[ToME 2.2.4 Character Dump] Name : Wormwood Age 283 STR! 18/*** Sex : Male Height 88 INT! 18/200 Race : Ent Weight 111 WIS! 18/*** Class : Possessor Social Class 1 DEX! 18/*** Body : DarkGod, the Mighty Coder of Hell CON! 18/200 God : Manwe Sulimo CHR! 18/*** + To Melee Hit 153 Level 50 Max Hit Points 6509 + To Melee Damage 83 Experience 36490014 Cur Hit Points 6509 + To Ranged Hit 140 Max Exp 36490014 Max SP (Mana) 19 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 18 AC 220+203Gold 1310284 Piety 56971 (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Excellent Blows/Round: 16 Bows/Throw : Legendary[52]Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 144d6+1328 Stealth : Bad Magic Device: Heroic Infra-Vision: 80 feet Tactic: berserker Explor: normal (Character Background) You are of an unknown generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 31 (1550') Orc Cave: Level 21 (1050') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 38 (1900') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 37 (1850') Your body is DarkGod, the Mighty Coder of Hell. You are currently in the town of Bree. You have defeated 9685 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 88 princesses. You saved Arda and became a famed Ruler. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. abdefghijkpqsuvx|@ Add Str : ...32...14.4....3. Add Int : ....2..31.......3. Add Wis : ...32.2.145.....3. Add Dex : .34.2...1.....4.3. Add Con : ....2...1..4....3. Add Chr : ....2.2.145.....3. Add Stea. : ...32............. Add Sear. : ......2...5....... Add Infra : ...3.............. Add Tun.. : ................3. Add Speed : ..4.2..314........ Add Blows : .3.3..23.......... Vampiric : ................+. Slay Anim.: .+................ Slay Und. : +................. Slay Orc : .+................ Sharpness : .+................ Poison Brd: .+................ Sust Str : ........+......... Sust Int : ....+.+........... Sust Wis : ....+...+.+....... Sust Dex : ...+..+...+....... Sust Con : ........+....+.... Sust Chr : ....+.+.+.+....... Invisible : +.....+........... Mul life : .................. Sens Fire : .................. Reflect : .................+ Free Act : .+..+...+..+.++... Hold Life : ....+.........+... Imm Acid : ..+.......+*..+..+ Res Elec : ..+....+..+......+ Imm Fire : +.+....+*+.......+ Imm Cold : ..+.*............+ Res Pois : .+.......+.......+ Res Fear : ........++.+.....+ Res Lite : .............+.... Res Dark : ......+...+....... Res Blind : ....+..+.......... Res Conf : .......+.........+ Res Sound : ...........+...... Res Shard : ......+........... Res Neth : .......++........+ Res Nexus : ...............+.. Res Chaos : ...........+...... Res Disen : .........++....... Aura Fire : .................+ Aura Elec : +................+ Levitate : ...+..+........+.+ Lite : ..........+..+.... See Invis : +...+..++......... Regen : ........+........+ Activate : ....+..++++.+++... Drain Exp : +.....+........... Cursed : ......+........... Hvy Curse : ......+........... Orc.ESP : .+.........+...... Full ESP : ....+............. Skills (points left: 0) - Combat 20.500 [0.600] . Weaponmastery 30.400 [0.600] . Archery 01.000 [0.400] . Barehand-combat 00.000 [0.200] . Boulder-throwing 00.000 [0.600] - Sneakiness 07.300 [0.700] . Stealth 03.100 [0.700] . Disarming 02.500 [0.500] - Magic 04.038 [0.600] . Magic-Device 46.000 [1.000] - Spirituality 03.000 [0.500] . Prayer 35.000 [0.500] . Music 00.000 [0.300] - Monster-lore 12.220 [1.100] . Summoning 01.000 [0.300] . Corpse-preservation 37.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 03.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows * Tree walking [Fates] You are fated to meet a Yellow worm mass on level 6. You are fated to find a Dagger on level 98. [Character Equipment] a) The Glaive of Pain (E:3595499, L:41) (9d6) (+42,+49) It can be wielded two-handed. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to fire. It allows you to see invisible monsters. It produces an electric sheath. It drains mana and experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. b) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 47 of Mordor. e) The Ring of Menduil (+3) It increases your strength, wisdom, stealth, infravision and attack speed by 3. It sustains your dexterity. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 62 of Mordor. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 98 of Angband. g) a Ring of Slaying (+14,+17) You found it lying in a vault on level 93 of Angband. h) The Ring of Power of Khamul, the Black Easterling (+2 attacks) It increases your wisdom, charisma, searching and attack speed by 2. It makes you invisible. It sustains your intelligence, dexterity and charisma. It provides resistance to dark and shards. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 99 of Mount Doom. i) The Ring of Andirin [+15] (+3 to speed) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your intelligence, speed and attack speed by 3. It provides resistance to electricity, fire, blindness, confusion and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. j) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom , charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 62 of Mordor. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 68 of Angband. u) The Set of Leather Gloves 'Cammithrim' [1,+11] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) a Pair of Metal Shod Boots of Stability [6,+6] {!k} It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. |) The Pick of Doron (1d3) (+8,+7) (+3) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Holy Tome of Manwe Sulimo b) The Tome of Wormwood c) Boccob's Magical Mish-mash {Heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of an Old Sorcerer on level 96 of Angband. d) The Grail of Kenault {!dA@0} It can be activated for satisfy hunger. You found it in the remains of a Hill orc on level 49 of Moria. e) Jor's Book of Impossible Occurences {Restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dreadlord on level 99 of Mount Doom. f) 18 Potions of Cure Insanity g) 10 Potions of Speed {25% off} h) 16 Potions of Healing {75% off} i) 6 Potions of *Healing* j) a Potion of Life {90% off} k) 4 Potions of Enlightenment {50% off} l) 13 Scrolls of Teleportation m) a Silver Rod of the Istari of Enlightenment (200/200) {!k!da@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 61 of Mordor. n) a Golden Rod of Cheapness of Home Summoning (125/125) {!k!d} o) a Mithril Rod of Recall (160/160) {!k!da@3} p) an Adamantite Rod of Perception (200/200) {!k!da@4} q) a Staff of Healing[3|39] (3 charges) r) a Partial Totem of a Great Wyrm of Power {!k} s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Sprigs of Athelas {!k} b) a Rod Tip of Detection (80 Mana to cast) {!k} c) a Rod Tip of Healing (120 Mana to cast) d) a Wand of Stone Prison[1|12] (6 charges) e) a Wand of Stone Prison[2|9] (8 charges) f) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 61 of Mordor. g) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) a Spider Web of Air [1,+12] {!k} j) The Small Metal Shield 'Rithithol' [3,+14] It sustains your intelligence. It provides resistance to fire and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. k) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper in the town of Khazad-dum . l) The Pair of Metal Shod Boots of Elemel [6,+16] It provides resistance to life draining, dark, confusion and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. m) The Long Sword 'Ringil' (4d5) (+17,+19) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . n) The Dark Sword of Wingri (3d7) (+6,+14) (+2 attacks) {!k} It provides light (radius 1) forever. It generates an antimagic field. It increases your attack speed by 2. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. o) War's corpse p) The Necromancer of Dol Guldur's corpse [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) b) The Ring of Power of Adunaphel the Quiet (+2 attacks) It increases your strength and attack speed by 2. It makes you invisible. It sustains your dexterity. It provides resistance to cold, poison, shards, nexus and chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 104 of Angband. c) The Ring of Thorendo (+2 to speed) It increases your charisma, speed and attack speed by 2. It makes you invisible. It sustains your strength and constitution. It provides resistance to acid, poison, light, blindness, chaos and disenchantment . It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 54 of Mordor. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . e) The Phial of Undeath (-5) {cursed} f) The Full Plate Armour of Isildur [25,+25] (+1) g) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 70 of Angband. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Large Metal Shield of Valendi [5,+11] It sustains your intelligence and constitution. It provides resistance to acid and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 70 of Angband. j) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It is especially deadly against natural creatures. It provides resistance to disenchantment. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Oremorj, the Cyberdemon Lord on level 84 of Angband. o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to blindness, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 70 of The Sacred Land Of Mountains. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} r) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 70 of The Sacred Land Of Mountains. t) The Scythe 'Erimaland' (5d3) (+17,+12) (+3 to speed) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength, wisdom, speed and attack speed by 3. It is very sharp and can cut your foes. It is especially deadly against orcs. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 84 of Angband. v) The Mighty Hammer 'Grond' (E:1408752, L:37) (9d9) (+53,+35) [+7] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire and frost. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It produces an anti-magic shell. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity , fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Headless on level 44 of Mordor. x) a metal Boomerang (Defender) (4d5) (+17,+19) [+8] (+1 to stealth) {!k} It increases your stealth by 1. It sustains your constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Home Inventory - Minas Anor ] a) 2 Rod Tips of Disarming (50 Mana to cast) b) a Ring of Slaying (+10,+15) You found it in the remains of a Formless spawn of Tsathoggua on level 61 of Mordor. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 53 of Mordor. d) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 62 of Mordor. e) The Palantir of Orthanc (+2) f) The Anchor of Space-Time g) The Law Dragon Scale Mail of Nirthon (-2) [30,+22] It can be activated for breathe sound/shards (230) every 60+d90 turns if it is being worn. It sustains your dexterity. It provides immunity to acid and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, light, confusion, sound, shards, nexus and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 96 of Angband. h) The Cord Armour 'Neltallod' [6,+10] It sustains your dexterity. It provides immunity to electricity, fire and cold. It provides resistance to acid, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 38 of Mordor. i) a Fur Cloak of Aman [3,+13] (+1 to stealth) It increases your stealth by 1. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ymir, the Ice Giant on level 93 of Angband. k) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. m) The Cleaver 'Lurion' (2d4) (+19,+13) (+3) It increases your intelligence by 3. It does extra damage from acid and fire. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. q) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Angband. r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) s) The Bolt of Ellionar (1d5) (+17,+14) (+4) It increases your strength, wisdom and dexterity by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 85 of Angband. t) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Erebor. u) Baphomet the Minotaur Lord's corpse [Home Inventory - Lothlorien ] a) 3 Sprigs of Athelas {!k} b) a Rod Tip of Healing (120 Mana to cast) c) a Ring of Slaying (+12,+12) You bought it from the Black Market. d) The Ring of Umhar (+3 to speed) It increases your intelligence, dexterity, charisma, speed and attack speed by 3. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to electricity, light, dark, confusion, sound and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Necklace 'Nauglamir' (+3) g) The Amulet of Hardh [+3] (+3 to stealth) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity, constitution, stealth and infravision by 3. It sustains your intelligence. It provides resistance to poison and chaos. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 42 of Moria. h) The Jewel 'Evenstar' (+3) i) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. j) Power Dragon Scale Mail of Defense (-3) [40,+37] k) The Iron Helm of Knowledge [6,+20] (-6) l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) m) The Dragon Helm of Thrain [8,+11] It provides light (radius 3) forever. It sustains your dexterity and charisma. It provides resistance to cold, poison, dark, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyclops on level 47 of Mordor. o) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 63 of Dol Guldur. p) a Pair of Metal Shod Boots of Stealth [6,+14] (+3 to stealth) It increases your stealth by 3. You bought it from the Footwear Shop. q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) r) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) s) a Magical Dwarven Shovel of Digging (1d3) (+12,+8) (+4) {!k} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. t) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) Marylene, Heartbreakeress of the Netherworld's corpse v) The Watcher in the Water's corpse [The Mathom-house Inventory - Bree ] a) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagashi on level 54 of Mordor. c) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Angband. d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fafner the Dragon on level 63 of Mordor. f) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. g) The Jewel Encrusted Crown of Estolaith [0,+4] It sustains your dexterity and constitution. It provides resistance to confusion, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 114 of Angband. i) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and chaos. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 56 of Mordor. m) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 56 of Mordor. n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 59 of Mordor. o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 94 of Angband. p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.