[ToME 2.3.5 Character Sheet] Name : Olelawyth Age 8 STR! 40 Sex : Neuter Height 8 INT! 30 Race : DeathMold Weight 51 WIS! 40 Class : Possessor Social Class 8 DEX: 40 Body : Great Wyrm of Power CON! 40 God : Eru Iluvatar CHR! 21 + To Melee Hit 48 Level 50 Hit Points 4595/ 4595 + To Melee Damage 50 Experience 50816993 Spell Points 14/ 22 + To Ranged Hit 48 Max Exp 51683857 Sanity 930/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 299349 AC 173+36 Gold 2582634 Speed Fast (+74) (Miscellaneous Abilities) Fighting : Legendary[32]Perception : Very Bad Blows/Round: 4 Bows/Throw : Legendary[2] Searching : Very Bad Shots/Round: 1 Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 86-522 Stealth : Fair Magic Device: Fair Infra-Vision: 320 feet Tactic: berserker Explor: running (Character Background) You were born in a kobold corpse, created by a practicing Necromancer. Since then you have given life to four foul offspring. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 109 (5450') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 69 (3450') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 69 (3450') The Land Of Rhun: Level 39 (1950') Death fate: Level 1 (50') A lost temple: Level 22 (1100') You have done something experimental. Your body is a Great Wyrm of Power. You are currently on level 107 of Angband. You have defeated 2609 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You have completed 72 princess quests. You have completed 72 lost sword quests. You saved Arda and became a famed Queen. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. efghijkmnosz{@ Add Str : *...23....3... Add Int : ....2....2.... Add Wis : ....2....23..+ Add Dex : *.*.2......... Add Con : .8..233...3... Add Chr : ....23...2.... Mul Mana : .............+ Add Stea. : ....2....2.... Add Sear. : .....3........ Add Infra : *.*........... Add Speed : *8**2..3.23... Sust Str : .............. Sust Int : ....+.+....... Sust Wis : ..+.+.+....... Sust Dex : .............. Sust Con : ...+..+.+..... Sust Chr : ...++......... Invisible : ..+......+.+.. Mul life : .............+ Sens Fire : .............. Reflect : .............+ Free Act : ....+........+ Hold Life : ....+.++...... Imm Acid : ..+.....*+...+ Imm Elec : ........*.+..+ Imm Fire : .....*..*++..+ Imm Cold : ....*.+.*++..+ Res Pois : ...+......+..+ Res Fear : .+............ Res Light : ...+...+..+... Res Dark : ...+..++...... Res Blind : ..+.+.....+... Res Conf : .......+.++..+ Res Sound : ..........+... Res Shard : .+............ Res Neth : ......+......+ Res Nexus : .............+ Res Chaos : .......+.++... Res Disen : ++...........+ Aura Fire : .............+ Aura Elec : .............+ Levitate : .............+ Lite : ......+...+... See Invis : .+..++.+..+... Digestion : .+++.......... Regen : +.....+...+... Activate : ....++++.++... Cursed : .....+........ Fly : .....+........ Orc.ESP : .......+...... TLord.ESP : .....+........ Full ESP : ....+......... Skills (points left: 0) - Combat 46.000 [0.600] . Weaponmastery 44.900 [0.600] . Archery 03.500 [0.400] . Barehand-combat 01.000 [0.300] - Sneakiness 01.000 [0.700] . Stealth 28.100 [0.700] . Disarming 02.500 [0.500] - Magic 03.420 [0.600] . Magic-Device 06.500 [1.000] . Necromancy 00.000 [0.200] - Spirituality 15.850 [0.500] . Prayer 02.500 [0.500] . Mindcraft 30.200 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.300 [0.400] . Mimicry 01.300 [0.400] 48 of your companions have been killed. [Fates] You are fated to find a Scroll of Light on level 12. You are fated to find an Arrow on level 12. [Character Equipment] e) The Ring of Valch (+11) It increases your strength, dexterity, infravision and speed by 11. It provides resistance to disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 79 of Angband. f) The Ring of Erast (+8) {100% off} It increases your constitution and speed by 8. It makes you completely fearless. It provides resistance to shards and disenchantment. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring 'Nathlor' (+11) {100% off} It increases your dexterity, infravision and speed by 11. It makes you invisible. It sustains your wisdom. It provides resistance to acid and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Ring 'Cuthlost' (+10) {100% off} It increases your speed by 10. It sustains your constitution and charisma. It provides resistance to poison, light and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. i) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. j) The Ring of Flare (+3) {cursed} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 52 of Illusory Castle. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 57 of Mordor. n) The Hard Studded Leather 'Calad' (-1 to accuracy) [7,+10] It sustains your constitution. It provides immunity to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 96 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, poison, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Angband. z) a Greater draconic quylthulg (1350 hp) {) (nothing) [Character Inventory] a) The Gem of Rage {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 106 of Angband. b) The Lost Works of Kenault {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Hezrou on level 99 of Mount Doom. c) a Parchment titled ``Tenser's Last Words'' {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 85 of Mount Doom. d) Olive's Omnipotent Ostrich {heal} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Poltergeist on level 102 of Angband. e) a Greater demonic quylthulg (1500 hp) f) a Greater demonic quylthulg (1500 hp) g) 21 Potions of *Healing* h) a Potion of Life {heal 700} i) 13 Potions of Restore Mana {100% off} j) 10 Potions of Enlightenment {100% off} k) 18 Scrolls of *Identify* {!k} l) 6 Scrolls of Satisfy Hunger m) a Silver Rod of Speed (100/100) n) a Golden Rod of Simplicity of Recall (125/125) o) a Mithril Rod of Simplicity of Disarming (160/160) p) a Staff of Genocide[1|8] (4 charges) q) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. r) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of Magical Energy b) a Fireproof Tome of Knowledge c) a Fireproof Holy Tome of Eru Iluvatar d) 2 Scrolls of *Destruction* e) a Golden Rod of Capacity of Healing (250/250) f) a Mithril Rod of Nothing (160/160) g) a Mithril Rod of the Istari of Nothing (320/320) h) a Rod Tip of Detection (80 Mana to cast) i) a Staff of Genocide[1|10] (2 charges) [Home Inventory - Gondolin ] a) a Parchment titled ``Planar Travel Made Easy'' {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of an Emperor wight on level 53 of Mordor. b) 6 Potions of Cure Insanity {100% off} c) a Scroll of Mass Genocide d) 3 Rod Tips of Healing (120 Mana to cast) e) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 99 of Angband. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 86 of Mount Doom. h) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 90 of Mount Doom. i) The Dragon Helm 'Hyava' [8,+22] It sustains your strength, wisdom and charisma. It makes you completely fearless. It provides resistance to life draining, acid, light, dark, confusion, nether, nexus and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 84 of Angband. j) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 99 of Mount Doom. l) The Pair of Metal Shod Boots of Ilgal [6,+11] It sustains your constitution and charisma. It provides resistance to light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 91 of Angband. n) a Mattock (+3) {!k} o) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 76 of Angband. p) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 99 of Mount Doom. q) Kronos, Lord of the Titans's corpse r) Marda, rider of gold Laronth's corpse [Home Inventory - Lothlorien ] a) 13 Potions of Enlightenment b) 2 Scrolls of Reset Recall {100% off} c) a Scroll of Artifact Creation d) a Mithril Rod of Detection (160/160) e) an Adamantite Rod of Nothing (200/200) f) The Ring of Nenevalch (+6) {100% off} It increases your dexterity and speed by 6. It makes you invisible. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. g) The Ring 'Osteloria' (+9) {100% off} It increases your constitution, stealth and speed by 9. It makes you invisible. It sustains your intelligence. It provides resistance to electricity. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 44 of Mordor. k) an Iron Helm of Water Breathing [5,+12] l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 42 of Mordor. m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 47 of Mordor. o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Whip 'Lasher' (1d6) (+12,+15) (+3) q) The Ball-and-Chain of Vaing (2d4) (+15,+4) It can be wielded two-handed. It does extra damage from acid, electricity and frost. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 40 of Mordor. r) a Lead-Filled Mace of Westernesse (3d4) (+15,+12) (+2) {!k} It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Great Wyrm of Perplexity on level 43 of Mordor. s) a Venomous Great Hammer of Gondolin (4d6) (+11,+7) (+1) t) a Lesser titan corpse {!k}