[ToME 2.2.5 Character Dump] Name : Yan 2 Age 83 STR! 40 Sex : Male Height 68 INT! 19 Race : Zombie RohanKnight Weight 86 WIS! 26 Class : Swordmaster Social Class 3 DEX! 39 Body : Player CON! 40 God : Tulkas CHR! 30 + To Melee Hit 65 Level 50 Max Hit Points 1315 + To Melee Damage 55 Experience 14678905 Cur Hit Points 1315 + To Ranged Hit 51 Max Exp 14678905 Max SP (Mana) 85 + To Ranged Damage 18 Exp to Adv. ***** Cur SP (Mana) 85 AC 25+102 Gold 1195517 Piety 166434 (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Very Good Blows/Round: 9 Bows/Throw : Legendary[22]Searching : Excellent Shots/Round: 1 Saving Throw: Very Good Disarming : Excellent Mel.dmg/Rnd: 27d7+495 Stealth : Bad Magic Device: Superb Infra-Vision: 10 feet Tactic: confident Explor: normal (Character Background) You are one of several children of a Devoted Mercenary. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 69 (3450') Barrow-Downs: Level 10 (500') Mount Doom: Level 89 (4450') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 59 (2950') The Sacred Land Of Mountains: Level 70 (3500') A lost temple: Level 35 (1750') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 21767 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 56 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 43rd Quelle of the 2890th year of the third age. You have been adventuring for 57 days. adefkmnopsuxz{|@ Add Str : 3.3.....43...... Add Wis : .........3...... Add Dex : .2.........5.... Add Con : 3.3.3...43...... Add Chr : ..3........5.... Add Stea. : .......3........ Add Sear. : ..3............. Add Tun.. : ..............5. Add Speed : .....3.3.3.....+ Slay Anim.: .............+.. Slay Evil : +............+.. Slay Und. : .............+.. Slay Demon: +............... Slay Orc : .............+.. Slay Troll: +............+.. Slay Giant: .............+.. Slay Drag.: +............+.. Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: .............+.. Cold Brand: .............+.. Sust Str : ..........+..... Sust Int : ....+........... Sust Wis : ....+.....+..... Sust Dex : ......+......... Sust Con : ....+......+.... Sust Chr : ......+....+.... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ++......+.++.... Hold Life : +...++.........+ Imm Acid : .......+*.+..... Imm Elec : ......*..+...... Imm Fire : ..*...+..+...... Imm Cold : ....+.*..+.....+ Res Pois : ...............+ Res Fear : +.........+....+ Res Lite : .....+...+...... Res Dark : +...++....+..... Res Blind : .........+...... Res Conf : ......+..+.+.... Res Sound : ........++...... Res Shard : ..........+..... Res Neth : ....+.+...++.... Res Nexus : .......++....... Res Chaos : .....+..++.+.... Res Disen : .........+...... Lite : ++..+....+...... See Invis : +.+..+...+.....+ Digestion : ...............+ Regen : ....+....+.....+ Xtra Might: .+.............. Activate : ..+.++.+.+.+.... Aggravate : ...............+ Blessed : .+.............. Fly : ..+............. Orc.ESP : .....+..+....... Troll.ESP : ...............+ Evil.ESP : +............... TLord.ESP : ..+............. Full ESP : .........+...... Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 40.092 [1.150] . Sword-mastery 13.600 [0.700] . Axe-mastery 01.200 [0.300] . Hafted-mastery 01.200 [0.300] . Polearm-mastery 01.800 [0.300] . Archery 12.400 [0.600] . Barehand-combat 01.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 18.910 [0.900] . Disarming 18.100 [0.900] - Magic 11.512 [0.400] . Magic-Device 26.300 [1.150] - Spirituality 11.520 [0.400] . Prayer 26.500 [0.500] - Monster-lore 06.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 5 of your companions have been killed. [Fates] You may find an Essence of Darkness on level 59. You are fated to find a Potion of Infra-vision on level 18. You may meet a Village idiot on level 1. You may meet a Young green dragon on level 36. [Character Equipment] a) a Dark Sword of Gondolin (3d7) (+11,+9) (+3) It provides light (radius 1) forever. It generates an antimagic field. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and dark . It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Tom the Stone Troll in the town of Bree . d) a Long Bow of Lothlorien (x5) (+10,+18) (+2) It provides light (radius 1) forever. It increases your dexterity by 2. It provides immunity to paralysis. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Blue Thunderlord in the town of Bree . e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 51 of Mordor. f) a Ring of Slaying (+13,+8) You found it in the remains of a Master lich on level 59 of Mordor. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 50 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in the town of Bree . n) The Rusty Chain Mail of Anden (-5 to accuracy) [14,+8] It sustains your dexterity and charisma. It provides immunity to electricity and cold. It provides resistance to fire, cold, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 59 of Mordor. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nexus and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 38 of Mordor. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 52 of Mordor. u) The Set of Cesti of Guruin [5,+11] It sustains your strength and wisdom. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Mordor. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Artsi, the Champion of Chaos on level 65 of Mordor. |) an Orcish Pick of Digging (+9,+12) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 44 of Moria. [Character Inventory] a) 5 War Tomes of Tulkas b) The Gem of Fire It can be activated for genocide every 500 turns. You found it in the remains of an Emperor wight on level 44 of Mordor. c) The Gem of Ice It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 70 of Dol Guldur. d) The Diamond Prism of Light It can be activated for teleport level. You found it in the remains of a Vrock on level 70 of The Sacred Land Of Mountains. e) Kelek's Practical Joke It can be activated for satisfy hunger. You found it lying on the ground on level 35 of Mordor. f) The Skull of Ancient Wisdom It can be activated for cure insanity. You found it in the remains of a Grand master mystic on level 57 of Mordor. g) The Jester's Cap of Insanity It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadmaster on level 48 of Mordor. h) Tenser's Torch of Spontaneous Combustion It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 53 of Mordor. i) 10 Potions of Healing j) 3 Potions of *Healing* k) 33 Scrolls of Teleportation {25% off} l) 8 Scrolls of Word of Recall {25% off} m) 45 Scrolls of Identify n) 2 Scrolls of Remove Curse o) a Silver Rod of Charging of Detection (100/100) It regenerates its mana faster. You found it in the remains of a Lord of Change on level 59 of Mordor. p) an Adamantite Rod of the Istari of Recall (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Nightwing on level 64 of Mordor. q) an Adamantite Rod of Healing (200/200) r) The Sabre 'Careth Asdriag' (2d7) (+2,+0) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jack of Shadows on level 59 of Mordor. s) 29 Arrows of Venom (1d4) (+5,+15) It poisons your foes. You found it in the remains of Smaug the Golden on level 52 of Mordor. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Wand Construction Kit It can be activated for genocide every 500 turns. You found it in the remains of a Mystic on level 39 of Moria. b) 9 Scrolls of Teleport Level c) 2 Scrolls of *Destruction* d) a Ring of Speed (+7) e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 46 of Mordor. f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 54 of Mordor. g) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Mordor. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Cleaver of Guiloth (2d4) (+17,+11) (+4) It provides light (radius 1) forever. It increases your strength by 4. It does extra damage from electricity. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cyberdemon on level 86 of Mount Doom. j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining , cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 66 of The Sacred Land Of Mountains. k) The Guisarme of Caron (2d5) (+27,+8) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 1. It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 52 of Mordor. l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pazuzu, Lord of Air on level 86 of Mount Doom. m) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) It must be wielded two-handed. It increases your strength and constitution by 4. It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 86 of Mount Doom. n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Small Metal Boomerang of Westernesse (3d4) (+5,+11) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of Ubbo-Sathla, the Unbegotten Source on level 32 of Mirkwood. [Home Inventory - Gondolin ] a) Mordenkainen's Mysterious Mind-Masher It can be activated for teleport (range 100) every 45 turns. You found it lying on the ground on level 13 of Mirkwood. b) a Potion of Curing c) 2 Rod Tips of Curing (35 Mana to cast) d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 55 of Mordor. e) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It provides resistance to disenchantment. It cannot be harmed by fire. It was given to you as a reward. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) a Robe of Permanence [2,+12] h) The Cloak 'Holcolleth' [1,+8] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 46 of Mordor. i) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Garm, Guardian of Hel on level 55 of Mordor. k) The Set of Leather Gloves of Seretir [1,+12] {special} It sustains your strength, wisdom and charisma. It provides resistance to life draining, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of A lost temple. l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 28 of A lost temple. m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Great Scimitar of Finar (4d5) (+12,+11) (+3) It must be wielded two-handed. It increases your constitution by 3. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified troll on level 49 of Mordor. o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 56 of Mordor. p) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of A lost temple. q) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 41 of Mordor. r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 28 of A lost temple. s) The Two-Handed Flail of Faedhrion (3d6) (+16,+9) (+2) It must be wielded two-handed. It increases your dexterity by 2. It does extra damage from acid and fire. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of A lost temple. [Home Inventory - Minas Anor ] a) a Potion of Life b) 5 Potions of Enlightenment c) a Potion of Invulnerability d) 21 Scrolls of Teleport Level e) a Ring of Speed (+8) f) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. g) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Keeper of Secrets on level 68 of Angband. h) an Amulet of Anti-Magic i) The White Dragon Scale Mail of Athalma (-2 to accuracy) [30,+22] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides immunity to electricity and fire. It provides resistance to electricity, fire, cold, light, nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 59 of Mordor. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Dragon Helm of Thrain [8,+11] It provides light (radius 3) forever. It sustains your strength and dexterity. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Pair of Metal Shod Boots of Speed [6,+11] (+5) m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 43 of Moria. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining, cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Deep one on level 38 of Moria. p) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 39 of Mordor. q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. r) The Espadon of Monnas (2d9) (+9,+9) (+5 to speed) It increases your speed by 5. It does extra damage from electricity. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 39 of Mordor. s) The Two-Handed Sword of Aindolior (3d6) (+13,+11) (+1 attack) It must be wielded two-handed. It increases your strength, constitution and attack speed by 1. It is very sharp and can cut your foes. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 59 of Mordor. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 56 of The Sacred Land Of Mountains. u) The Flail of Vandil (2d6) (+28,+11) (+4 to speed) It can be wielded two-handed. It increases your intelligence and speed by 4. It does extra damage from acid, electricity and frost. It poisons your foes. It produces chaotic effects. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 58 of Mordor. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 37 of Mordor. w) The Heavy Crossbow 'Celin' (x6) (+11,+10) (+2) It provides light (radius 1) forever. It increases your strength, intelligence and constitution by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 50 of Mordor. [Home Inventory - Lothlorien ] a) 5 Sprigs of Athelas b) 11 Scrolls of Reset Recall c) The Ring of Eilos (+3) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, searching, infravision, speed and ability to score critical hits by 3. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 58 of Dol Guldur. d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral tyrannosaur on level 40 of Mordor. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Mordor. g) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Double Chain Mail 'Borlar' (-2 to accuracy) [16,+19] It sustains your dexterity. It provides immunity to fire and cold. It provides resistance to life draining, cold, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 59 of Mordor. i) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Thunderlord Coat 'Nelmaed' (-15,-3) [9,+10](20%) It increases your hit points by 20%. It sustains your strength, constitution and charisma. It provides immunity to electricity. It provides resistance to fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 55 of The Sacred Land Of Mountains. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Mordor. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {terrible} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. n) a Dragon Helm of Water Breathing [8,+19] It makes you completely fearless. It provides resistance to cold. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Set of Gauntlets 'Pauraegen' [Divine Aim] [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It has a spell stored inside. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 46 of Mordor. p) The Light War Axe of Ice (2d5) (+3,+15) (+3) It increases your intelligence and charisma by 3. It does extra damage from frost. It sustains your dexterity. It provides immunity to cold. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Mordor. q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Spear of Orome (4d6) (+4,+4) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hardened warrior on level 30 of Moria. u) The Pike of Beleg (2d5) (+14,+7) (+1 to speed) It can be wielded two-handed. It increases your intelligence, dexterity, constitution and speed by 1. It does extra damage from acid and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 59 of Mordor. v) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 43 of Mordor. w) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 25 of Mirkwood. x) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grave wight on level 59 of Mordor. [The Mathom-house Inventory - Bree ] a) a Potion of Restore Life Levels