[Angband 4.2.0 Character Dump] Name Undent Age 25 Self RB CB EB Best Race Half-Troll Height 6'4" STR: 17 +4 +3 +0 18/60 Class Warrior Weight 15st 1lb INT: 10 -4 -2 +1 5 Title Veteran Turns used: WIS: 10 -2 -2 +2 8 HP 308/308 Game 234738 DEX: 18 -4 +2 +0 16 SP 0/0 Standard 23426 CON: 10 +3 +2 +0 15 Resting 416 Level 24 Armor [26,+31] Saving Throw 35% Cur Exp 13767 Stealth Bad Max Exp 13767 Melee 1d3,+13 Disarm - phys. 54% Adv Exp 15000 To-hit 66,+7 Disarm - magic 35% Blows 3.4/turn Magic Devices 26 Gold 6035 Searching 29% Burden 112.3 lb Shoot to-dam +15 Infravision 30 ft Overweight -67.6 lb To-hit 51,+6 Speed Normal Max Depth 1100' (L22) Shots 1.0/turn Your mother was a Stone-Troll Cook. You have puke-yellow eyes, oily dark purple hair, and blue ulcerous skin. Resistances Abilities Acid:....+.+...... pFear:............. Elec:......+...... pBlnd:............. Fire:......+...... pConf:............. Cold:......+...... pStun:............. Pois:............. HLife:............. Light:............. Regen:............+ Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:......+...... FrAct:...+......... Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:.......+..... Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:......++..... ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Whip (1d3) (+6,+3) Found lying on the floor in a pit at 850 feet (level 17) Combat info: 3.4 blows/round. With +0 STR and +1 DEX you would get 3.8 blows Average damage/round: 51.9. b) a Short Bow of Power (x2) (+5,+15) Bought from a store c) a Ring of Damage (+0,+7) Bought from a store d) a Ring of Free Action Found lying on the floor at 1100 feet (level 22) Prevents paralysis. e) an Amulet of Resist Acid Found lying on the floor at 500 feet (level 10) Provides resistance to acid. f) a Wooden Torch (858 turns) Intensity 2 light. g) Hard Leather Armour of Elvenkind (-1) [16,+15] <+1> Dropped by Golfimbul, the Hill Orc Chief at 600 feet (level 12) +1 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, fire. h) a Cloak of the Magi [1,+5] <+1, +2> Found lying on the floor in a pit at 850 feet (level 17) +1 intelligence. +2 stealth. Cannot be harmed by acid. Sustains intelligence. Gives immunity to traps. i) a Wicker Shield [2,+0] Dropped by a warrior at 1100 feet (level 22) j) a Metal Cap of Wisdom [3,+3] <+2> Found lying on the floor at 1100 feet (level 22) +2 wisdom. Sustains wisdom. l) a Pair of Iron Shod Boots [4,+7] Found lying on the floor at 1100 feet (level 22) Cannot be harmed by fire. [Character Inventory] a) 2 Potions of Cure Light Wounds b) 3 Potions of Cure Serious Wounds c) a Potion of Cure Critical Wounds d) 2 Potions of Speed e) 4 Potions of Berserk Strength f) 13 Scrolls of Phase Door g) a Scroll of Teleportation h) 9 Scrolls of Detect Invisible i) 15 Scrolls of Remove Hunger j) 5 Scrolls of Word of Recall k) a Wand of Teleport Other (11 charges) l) a Staff of Teleportation (6 charges) m) a Ring of Protection [+11] Found lying on the floor at 1000 feet (level 20) n) 4 Wooden Torches (5000 turns) Intensity 2 light. o) the Quarterstaff of Ildare (1d9) (+7,-7) <-3> {cursed} Found lying on the floor of a special room at 1100 feet (level 22) It makes it hard to hit anything. -3 wisdom. Cannot be harmed by acid, fire. Grants the ability to see invisible things. Blessed by the gods. Drains experience. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 9.3. [Character Quiver] 0) 15 Bolts of Slay Animal (1d5) (+5,+3) Slays animals. 1) 15 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 35.3. 35% chance of breaking upon contact. 2) 15 Arrows (1d4) (+6,+4) Combat info: Hits targets up to 100 feet away. Average damage/round: 43.4. 35% chance of breaking upon contact. 3) 23 Rounded Pebbles (1d2) (+3,+2) 4) 19 Rounded Pebbles (1d2) (+3,+4) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 111 50' Killed Fang, Farmer Maggot's Dog 111 50' Reached level 2 111 50' Reached level 3 111 50' Reached level 4 488 100' Reached level 5 982 150' Reached level 6 1543 150' Reached level 7 2414 200' Reached level 8 3695 250' Reached level 9 4435 500' Killed Wormtongue, Agent of Saruman 4435 500' Reached level 10 4542 500' Reached level 11 5063 500' Reached level 12 5365 500' Reached level 13 5771 500' Killed Bullroarer the Hobbit 6265 500' Reached level 14 6885 500' Killed Sméagol 7993 550' Reached level 15 10050 600' Killed Grishnákh, the Hill Orc 10050 600' Reached level 16 10107 600' Killed Golfimbul, the Hill Orc Chief 10801 650' Reached level 17 11792 650' Killed Brodda, the Easterling 12738 700' Reached level 18 15165 750' Reached level 19 16558 850' Reached level 20 16612 850' Reached level 21 18750 950' Killed Orfax, Son of Boldor 18812 950' Reached level 22 19609 1050' Reached level 23 21560 1100' Reached level 24 21938 1100' Killed Nár, the Dwarf 23297 1100' Found the Quarterstaff of Ildare [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : yes (birth_know_runes) Know all flavors on birth : yes (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)