[ToME 2.3.5 Character Sheet] Name : Zamboni Age 314 STR! 40 Sex : Male Height 76 Int: 24 31 Race : Ent Weight 93 WIS: 29 Class : Assassin Social Class 1 DEX! 34 Body : Player Con: 40 40 God : Tulkas CHR! 24 + To Melee Hit 92 Level 42 Hit Points 1054/ 1054 + To Melee Damage 76 Experience 3750099 Spell Points 99/ 99 + To Ranged Hit 46 Max Exp 3750099 Sanity 395/ 446 + To Ranged Damage 15 Exp to Adv. 4230000 Piety 20443 AC 25+114 Gold 559986 Speed Fast (+9) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Bad Blows/Round: 8 Bows/Throw : Heroic Searching : Poor Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 16d5+608 Stealth : Superb Magic Device: Superb Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have green skin and inflexible members. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 60 (3000') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') A lost temple: Level 18 (900') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 3746 enemies. You have completed 42 princess quests. You have completed 42 lost sword quests. You found 1 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 2nd Quelle of the 2890th year of the third age. You have been adventuring for 16 days. adefkmnopsuxz{|@ Add Str : .2.............+ Add Int : 3.1............. Add Dex : 3...2.3......... Add Con : .2.........3...+ Add Stea. : ..1........3.... Add Sear. : ..1............. Add Infra : ..1............. Add Tun.. : ..............6. Add Speed : 3....13....3...+ Slay Troll: +............... Slay Giant: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ..+............. Mul life : ................ Sens Fire : ...............+ Reflect : ................ Free Act : +.+.......+..... Hold Life : ..+..+.......... Res Acid : ......+.+....... Res Elec : .++.....+....... Res Fire : .++.....+....... Res Cold : .+......+....... Res Pois : ..+.+........... Res Fear : ................ Res Light : ........+.+..... Res Dark : ..+.....+....... Res Blind : ..+............. Res Conf : ......+......... Res Sound : ................ Res Shard : ..+...+......... Res Neth : ..+.....+....... Res Nexus : ...+............ Res Chaos : ................ Res Disen : ..+............. Levitate : ..+............. Lite : .....+....+..... See Invis : +....+.........+ Digestion : ...............+ Regen : .++............. Xtra Might: .+.............. Activate : ....++....+..... Orc.ESP : ...............+ Troll.ESP : ...............+ Evil.ESP : ...............+ Skills (points left: 44) - Combat 33.088 [0.800] - Weaponmastery 44.900 [0.800] - Sword-mastery 46.480 [0.600] . Critical-hits 46.800 [0.800] - Archery -00.200 [0.000] . Boomerang-mastery 01.000 [0.300] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 18.600 [2.000] . Stealth 47.000 [2.000] . Disarming 01.500 [1.000] . Backstab 01.000 [2.000] . Stealing 01.000 [0.200] . Dodging 01.000 [2.000] - Magic 01.140 [0.200] . Magic-Device 18.000 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 11.000 [0.700] . Prayer 02.500 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.700 [0.500] Abilities * Extra Max Blow(1) * Tree walking [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 42 of Mordor. e) The Ring of Denwen (+1 to stealth) It increases your intelligence, stealth, searching and infravision by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to life draining, electricity, fire, poison, dark, blindness, shards, nether and disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 35 of Mordor. f) a Ring of Nexus Resistance k) an Amulet of the Serpents [+4] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 2. It provides resistance to poison. You found it in the remains of an Ancient gold dragon on level 41 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 48 of Mordor. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak of Mist of Protection [1,+18] p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) {cursed} u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. z) (nothing) {) (nothing) |) a Mattock of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) Benetar's Portable Plague {@A1 SummonMonster} It can be activated for summon monster. You found it in the remains of a Sorcerer on level 43 of Mordor. b) 10 Potions of Cure Insanity c) 37 Potions of Cure Critical Wounds d) a Potion of Healing e) 9 Potions of Restore Life Levels f) 4 Potions of Enlightenment g) 20 Scrolls of Teleportation {50% off} h) 4 Scrolls of Word of Recall i) 5 Scrolls of Identify {@r1} j) a Scroll of Magic Mapping k) 14 Scrolls of Satisfy Hunger l) a Silver Rod of Trap Location (100/100) {@z1} m) a Climbing Set n) 47 Empty Bottles o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) Heward's Excellent Experimental Earmuffs {MassGenocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Marilith on level 48 of Mordor. b) 2 Potions of *Healing* c) a Scroll of *Destruction* d) a Scroll of Genocide e) a Rod Tip of Perception (20 Mana to cast) f) a Rod Tip of Recall (80 Mana to cast) g) a Rod Tip of Detection (80 Mana to cast) h) 2 Rod Tips of Disarming (50 Mana to cast) i) 2 Rod Tips of Trap Location (8 Mana to cast) j) a Ring of Sound Resistance k) a Ring of Shard Resistance l) a Dwarven Lantern of Brightness It provides light (radius 5) forever. It provides resistance to dark. It cannot be harmed by fire. You found it in the remains of a Ghoul on level 41 of Mordor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 43 of Mordor. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Dwarven Metal Cap [3,+4] (+1 to infravision) q) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.