[Angband 4.2.0 Character Dump] Name Colin Age 22 Self RB CB EB Best Race Half-Troll Height 8'2" STR: 17 +4 +2 +0 18/50 Class Blackguard Weight 16st 12lb INT: 9 -4 +0 +0 5 Title Brigand Turns used: WIS: 11 -2 -3 +0 6 HP 278/278 Game 249542 DEX: 18 -4 +0 +2 16 SP 4/4 Standard 24986 CON: 10 +3 +2 +0 15 Resting 3132 Level 25 Armor [32,+27] Saving Throw 44% Cur Exp 19170 Stealth Bad Max Exp 19170 Melee 4d2,+14 Disarm - phys. 49% Adv Exp 21000 To-hit 60,+10 Disarm - magic 35% Blows 3.1/turn Magic Devices 41 Gold 10795 Searching 31% Burden 156.7 lb Shoot to-dam +10 Infravision 60 ft Overweight -23.2 lb To-hit 38,+16 Speed Normal Max Depth 1350' (L27) Shots 1.0/turn Your father was a Stone-Troll Warrior. You have blue-bloodshot eyes, mangy sea-weed green hair, and green ulcerous skin. Resistances Abilities Acid:......+...... pFear:............. Elec:........+.... pBlnd:............. Fire:..........+.. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:..........+.+ Dark:............. ESP:............. Sound:............. S.Inv:+............ Shard:............. FrAct:...........+. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:..++........+ Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:....+....+..+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:+............ Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) the Scimitar 'Haradekket' (4d2) (+9,+11) <+2> Dropped by Ufthak of Cirith Ungol at 1300 feet (level 26) +2 dexterity. +2 attack speed. Slays undead, animals, evil creatures. Cannot be harmed by acid. Grants the ability to see invisible things. Combat info: 3.1 blows/round. With +1 STR and +0 DEX you would get 3.3 blows With +0 STR and +1 DEX you would get 3.3 blows Average damage/round: 106.1 vs. undead, 86.2 vs. animals, 86.2 vs. evil creatures, and 66.2 vs. others. b) a Sling of Accuracy (x2) (+15,+10) Found lying on the floor of a special room at 650 feet (level 13) c) a Ring of Open Wounds Found lying on the floor at 550 feet (level 11) Impairs hitpoint recovery. d) a Ring of Open Wounds Dropped by a stonefoot warrior at 1050 feet (level 21) Impairs hitpoint recovery. e) an Amulet of Infravision <+2> Found lying on the floor of a cavern at 800 feet (level 16) +2 infravision. f) a Lantern (6194 turns) Found lying on the floor at 550 feet (level 11) Cannot be harmed by fire. Intensity 3 light. g) Hard Leather Armour of Resist Acid (-1) [16,+4] Found lying on the floor at 550 feet (level 11) Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+5] Found lying on the floor at 1300 feet (level 26) i) a Leather Shield of Resist Lightning [8,+7] Bought from a store Provides resistance to lightning. j) a Hard Leather Cap of Infravision [2,-2] <+1> Bought from a store +1 infravision. k) the Set of Gauntlets 'Paurhach' [3,+14] Found lying on the floor at 1300 feet (level 26) Provides resistance to fire. Cannot be harmed by acid, fire. Speeds regeneration. When activated, it creates a fire bolt with damage 9d8. Takes 9 to 16 turns to recharge. Your chance of success is 92.4% l) a Pair of Leather Boots of Free Action [2,-2] Bought from a store Prevents paralysis. [Character Inventory] a) 2 Necromantic Tomes [Dark Rituals] You can read this book. b) a Mushroom of Vigor c) 5 Potions of Cure Serious Wounds d) 8 Potions of Cure Critical Wounds e) a Potion of Neutralize Poison f) 4 Potions of Speed g) 11 Scrolls of Phase Door h) a Scroll of Magic Mapping i) 3 Scrolls of Remove Hunger j) 2 Scrolls of Word of Recall k) a Wand of Confuse Monster (5 charges) l) a Wand of Hold Monster (2 charges) m) a Wand of Annihilation (3 charges) Cannot be harmed by lightning. n) a Copper-Plated Wand o) a Staff of Slow Monsters (0 charges) p) a Hemlock Staff {tried} q) a Golden Staff r) a Ring of Lightning [+6] Found lying on the floor at 1300 feet (level 26) Provides resistance to lightning. Cannot be harmed by lightning. s) Chain Mail (-2) [32,+6] Dropped by a banshee at 1350 feet (level 27) t) a Katana (3d5) (+5,+6) {??} Taken from a chest found at 1050 feet (level 21) You do not know the full extent of this item's powers. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 21.7. u) a Lucerne Hammer of *Slay Dragon* (2d5) (+7,+5) <+1> Dropped by a paladin at 1300 feet (level 26) +1 constitution. Slays dragons (powerfully). Prevents paralysis. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 46.5 vs. dragons, and 17 vs. others. [Character Quiver] 0) 35 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 25.2. 25% chance of breaking upon contact. 1) 9 Iron Shots (1d4) (+2,+1) Combat info: Hits targets up to 100 feet away. Average damage/round: 27.2. 25% chance of breaking upon contact. [Home Inventory] a) a Ring of Protection [+8] Dropped by a druid at 1050 feet (level 21) b) a Ring of Slow Digestion Dropped by an ogre at 650 feet (level 13) Slows your metabolism. c) a Ring of Digging <+4> Dropped by a paladin at 1000 feet (level 20) +4 tunneling. d) an Amulet of Wisdom <+2> Found lying on the floor of a cavern at 800 feet (level 16) +2 wisdom. Sustains wisdom. e) an Amulet of Searching <+1> Found lying on the floor at 550 feet (level 11) +1 searching skill. f) a Robe of Resist Cold [2,+4] Found lying on the floor at 850 feet (level 17) Provides resistance to cold. g) a Cloak [1,+2] {cursed, ??} Dropped by Nár, the Dwarf at 1050 feet (level 21) You do not know the full extent of this item's powers. It annoys monsters and makes it hard for you to hit them. h) a Metal Cap [3,+3] Found lying on the floor at 500 feet (level 10) i) a Pair of Ethereal Slippers of Stealth [0,+4] <+1> Dropped by Boldor, King of the Yeeks at 1050 feet (level 21) +1 stealth. Cannot be harmed by acid, fire. j) a Cutlass (1d8) (+0,+0) An inheritance from your family Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +3 DEX you would get 1.6 blows Average damage/round: 10.2. k) a Tulwar of Slay Animal (2d4) (+3,+4) Found lying on the floor at 500 feet (level 10) Slays animals. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +3 DEX you would get 1.6 blows Average damage/round: 23.4 vs. animals, and 16.4 vs. others. l) a Trident (1d10) (+7,+8) Dropped by a blacklock mage at 950 feet (level 19) Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +3 DEX you would get 1.6 blows Average damage/round: 22.4. m) a Flail (2d6) (+1,+4) Found lying on the floor at 550 feet (level 11) Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 17. n) a Lead-Filled Mace of Slay Orc (4d3) (+5,+5) Dropped by Wormtongue, Agent of Saruman at 1050 feet (level 21) Slays orcs. Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 35.4 vs. orcs, and 17.7 vs. others. o) a Maul (4d4) (+0,+0) Found lying on the floor at 500 feet (level 10) Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows With +0 STR and +3 DEX you would get 1.1 blows Average damage/round: 14.3. p) a Light Crossbow (x3) (+0,+0) Bought from a store [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 159 50' Reached level 2 626 50' Reached level 3 1467 150' Reached level 4 1720 200' Reached level 5 1778 200' Reached level 6 3246 450' Reached level 7 3430 500' Reached level 8 3991 500' Reached level 9 3991 500' Reached level 10 4483 500' Reached level 11 4992 500' Reached level 12 5796 500' Reached level 13 7690 550' Reached level 14 9306 600' Reached level 15 10116 650' Reached level 16 11171 800' Reached level 17 12220 900' Reached level 18 13734 1000' Reached level 18 13802 1050' Killed Fang, Farmer Maggot's Dog 14081 1050' Killed Orfax, Son of Boldor 14185 1050' Killed Boldor, King of the Yeeks 14185 1050' Reached level 19 14390 0' Killed Farmer Maggot 14911 1050' Killed Grip, Farmer Maggot's Dog 15252 1050' Killed Nár, the Dwarf 15675 1050' Reached level 20 16868 1050' Reached level 21 18076 1050' Killed Wormtongue, Agent of Saruman 19016 1050' Reached level 22 19373 1300' Found the Set of Gauntlets 'Paurhach' 20867 1300' Reached level 23 22106 1300' Killed Ufthak of Cirith Ungol 22177 1300' Found the Scimitar 'Haradekket' 22617 1300' Reached level 24 23503 1350' Reached level 25 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)