[ToME 2.2.5 Character Dump] Name : Sheam Age 23 STR! 18/*** Sex : Male Height 37 INT! 18/180 Race : RohanKnight Weight 65 WIS! 18/200 Class : Unbeliever Social Class 1 DEX: 18/*** Body : Player CON! 18/*** God : Nobody CHR! 18/*** + To Melee Hit 117 Level 50 Max Hit Points 1294 + To Melee Damage 80 Experience 12810906 Cur Hit Points 1294 + To Ranged Hit 57 Max Exp 12810906 Max SP (Mana) 213 + To Ranged Damage 10 Exp to Adv. ***** Cur SP (Mana) 213 AC 44+135 Gold 1659012 (Miscellaneous Abilities) Fighting : Legendary[87]Perception : Very Bad Blows/Round: 14 Bows/Throw : Legendary[15]Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 42d5+1120 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: confident Explor: running (Character Background) You are one of several children of a Serf. You have hazel eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 69 (3450') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 62 (3100') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') Your opponents are behaving stupidly. Your body is a Player. You are currently in the town of Bree. You have defeated 9217 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 68 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 25th Quelle of the 2890th year of the third age. You have been adventuring for 39 days. adefkmnopsuxz{|@ Add Str : 42..4...432...3. Add Int : .24..3........3. Add Wis : .2..43.......... Add Dex : 42.......3....3. Add Con : 42......432..... Add Chr : .24.43........3. Add Stea. : ..4............. Add Tun.. : ..............3. Add Speed : .24*4......6..3+ Add Blows : ..............3. Chaotic : .............+.. Vampiric : .............++. Slay Evil : +............+.. Slay Und. : +............... Slay Demon: +............+.. Slay Orc : .............+.. Slay Drag.: +............... Cold Brand: +............... Sust Str : +........+...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : +.....++.+...... Sust Chr : ................ Invisible : ..+..+.......... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +.....+++.+..... Hold Life : +............... Imm Acid : ........*+...... Imm Elec : ......+*........ Imm Fire : ....+.+*........ Imm Cold : +.....*..+...... Res Pois : ....+........... Res Fear : +...+....+.....+ Res Lite : .......+........ Res Dark : .........+...... Res Blind : .....+.......... Res Conf : ................ Res Sound : ........+....... Res Shard : ................ Res Neth : +.....++........ Res Nexus : .........+...... Res Chaos : +.......+....... Res Disen : ....+...+....... Lite : .+...........+.. See Invis : +............... Digestion : +........+...... Regen : +............... Xtra Might: .+.............. Activate : ....+.+......... Blessed : +............... Fly : ......++........ Orc.ESP : ........+....... Skills (points left: 14) - Combat 31.400 [0.800] - Weaponmastery 50.000 [1.050] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 02.800 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 50.000 [0.650] - Sneakiness 01.000 [0.900] . Stealth 01.300 [0.400] . Disarming 03.700 [0.900] - Monster-lore 03.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Potion of Cure Light Wounds on level 19. You may find a Potion of Cure Light Wounds on level 1. You may find a Potion of Neutralise Poison on level 15. You may meet a Jackal on level 9. [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {!*!*} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow of Loegil (x5) (+10,+10) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 2. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 49 of Mordor. e) The Ring of Mengolion (+4) It increases your intelligence, charisma, stealth, speed and ability to score critical hits by 4. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 72 of Erebor. f) a Ring of Speed (+17) {!*!*} It increases your speed by 17. You stole it from the Speed Ring Market. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. m) a Dwarven Lantern of the Magi (+3) {!*!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Blue Dragon Scale Mail 'Rhudh' (-2 to accuracy) [30,+27] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your constitution. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity, fire and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Feathers Cloak of Finir [1,+16] It sustains your constitution. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to light and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor. s) The Steel Helm of Hammerhand [6,+20] (+3) {!*!*} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*!*} It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Speed [3,+8] (+6) {!*!*} It increases your speed by 6. You stole it from the Footwear Shop. z) (nothing) {) The Bolt of Narethim (1d5) (+11,+16) It provides light (radius 1) forever. It produces chaotic effects. It drains life from your foes. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |) The Pick of Naeros (+11,-3) (+3 to speed) It increases your strength, intelligence, dexterity, charisma, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {!*!*} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mystic on level 41 of Mordor. b) The Deck of Wild Magic {@A0} It can be activated for satisfy hunger. You found it in the remains of a Dark elven warlock on level 44 of Mordor. c) The Toenail of Vecna {@A1} It can be activated for cure insanity. You found it in the remains of a Sorcerer on level 37 of Mordor. d) 4 Potions of Healing {!*!*} e) 4 Potions of *Healing* {!*!*} f) a Potion of Life {!*!*} g) 11 Potions of Resistance {50% off} h) a Potion of Invulnerability i) 8 Scrolls of Word of Recall {!*!*} j) 19 Scrolls of Identify k) 2 Scrolls of *Destruction* l) a Scroll of Mass Genocide m) The Long Sword 'Esgaereth' (2d5) (+12,+23) (+4) It increases your dexterity by 4. It does extra damage from fire. It poisons your foes. It is especially deadly against orcs. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 68 of Angband. n) The Dark Sword 'Tirina' (3d7) (+1,+7) (+4) It generates an antimagic field. It increases your charisma by 4. It does extra damage from acid. It is very sharp and can make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) a Potion of Curing c) 5 Scrolls of Identify d) 15 Scrolls of *Identify* {25% off} e) 2 Scrolls of *Remove Curse* f) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. g) a Ring of Slaying (+8,+13) You bought it from the Rare Jewelry Shop. h) a Ring of Speed (+13) {!*!*} It increases your speed by 13 . You stole it from the Speed Ring Market. i) The Ring of Edreglon (+4) {special} It increases your constitution , searching, infravision and speed by 4. It makes you invisible. It provides resistance to sound, nether and nexus. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) The Ring 'Anthlosse' (+7) {100% off} It increases your strength, stealth and speed by 7. It provides resistance to light. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) a Ring of Extra Attacks (+3 attacks) {100% off} It increases your attack speed by 3. You stole it from the Black Market. l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor. m) a Dwarven Lantern n) The Cloak 'Holcolleth' [1,+7] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Archer on level 49 of Mordor. p) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) an Acidic Sabre (1d7) (+5,+12) s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light . It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) a Dark Sword (3d7) (+0,+0) u) The Trifurcate Spear of Umnaegor (2d9) (+13,+8) (+3) It increases your constitution by 3. It does extra damage from electricity and fire. It drains life from your foes. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 49 of Mordor. v) a Light Crossbow (x3) (+5,+5) w) a Drum (+1) [Home Inventory - Gondolin ] a) a Sprig of Athelas b) 9 Potions of Cure Insanity c) 4 Potions of Speed d) The Scroll of Nelmel {!*!*} It cannot be harmed by acid, cold, lightning or fire. e) The Wand of Digging of Thrain (42 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) The Ring of Estil (+3) It increases your dexterity by 3. It sustains your charisma. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. g) a Ring of Speed (+13) {!*!*} It increases your speed by 13. You stole it from the Speed Ring Market. h) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Paths of the Dead. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave. k) Dwarven Metal Scale Mail (-2) [13,+21] (+1) l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred Land Of Mountains. n) The Hard Studded Leather of Thath (-1 to accuracy) [7,+11] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to electricity, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. o) The Leather Scale Mail of Apannahil (-1 to accuracy) [11,+9] It sustains your wisdom and dexterity. It provides immunity to electricity. It provides resistance to life draining, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 70 of Paths of the Dead. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4 . It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of Erebor. t) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [Home Inventory - Minas Anor ] a) a Potion of Cure Insanity b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 54 of Mordor. d) an Amulet of the Serpents [+3] (+1) e) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 50 of Mordor. f) an Amulet of Trickery (+3) {!*!*} It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. g) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 53 of Mordor. h) Polished Red Dragon Scale Mail (-2 to accuracy) [30,+23] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides resistance to fire. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 57 of Mordor. j) The Ribbed Plate Armour 'Dringrim' (-3 to accuracy) [28,+10] It sustains your intelligence. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, electricity, fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 60 of Mordor. k) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Robe 'Heloth' (-20,-45) [2,+8](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to acid, dark, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 60 of Mordor. m) The Leather Scale Mail of Ciryamdad (-1 to accuracy) [11,+9] It provides immunity to electricity. It provides resistance to acid, poison, light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown yeek on level 37 of Mordor. n) The Cloak of Thorongil [1,+10] {!*!*} It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Mordor. p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 34 of Mordor. r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 49 of Mordor. s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It provides light (radius 1) forever. It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Mordor. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Mordor. v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Mordor. w) The Dwarven Pick of Erebor (+5,+20) (+5) It can be activated for open a secret passage every 75 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and ability to tunnel by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It sustains your strength. It provides resistance to light, dark and chaos. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Mordor. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master thief on level 44 of Mordor. b) The Tome of Sheam It cannot be harmed by acid, cold, lightning or fire. c) 3 Fireproof Scrolls of Reset Recall It cannot be harmed by fire. You found it lying on the ground on level 72 of Erebor. d) The Ring of Menath [+15] (+3) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your intelligence and dexterity by 3. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. e) The Ring 'Amalomath' (+1) It increases your charisma by 1. It makes you invisible. It sustains your strength. It provides resistance to acid, light, confusion and sound. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) an Amulet of Anti-Magic {100% off} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 64 of Mordor. i) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor. k) The Stone of Lore (charging) It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) Black Dragon Scale Mail (-2 to accuracy) [30,+20] {100% off} m) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+1 to stealth) {!*!*} It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 50 of Moria. q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 21 of Orc Cave. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Rapier 'Forasgil' (1d6) (+12,+19) It does extra damage from frost. It is especially deadly against natural creatures. It provides resistance to cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 49 of Moria. u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor. w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 35 of Moria. [The Mathom-house Inventory - Bree ] a) Kenault's Cantrip Generator It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Gelatinous cube on level 13 of Orc Cave. b) Gamenlon's Summoning Manual It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Spectre on level 70 of Paths of the Dead. c) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Hezrou on level 68 of Angband. d) A parchment titled ''Finer Points of Munchkinism'' It can be activated for teleport level. You found it in the remains of a Master lich on level 70 of Paths of the Dead. e) 16 Mushrooms of Cure Serious Wounds {100% off} f) The Ring of Power of Uvatha the Horseman (+4 to searching) It increases your dexterity and searching by 4. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 72 of Erebor. h) The Iron Crown of Narin [0,+16] It sustains your strength. It provides resistance to life draining, acid, dark, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 72 of Erebor. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 57 of Mordor. j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Angamaite of Umbar on level 67 of Angband. l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) 21 Bolts of Flame (1d5) (+8,+13) It does extra damage from fire. It cannot be harmed by fire. You found it in the remains of an Ancient bronze dragon on level 44 of Mordor. n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. o) The Iron Shot of Elchir (1d4) (+17,+14) It does extra damage from electricity and frost. It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 72 of Erebor. p) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 49 of Mordor.