[ToME 2.2.5 Character Dump] Name : Krudlim Age 14 STR: 23 Sex : Male Height 70 INT: 10 Race : Kobold Weight 135 WIS: 10 Class : Swordmaster Social Class 4 DEX: 22 Body : Player CON: 27 God : Tulkas CHR: 11 + To Melee Hit 62 Level 28 Max Hit Points 397 + To Melee Damage 44 Experience 46622 Cur Hit Points 397 + To Ranged Hit 21 Max Exp 46622 Max SP (Mana) 19 + To Ranged Damage 0 Exp to Adv. 57500 Cur SP (Mana) 19 AC 26+23 Gold 152960 Piety 1469 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Very Bad Blows/Round: 5 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Very Bad Disarming : Bad Mel.dmg/Rnd: 15d7+220 Stealth : Bad Magic Device: Poor Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Small Kobold. You have tiny black eyes, colourless albino hair, and blue leprous skin. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 24 (1200') Barrow-Downs: Level 10 (500') Your body is a Player. You are currently on level 24 of Mirkwood. You have defeated 942 enemies. You saved 23 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 52nd Yavie of the 2890th year of the third age. You have been adventuring for 9 days. adefkmnopsuxz{|@ Add Str : 3............... Add Dex : ....3........... Add Con : 3........5...... Add Chr : .........5...... Add Infra : .........5...... Add Tun.. : ..............1. Slay Evil : +............... Slay Demon: +............... Slay Troll: +............... Slay Drag.: +............... Sust Str : ........+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : .........+...... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : +.........+..... Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ......+..+...... Res Cold : ........+....... Res Pois : ....+..........+ Res Fear : +............... Res Lite : ................ Res Dark : +............... Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : ...........+.... Lite : +............... See Invis : +............... Regen : +............... Activate : ....+........... Troll.ESP : .........+...... Dragon.ESP: .........+...... Evil.ESP : +............... Skills (points left: 48) - Combat 32.735 [0.900] - Weaponmastery 32.583 [0.950] . Sword-mastery 32.500 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.000 [0.300] . Magic-Device 01.000 [1.150] . Conveyance 01.300 [0.400] . Necromancy 01.000 [0.300] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.300] - Monster-lore 00.000 [0.500] . Symbiosis 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Large yellow snake on level 6. [Character Equipment] a) a Dark Sword of Gondolin (3d7) (+9,+7) (+3) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It speeds your regenerative powers. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. d) (nothing) e) a Dilithium Ring of Accuracy (+11) f) a Lapis Lazuli Ring of Protection [+7] k) an Amulet of the Serpents [+3] (+3) {25% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You bought it from the Black Market. m) a Brass Lantern (with 11566 turns of light) n) Double Ring Mail of Resist Fire (-2 to accuracy) [15,+9] It provides resistance to fire. It cannot be harmed by fire. It was given to you as a reward. o) (nothing) p) The Small Metal Shield of Lingron [3,+6] It sustains your strength. It provides resistance to cold. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Dwarven Metal Cap of Beauty [3,+5] (+5 to infravision) It increases your constitution, charisma and infravision by 5. It sustains your charisma. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. It was given to you as a reward. u) a Set of Gauntlets of Free Action [2,+11] It provides immunity to paralysis. You bought it from the Black Market. x) a Pair of Hard Leather Boots of Levitation [3,+5] It allows you to levitate. You found it lying on the ground on level 11 of Mirkwood. z) a Hairy mold (61 hp) {) (nothing) |) a Pick (+1) [Character Inventory] a) 2 Rations of Food b) a Lembas c) 11 Yellow Potions of Cure Critical Wounds d) 3 Scrolls of Summon Never-Moving Pet {25% off} e) 2 Scrolls of Word of Recall {25% off} f) 5 Scrolls of Magic Mapping g) a Scroll titled "turstox" of Door/Stair Location h) a Mulberry Staff of Remove Curses[1|17] (4 charges) i) Leather Scale Mail [11] {good} j) a Small Metal Shield [3,+5] k) a Large Leather Shield [4] {good} l) an Iron Helm [5] m) a Light War Axe (2d5) {good} n) a Broad Sword (2d5) {good} o) a Sickle (2d3) {good} p) a Guisarme (2d5) {good} q) a Three Piece Rod (3d3) r) a Flail (2d6) {good} s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) Gamenlon's Summoning Manual (charging) It can be activated for light area (dam 2d15) every 10+d10 turns. You found it lying on the ground on level 11 of Mirkwood. b) The Double Ring Mail of Enningol [15,-3] {cursed} It sustains your dexterity. It provides resistance to fire. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.