[ToME 2.2.4 Character Dump] Name : Olilitha Age 308 STR: 18/179 Sex : Male Height 72 INT: 14 Race : Ent LostSoul Weight 81 WIS: 18/120 Class : Mindcrafter Social Class 13 DEX: 18/80 Body : Player CON: 18/118 God : Yavanna Kementari CHR: 17 + To Melee Hit 35 Level 37 Max Hit Points 473 + To Melee Damage 45 Experience 1537488 Cur Hit Points 473 + To Ranged Hit 35 Max Exp 1537488 Max SP (Mana) 249 + To Ranged Damage 15 Exp to Adv. 1610000 Cur SP (Mana) 249 AC 28+134 Gold 40274 Piety 3939 (Miscellaneous Abilities) Fighting : Heroic Perception : Excellent Blows/Round: 6 Bows/Throw : Superb Searching : Superb Shots/Round: 2 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 18d6+270 Stealth : Bad Magic Device: Legendary[7] Infra-Vision: 110 feet Tactic: normal Explor: running (Character Background) You are of the second generation of the Ents. You have green skin and unflexible members. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body is a Player. You are currently in the town of Gondolin. You have defeated 1516 enemies. You saved 32 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 44th Yavie of the 2890th year of the third age. You have been adventuring for 1 day. adefkmnopsuxz{|@ Add Str : ......2.......6. Add Int : .........3...... Add Wis : 4............... Add Dex : 44....23........ Add Con : .4.............. Add Chr : .......3........ Add Sear. : .....4........6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ..*...2........+ Add Blows : ...2............ Slay Orc : +.............+. Slay Troll: +.............+. Slay Giant: +.............+. Slay Drag.: ..............+. Acid Brand: ..............+. Elec Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : .........+...... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ...............+ Reflect : ....+........... Free Act : +......+........ Hold Life : .........+...... Res Acid : ......++++....+. Res Elec : +.....+.++...... Res Fire : ......++++...... Res Cold : +.....++++...... Res Pois : ................ Res Fear : ......+......... Res Lite : +.......+....... Res Dark : ......+.+.....+. Res Blind : ................ Res Conf : ......+......... Res Sound : ......+......... Res Shard : ........+....... Res Neth : .+.............. Res Nexus : ................ Res Chaos : .........+...... Res Disen : ..............+. Lite : +............... See Invis : ...............+ Digestion : +..............+ Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +....+.+......+. Blessed : +............... Orc.ESP : ..............++ Troll.ESP : ...............+ Evil.ESP : ...............+ Full ESP : .......+.......+ Skills (points left: 15) - Combat 11.800 [0.700] . Weaponmastery 20.600 [0.700] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] . Sneakiness 01.000 [1.100] - Magic 39.556 [0.900] . Magic-Device 37.800 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 21.600 [1.000] . Prayer 01.900 [0.900] . Mindcraft 41.500 [0.900] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Perfect casting * Tree walking [Character Equipment] a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. d) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Halls of Mandos. e) an Indestructible Ring of Speed (+10) f) an Indestructible Ring of Extra Attacks (+2 attacks) k) an Indestructible Amulet of Reflection m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 97 of Halls of Mandos. s) a Golden Crown of the Magi [0,+14] (+3) {!k} It increases your intelligence by 3. It sustains your intelligence. It provides resistance to life draining, acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. u) a Set of Gauntlets of Slaying (+4,+5) [2,+15] {!k} x) a Pair of Soft Leather Boots of Stability [2,+16] {!k} z) (nothing) {) (nothing) |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Character Inventory] a) 4 Potions of Speed b) a Potion of Healing c) a Potion of *Healing* d) a Potion of Restore Mana e) 22 Scrolls of Satisfy Hunger f) a Wand of Fireflash[12|29] (8 charges) g) a Staff of Healing[3|34] (3 charges) h) a Staff of Genocide[1|11] (3 charges) i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. j) an Indestructible Amulet of Devotion (+4) It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) Polished Green Dragon Scale Mail of Defense (-2) [30,+34] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. m) The Robe 'Halduin' [2,+12] It provides immunity to acid. It provides resistance to fire, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll Priest on level 97 of Halls of Mandos. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. o) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 98 of Halls of Mandos. q) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 98 of Halls of Mandos. r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. s) a Drum of the Eldar (+4) It increases your strength and charisma by 4. It provides resistance to acid and electricity. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 98 of Halls of Mandos. t) The Horn of Rohan (+2) It can be activated for heroism, berserker, haste every 250 turns if it is being worn. It increases your wisdom and charisma by 2. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 98 of Halls of Mandos. u) (nothing) v) (nothing) w) (nothing)