v!s} It cannot be harmed by the elements. g) 4 Books of Magic Spells [Mordenkainen's Escapes] {!k!d!v!s} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {!k!d!v!s} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {!k!d!v!s} It cannot be harmed by the elements. j) a Potion of Detonations k) 5 Potions of Healing l) 2 Potions of *Healing* m) 5 Potions of Restore Mana n) 2 Scrolls of Teleportation o) 6 Scrolls of *Identify* {40% off} p) 4 Scrolls of Dispel Undead q) a Rod of Teleport Other r) 6 Seeker Arrows of Venom (4d4) (+14,+14) {=g} It is branded with poison. s) 9 Seeker Arrows of Flame (4d4) (+14,+14) {=g} It is branded with fire. It cannot be harmed by fire. t) 4 Seeker Arrows of Frost (4d4) (+15,+13) {=g} It is branded with frost. It cannot be harmed by cold. u) 26 Mithril Arrows of Venom (3d4) (+11,+12) {=g} It is branded with poison. It cannot be harmed by acid and fire. v) 18 Mithril Arrows of Frost (3d4) (+12,+13) {=g} It is branded with frost. It cannot be harmed by acid, fire, and cold. w) 6 Mithril Arrows of Slay Undead (3d4) (+14,+11) {=g} It slays undead. It cannot be harmed by acid and fire. [Home Inventory] a) 3 Potions of *Healing* b) 7 Scrolls of *Identify* {40% off} c) a Scroll of *Remove Curse* d) 7 Scrolls of Banishment e) 2 Scrolls of Mass Banishment f) a Rod of Speed g) The Ring of Barahir (+1) {Lesser Vault 2950} It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. h) an Amulet of Weaponmastery (+3,+2) (+1) It increases your strength by 1. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. i) Pseudo-Dragon Scale Mail (-2) [30,+17] {Lesser Vault 3000} It provides resistance to light and dark. It activates for breathe light/darkness (200) every 300+d300 turns. It cannot be harmed by the elements. j) Balance Dragon Scale Mail (-2) [30,+10] {2650} It provides resistance to sound, shards, chaos, and disenchantment. It activates for breathe balance (250) every 300+d300 turns. It cannot be harmed by the elements. k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. m) The Full Plate Armour of Isildur [25,+25] (+1) {Lesser Vault 2350} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {Ar-Pharaz} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. o) The Cloak of Thorongil [1,+10] {~1750~} It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Large Leather Shield of Celegorm [4,+20] {1700} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. q) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. r) The Iron Helm 'Holhenneth' [5,+10] (+2) {Death Quasit 2450} It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. s) The Set of Gauntlets of Eol (-5,-5) [2,+15] (+3) {Lesser Vault 3000} It increases your intelligence by 3. It provides resistance to lightning, poison, and dark. It makes you fall like a feather. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for mana bolt (12d8) every 30+d30 turns. It cannot be harmed by the elements. t) a Pair of Metal Shod Boots of Speed [6,+9] (+7) {1300 !*} It increases your speed by 7. u) The Glaive of Pain (9d6) (+10,+30) {Floor 2900} It provides resistance to fear. It cannot be harmed by the elements. v) The Short Bow of Amrod (x2) (+12,+15) (+2) {Scatha 2350} It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)