[ToME 2.2.4 Character Dump] Name : Eowyn Age 21 STR! 40 Sex : Female Height 62 INT! 26 Race : RohanKnight Weight 68 WIS! 40 Class : Polearmmaster Social Class 7 DEX! 39 Body : Player CON! 40 God : Tulkas CHR! 38 + To Melee Hit 113 Level 50 Max Hit Points 1370 + To Melee Damage 89 Experience 40652970 Cur Hit Points 1370 + To Ranged Hit 63 Max Exp 40652970 Max SP (Mana) 264 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 264 AC 42+81 Gold 2167636 Piety 163616 (Miscellaneous Abilities) Fighting : Legendary[82]Perception : Fair Blows/Round: 14 Bows/Throw : Legendary[15]Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 56d8+1246 Stealth : Bad Magic Device: Superb Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Landed Knight. You have green eyes, wavy auburn hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 25 (1250') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 60 (3000') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 26 (1300') A lost temple: Level 34 (1700') Your body is a Player. You are currently in the town of Bree. You have defeated 12736 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 96 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. adefkmnopsuxz{|@ Add Str : ...34....3...... Add Int : .......2........ Add Wis : 2...4..2.3...... Add Dex : ..4.......4..... Add Con : ...3.....3...... Add Chr : ...34..2........ Add Stea. : .......2........ Add Sear. : ..43............ Add Infra : ..4............. Add Tun.. : ..............8. Add Speed : .*4.43.2.3.....+ Add Blows : ..4............. Poison Brd: +............... Acid Brand: .............+.. Cold Brand: +............... Sust Str : ................ Sust Int : ...........+.... Sust Wis : ................ Sust Dex : ................ Sust Con : ...........+.... Sust Chr : ................ Invisible : ..+....+........ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++.... Hold Life : .....+.......... Imm Acid : ......*+..++.... Imm Elec : ......*..+...... Imm Fire : .+.*+..+.+.+.... Imm Cold : ......*+.+...... Res Pois : ....+........... Res Fear : ....+..........+ Res Lite : .....+...+...... Res Dark : .....+.+........ Res Blind : .........+...... Res Conf : .+.......+...... Res Sound : .........+...... Res Shard : ......+......... Res Neth : ...........+.... Res Nexus : .........+.+.... Res Chaos : .....+...+...... Res Disen : ....+........... Lite : .........++..... See Invis : ...+.+...+...... Regen : .........+...... Activate : .+.+++.+.++..... Fly : ...+............ Orc.ESP : .....+.......... TLord.ESP : ...+............ Full ESP : .........+...... Skills (points left: 0) - Combat 25.760 [0.900] - Weaponmastery 50.000 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 50.000 [0.700] . Archery 02.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 03.700 [0.900] . Stealth 01.700 [0.500] . Disarming 03.700 [0.900] - Magic 10.257 [0.500] . Magic-Device 24.000 [1.150] . Conveyance 01.700 [0.500] . Divination 41.900 [0.500] - Spirituality 04.400 [0.500] . Prayer 05.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Far reaching attack * Spread blows [Fates] You are fated to die on level 1. [Character Equipment] a) The Heavy Lance of Nielon (4d8) (+10,+10) (+2) {@w1!v} It must be wielded two-handed. It increases your wisdom by 2. It does extra damage from frost. It poisons your foes. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. e) The Ring of Agladi (+4) It increases your dexterity, searching, infravision, speed and attack speed by 4. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 78 of Angband. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. n) The Ribbed Plate Armour of Thorocal (-3) [28,+16] It provides immunity to acid, electricity and cold. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 78 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) (nothing) s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom , constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It provides light (radius 1) forever. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 84 of Angband. x) The Pair of Hard Leather Boots of Nardar [3,+10] It sustains your intelligence and constitution. It provides immunity to paralysis. It provides resistance to acid, fire, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) 24 Seeker Bolts of Acid (4d5) (+13,+13) It does extra damage from acid. It cannot be harmed by acid. You found it in the remains of a Great Ice Wyrm on level 65 of Mordor. |) a Dwarven Shovel of Digging (1d3) (+6,+8) (+8) [Character Inventory] a) 2 Tomes of Knowledge {@m1@b1!d!k!v} b) 2 Fireproof War Tomes of Tulkas {@m6@b6!d!k!v} c) Gruumsh's Bottle of Death {heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master mindcrafter on level 38 of Mordor. d) Raal's Black Candle (charging) {massgeno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Spirit naga Shaman on level 67 of Angband. e) Jor's Book of Impossible Occurences {@A1!d!v} It can be activated for satisfy hunger. You found it in the remains of a Vrock on level 52 of Mordor. f) 3 Potions of Cure Insanity {25% off} g) 15 Potions of Speed h) 22 Potions of Healing i) 5 Potions of *Healing* j) a Potion of Life k) 26 Scrolls of Teleportation l) 8 Scrolls of *Remove Curse* m) a Silver Rod of the Istari of Healing (200/200) n) a Silver Rod of Recall (100/100) {!*} o) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 90 of Angband. p) a Golden Rod of Simplicity of Teleport Other (125/125) You found it in the remains of a Seraph on level 60 of Erebor. q) a Mithril Rod of Home Summoning (160/160) {!*} r) a Mithril Rod of Disarming (160/160) {@z4} s) an Adamantite Rod of Restoration (200/200) t) The Halberd 'Osondir' (3d5) (+0,+0) (+3) {@w2!v} It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 67 of Angband. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 9 Sprigs of Athelas {75% off} b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 99 of Angband. c) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 100 of Angband. d) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 96 of Angband. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. f) The Anchor of Space-Time g) The Fur Cloak of Telaisil [3,+18] {IFireShardDisFA} It sustains your dexterity. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to fire, cold, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Angband. h) a Fur Cloak of Air [3,+4] i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 103 of Angband. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 72 of Angband. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} m) The Dragon Helm of Thrain [8,+10] It provides light (radius 4) forever. It sustains your wisdom. It provides resistance to sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 99 of Mount Doom. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) p) a Fiery Spear of *Slay Giant* (1d6) (+7,+8) (+2) It provides light (radius 1) forever. It increases your strength by 2 . It does extra damage from fire. It is especially deadly against giants. It sustains your strength. It provides resistance to fire and shards. It allows you to sense the presence of giants. It cannot be harmed by fire. It was given to you as a reward. q) a Venomous Fauchard of *Slay Undead* (1d10) (+15,+4) (+1) It can be wielded two-handed. It increases your wisdom by 1. It poisons your foes. It is a great bane of undead. It provides resistance to poison and nether. It allows you to see invisible monsters. It allows you to sense the presence of undead. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. r) The Battle Axe 'Tanibil' (2d8) (+12,+23) (+4 to speed) It can be wielded two-handed. It increases your intelligence and speed by 4. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against trolls. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gold Thunderlord on level 63 of Mordor. s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. u) a Long Bow of Lothlorien (x5) (+15,+17) (+2) v) a Heavy Crossbow of Siegecraft (x6) (+14,+21) [+14] It reflects bolts and arrows. It fires missiles with extra might. It fires missiles excessively fast. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. w) a Heavy Crossbow of the Haradrim (x5) (+12,+29) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Sky Drake on level 78 of Angband. x) 26 Silver Arrows of Wounding (3d4) (+11,+11) [Home Inventory - Gondolin ] a) a Rod Tip of Detection (80 Mana to cast) b) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks) It increases your attack speed by 2. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to light and nexus. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol Guldur. c) a Ring of Damage (+18) d) a Ring of Damage (+14) e) an Indestructible Ring of Speed (+12) f) an Amulet of Reflection g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. h) an Amulet of Telepathy i) The Blue Dragon Scale Mail 'Avalior' (-2) [30,+24] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your charisma. It provides immunity to fire. It provides resistance to acid, electricity, cold, dark, sound and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Augmented Chain Mail of Minas (-2) [16,+13] {IAcidShardChaos} It sustains your strength. It provides immunity to acid. It provides resistance to shards and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. l) The Double Chain Mail 'Telch' (-2) [16,+8] It provides immunity to electricity. It provides resistance to poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. m) The Metal Brigandine Armour 'Nasael' (-3) [19,+16] It provides immunity to acid and fire. It provides resistance to life draining, cold, light, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 87 of Angband. n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. o) The Thunderlord Coat of Alenet [9,+16] It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, fire, cold, dark, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) a Large Leather Shield of Reflection [4,+16] q) The Large Metal Shield of Nacar [5,+13] It sustains your strength and dexterity. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. s) a Pair of Soft Leather Boots of Speed [2,+15] (+5) It increases your speed by 5. You bought it from the Rare Footwear Shop. t) The Pair of Metal Shod Boots 'Aromion' [6,+5] It provides resistance to light, confusion, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. u) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+11] (+3 to infravision) It increases your constitution and infravision by 3. It provides resistance to dark. You bought it from the Footwear Shop. v) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. [Home Inventory - Minas Anor ] a) a Parchment titled ``Planar Travel Made Easy'' {destruction} It can be activated for Destruction. You found it in the remains of a Vrock in the town of Khazad-dum . b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 66 of Dol Guldur. c) 2 Rod Tips of Healing (120 Mana to cast) d) The Ring of Power of Adunaphel the Quiet (+3 attacks) It increases your intelligence and attack speed by 3. It makes you invisible. It sustains your strength. It provides resistance to electricity. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 81 of Angband. e) The Ring of Power of Khamul, the Black Easterling (+3 attacks) It increases your intelligence and attack speed by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness, nexus and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 91 of Angband. f) The Ring of Power of Adunaphel the Quiet (+3% of critical hits) It increases your intelligence, wisdom, searching and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, fire, light, dark, shards, nether, nexus and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 91 of Angband. g) The Ring of Nionar (+3 to stealth) It increases your wisdom and stealth by 3. It sustains your intelligence, dexterity and charisma. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 68 of Dol Guldur. h) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Gondolin . i) The Metal Scale Mail 'Gelwaire' (-2) [13,+15] It provides immunity to acid, fire and cold. It provides resistance to cold, light, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 83 of Angband. j) The Augmented Chain Mail of Aeleg (-32,-57) [16,+16](20%) It increases your hit points by 20%. It provides immunity to acid and fire. It provides resistance to acid, cold, nether and chaos . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 67 of Angband. k) The Fur Cloak of Helemele [3,+0] {IColdLiteNeth} It sustains your wisdom and constitution. It provides immunity to cold. It provides resistance to light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. l) The Large Metal Shield of Anarion [5,+20] m) a Dragon Helm of Water Breathing [8,+30] It makes you completely fearless. It provides resistance to shards, nexus and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 95 of Angband. n) The Set of Leather Gloves 'Drindos' (+10) [1,+10] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, light, dark, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. o) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 85 of Mount Doom. p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 95 of Angband. q) The Trident of Wrath (3d8) (+16,+18) (+2) It can be wielded two-handed. It increases your strength and dexterity by 2. It produces chaotic effects. It is a great bane of undead. It fights against evil with holy fury. It provides resistance to light and dark. It allows you to see invisible monsters. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. r) The Trident of Giolf (1d8) (+27,+12) (+1 to speed) It can be wielded two-handed. It increases your speed by 1. It does extra damage from electricity and frost. It drains life from your foes. It is especially deadly against dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 99 of Mount Doom. s) The Halberd 'Olwethrel' (3d5) (+22,+12) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity by 1. It does extra damage from electricity and fire. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. t) The Guisarme 'Agureil' (2d5) (+10,+0) It can be wielded two-handed. It does extra damage from acid. It produces chaotic effects. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 70 of Angband. u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. w) a Heavy Lance (4d8) (+5,+7) x) The Light Crossbow 'Emenoron' (x6) (+17,+18) (+3) It increases your intelligence, dexterity and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Master Archer. [Home Inventory - Lothlorien ] a) Agannazar's Antique Acorn {xploss} It can be activated for high experience loss. You found it in the remains of a Dreadlord on level 77 of Angband. b) a Potion of Restore Mana c) 2 Potions of Experience d) a Silver Rod of the Istari of Nothing (200/200) e) a Rod Tip of Teleport Other (60 Mana to cast) f) The Ring of Power of Adunaphel the Quiet (+1 attack) It increases your wisdom, attack speed and ability to score critical hits by 1. It makes you invisible. It provides immunity to paralysis. It provides resistance to fire and sound. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 85 of Angband. g) a Ring of Speed (+13) h) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Ring of Extra Attacks (+3 attacks) j) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Amulet of Quenwe (+4 to searching) It increases your dexterity and searching by 4. It sustains your constitution. It provides resistance to electricity, poison, confusion and chaos. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 91 of Angband. l) The Black Dragon Scale Mail of Beredhron (-2) [30,+24] It can be activated for breathe acid (130) every 90+d90 turns if it is being worn. It sustains your charisma. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to acid, cold, poison, light and shards. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 78 of Angband. m) Elven Blue Dragon Scale Mail (-2) [30,+16] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Augmented Chain Mail of Nosta (-42,-46) [16,+10](40%) It increases your hit points by 40%. It sustains your constitution and charisma. It provides immunity to electricity and cold. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Splint Mail of Milmogri (-2) [19,+15] {AE} It sustains your wisdom and dexterity. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to electricity, light , nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. p) an Elven Cloak of Protection [4,+18] (+4 to stealth) It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. q) The Feathers Cloak 'Gauglim' [1,+18] {E} It sustains your strength, intelligence and wisdom. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 78 of Angband. t) a Dragon Helm of Water Breathing [8,+22] It provides resistance to shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 85 of Angband. u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Angband. v) The Guisarme of Telthova (2d5) (+18,+13) (+3) {vamp} It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom and constitution by 3. It does extra damage from acid. It drains life from your foes. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Angband. w) a Long Bow of Lothlorien (x5) (+18,+11) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It gives telepathic powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. [The Mathom-house Inventory - Bree ] a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.