[Angband 4.2.1 Character Dump] Name Orcrist Age 58 Self RB CB EB Best Race Dunadan Height 6'3" STR: 17 +1 +2 +0 18/20 Class Blackguard Weight 16st 0lb INT: 13 +2 +0 +0 15 Title Ruffian Turns used: WIS: 11 +2 -3 +0 10 HP 60/167 Game 706 DEX: 15 +2 +0 +0 17 SP 0/20 Standard 70 CON: 13 +3 +2 +0 18 Resting 0 Level 16 Armor [61,+9] Saving Throw 40% Cur Exp 2256 Stealth Bad Max Exp 2256 Melee 2d4,+3 Disarm - phys. 50% Adv Exp 2760 To-hit 48,+1 Disarm - magic 42% Blows 1.3/turn Magic Devices 47 Gold 139 Searching 27% Burden 90.5 lb Shoot to-dam +0 Infravision 0 ft Overweight -53.4 lb To-hit 23,+1 Speed Normal Max Depth Town Shots 0.0/turn You are one of several children of a Yeoman. You are a credit to the family. You have hazel eyes, wavy red hair, and a fair complexion. Resistances Abilities Acid:....+........ pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:..+.........+ Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Tulwar (2d4) (+0,+0) An inheritance from your family Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +3 DEX you would get 1.6 blows Average damage/round: 11.5. c) a Ring of Open Wounds Created by debug option Impairs hitpoint recovery. d) a Ring of Protection [+8] Created by debug option e) an Amulet of Resist Acid Created by debug option Provides resistance to Acid. f) a Wooden Torch (5000 turns) An inheritance from your family Intensity 2 light. g) Metal Scale Mail (-2) [38,+0] Created by debug option h) a Cloak [1,+0] Created by debug option i) a Leather Shield [8,+0] An inheritance from your family j) an Iron Helm [7,+0] Created by debug option k) a Set of Gauntlets [3,+0] Created by debug option l) a Pair of Iron Shod Boots [4,+0] Created by debug option Cannot be harmed by Fire. [Character Inventory] a) a Necromantic Tome [Into the Shadows] You can read this book. b) a Necromantic Tome [Fear and Torment] You can read this book. c) a Ration of Food d) a Potion of Cure Light Wounds e) 39 Scrolls of Identify Rune f) a Scroll of Word of Recall g) 2 Wooden Torches (5000 turns) An inheritance from your family Intensity 2 light. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 11 0' Reached level 2 11 0' Reached level 3 11 0' Reached level 4 11 0' Reached level 5 11 0' Reached level 6 11 0' Reached level 7 11 0' Reached level 8 11 0' Reached level 9 11 0' Reached level 10 11 0' Reached level 11 11 0' Reached level 12 11 0' Reached level 13 11 0' Reached level 14 11 0' Reached level 15 69 0' Killed Ufthak of Cirith Ungol 69 0' Reached level 16 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)