[ToME 2.2.6 Character Dump] Name : Ohm Age 29 STR! 33 Sex : Female Height 33 INT! 40 Race : Hobbit Weight 51 WIS! 39 Class : Priest(Eru) Social Class 66 DEX! 30 Body : Player CON! 40 God : Eru Iluvatar CHR! 33 + To Melee Hit 37 Level 50 Max Hit Points 1095 + To Melee Damage 5 Experience 33040329 Cur Hit Points 1095 + To Ranged Hit 32 Max Exp 33040329 Max SP (Mana) 1610 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 1610 AC 44+220 Gold 3879141 Piety 41009 (Miscellaneous Abilities) Fighting : Superb Perception : Superb Blows/Round: 4 Bows/Throw : Superb Searching : Superb Shots/Round: 1 Saving Throw: Legendary[7] Disarming : Superb Mel.dmg/Rnd: 4d4+20 Stealth : Heroic Magic Device: Legendary[22]Infra-Vision: 100 feet Tactic: coward Explor: normal (Character Background) You are one of two children of a Hobbit Demonologist. You are the black sheep of the family, shunning the family's traditional evil swords in favor of mysticism. You have dark red eyes, black straight hair and two small horns. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 105 (5250') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 28 (1400') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 19501 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 60 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 30th Quelle of the 2890th year of the third age. You have been adventuring for 44 days. adefkmnopsuxz{|@ Add Str : .2............6. Add Int : 4...2.42..3..... Add Wis : ....2..2........ Add Con : .25...4......... Add Chr : .......2........ Mul Mana : +...+.....+..... Mul SPower: +............... Add Stea. : ......42........ Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : ...*.342........ Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ...........+.... Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ...............+ Sust Con : ...........+.... Sust Chr : ................ Invisible : .......+........ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.........+..... Hold Life : ....++.......... Res Acid : ......++......+. Imm Elec : ......+.*.+..... Imm Fire : ......*+*....... Imm Cold : .*....+++....... Res Pois : ..........++.... Res Fear : .+.............. Res Lite : .....+.......... Res Dark : .....+....+...+. Res Blind : ................ Res Conf : ........+....... Res Sound : ...........+.... Res Shard : ...........+.... Res Neth : .+.............. Res Nexus : ......++........ Res Chaos : .....+.....+.... Res Disen : ..............+. Aura Fire : ......+......... Levitate : ..........+..... Lite : +...+........... See Invis : +....+.......... Digestion : ....+........... Regen : ....+........... Activate : .+...+.+.++...+. Hvy Curse : ....+........... Fly : +.....+......... Orc.ESP : .....+........+. Evil.ESP : ....+........... TLord.ESP : ......+......... Good.ESP : ....+........... Full ESP : ...............+ Skills (points left: 0) - Combat 06.200 [0.700] . Weaponmastery 01.000 [0.700] . Sling-mastery 00.000 [0.300] - Sneakiness 03.700 [0.900] . Stealth 01.700 [0.500] . Disarming 01.000 [0.300] - Magic 50.000 [0.900] . Magic-Device 47.200 [1.050] . Spell-power 50.000 [0.700] - Spirituality 40.300 [1.000] . Prayer 50.000 [1.500] . Mindcraft 50.000 [0.600] - Monster-lore 01.500 [0.500] . Summoning 01.000 [0.300] . Symbiosis 01.300 [0.400] Abilities * Perfect casting [Fates] You are fated to meet a Skeleton kobold on level 1. You may find a Scroll of Identify on level 1. You are fated to meet a Jackal on level 1. You are fated to find a Mushroom of Poison on level 1. You are fated to find an Essence of Fire on level 75. You may meet a Young red dragon on level 89. [Character Equipment] a) The Mage Staff of Gorfin [Manathrust] (1d4) (+10,+10)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It provides immunity to paralysis. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 36 of Mordor. d) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 63 of Paths of the Dead. e) an Indestructible Ring of Constitution (+5) It increases your constitution by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 39 of Mordor. f) a Ring of Speed (+13) {haya-chan} It increases your speed by 13. You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 66 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Elyaman [3,+11] It provides immunity to electricity and fire. It provides resistance to electricity, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 47 of Mordor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Set of Gauntlets of Eol [Identify] [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It has a spell stored inside. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots 'Erril' [3,+11] It sustains your strength and constitution. It provides resistance to poison, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 57 of Mordor. [Character Inventory] a) a Fireproof Holy Tome of Eru Iluvatar {!d!k!s!v} It cannot be harmed by fire. You found it lying on the ground on level 24 of Mirkwood. b) The Gem of Venom {mass geno !A!d!s!v} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Half-orc on level 21 of Orc Cave. c) Benetar's Death Ray Experiment {!A!v!d!s heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Sorcerer on level 50 of Illusory Castle. d) a Parchment titled ``Planar Travel Made Easy'' It can be activated for stun. You found it in the remains of a Lich on level 100 of Angband. e) The Wand Construction Kit {stat + life !d!v!s!A} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Monastic lich on level 65 of Paths of the Dead. f) Tenser's Mechanical Magician {heal !d!v!s!A} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Sand-dweller on level 66 of Erebor. g) the Medallion of Good Will {hunger !d!v!s@A1} It can be activated for satisfy hunger. You found it lying in a vault on level 26 of A lost temple. h) Bigby's Big Book of Brutality {heal !A!d!v} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 27 of A lost temple. i) 10 Potions of Healing j) 5 healthy Potions of *Healing* k) 16 Potions of Restore Mana l) 16 Potions of Curing m) a Silver Rod of Cheapness of Home Summoning (100/100) {!k!d!s!v@z2} It can cast spells for a lesser mana cost. You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. n) a Silver Rod of Recall (100/100) {!*@z1} o) a Staff of Mana[4|26] (5 charges) p) The Golden Horn of the Thunderlords (4 charges) {!d!v!s!u} It was given to you as a reward. q) 99 Empty Bottles r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . b) The Amulet of Eiglin (+3) It increases your wisdom and constitution by 3. It provides resistance to electricity and nether. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 44 of Mordor. c) The White Dragon Scale Mail 'Helegor' (-2 to accuracy) [30,+19] It can be activated for breathe frost (110) every 90+d90 turns if it is being worn. It sustains your intelligence and constitution. It provides immunity to electricity and cold. It provides resistance to cold, confusion, shards and nether. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 70 of Paths of the Dead. d) Polished Multi-Hued Dragon Scale Mail (-2 to accuracy) [30,+23] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It provides resistance to acid, electricity , fire, cold and poison. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon on level 58 of Mordor. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 37 of Mordor. f) The Double Ring Mail of Ardonwe (-2 to accuracy) [15,+9] It sustains your constitution. It provides immunity to electricity. It provides resistance to fire, cold, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 61 of Erebor. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Double Chain Mail 'Telenar' (-64,-34) [16,+13](20%) {!d!s!v!k} It increases your hit points by 20%. It provides immunity to acid, electricity and fire. It provides resistance to confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of The Sacred Land Of Mountains. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 60 of Erebor. j) The Splint Mail 'Antilin' (-2 to accuracy) [19,+11] It sustains your dexterity and constitution. It provides resistance to life draining, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zephyr Lord on level 41 of Mordor. k) The Robe 'Ossereg' [2,+7] It sustains your intelligence, wisdom and charisma. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zephyr Lord on level 64 of Mordor. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 23 of A lost temple. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Wolf Pelt of Air [1,+10] {!*} It allows you to breathe without air. It was given to you as a reward. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 37 of Mordor. q) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 47 of Mordor. r) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. s) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. v) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. [Home Inventory - Gondolin ] a) a Mithril Rod of Simplicity of Havoc (102/160) You found it in the remains of Sauron, the Sorcerer on level 100 of Angband. b) an Adamantite Rod of Cheapness of Nothing (200/200) c) an Adamantite Rod of Nothing (200/200) d) a Staff of Probability Travel[5|19] (0 charges) e) The Ring of Erith (+7) It increases your charisma, speed and attack speed by 7. It sustains your dexterity and charisma. It provides resistance to fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Godzilla on level 98 of Angband. f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Chain Mail of Gulkori (-38,-1) [14,+10](40%) It increases your hit points by 40%. It sustains your constitution and charisma. It provides immunity to electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Power on level 99 of Mount Doom. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 98 of Angband. i) The Small Metal Shield of Elyaman [3,+11] It provides immunity to electricity and fire. It provides resistance to electricity, cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 47 of Mordor. j) The Hard Leather Cap of Marnelor [2,+10] It provides light (radius 5) forever. It sustains your charisma. It provides resistance to fire, cold, dark, blindness, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 66 of Erebor. k) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4) It provides light (radius 1) forever. It increases your searching by 4. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It makes you completely fearless. It provides resistance to electricity, fire and blindness. It allows you to sense the presence of orcs, trolls and giants. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Sling of Londi (x2) (+15,+18) (+3) It increases your strength, intelligence, wisdom and constitution by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 36 of Mordor. [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection {!r!k!v!s!d} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Mordor. b) a Golden Rod of the Istari of Nothing (250/250) c) 2 Rod Tips of Recall (80 Mana to cast) d) The Wand of Digging of Thrain (1007 charges) e) The Ring of Borthome (+18) (+3) It increases your strength, infravision, attack speed and ability to score critical hits by 3. It sustains your charisma. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 42 of Cirith Ungol. f) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 99 of Mount Doom. h) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 70 of Dol Guldur. j) The Phial of Undeath (-5) {cursed, !w} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 24 of Mirkwood. k) The Leather Scale Mail of Dimladh (-1 to accuracy) [11,+4] It provides immunity to electricity and fire. It provides resistance to poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 58 of Dol Guldur. m) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a mountain chain. n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a mountain chain. o) Shelob, Spider of Darkness's corpse [Home Inventory - Lothlorien ] a) The Deck of Wild Magic {mass geno !A!d!v} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Monastic lich on level 37 of Mordor. b) Baalzebub's Tormented Box {geno} It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 36 of The Land Of Rhun. c) The Gem of Rage {geno !d!v!A!s} It can be activated for genocide every 500 turns. You found it in the remains of a Ghoul on level 70 of Angband. d) Tenser's Alteration Manual {!A!d!s!v sanity} It can be activated for cure insanity. You found it in the remains of a Hell knight on level 99 of Mount Doom. e) Agannazar's Antique Acorn {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Byakhee on level 87 of Angband. f) Tenser's Top-Heavy Teaspoon {tele lvl !A!d!v} It can be activated for teleport level. You found it lying on the ground on level 24 of Mirkwood. g) 8 Sprigs of Athelas h) 6 Potions of Cure Critical Insanity i) 13 Potions of Cure Insanity j) 13 Scrolls of Reset Recall k) a Staff of Mana[2|33] (5 charges) l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 50 of Mordor. m) The Adamantite Plate Mail 'Arnurund' (-4 to accuracy) [40,+17] It sustains your charisma. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 100 of Angband. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. o) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Random Number Generator on level 16 of Orc Cave. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master mindcrafter in the town of Gondolin . c) The Everburning Torch 'Barri' (+2 to searching) It provides light (radius 4) forever. It increases your searching and infravision by 2. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Mordor. d) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Mordor. e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyogtha, the Thing that Should not Be on level 57 of Mordor. f) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. g) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor. h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 73 of Angband. i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 23 of A lost temple. j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 61 of The Sacred Land Of Mountains. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Philosophy Teacher on level 57 of Mordor. m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 62 of The Sacred Land Of Mountains. o) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of Angband. p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 45 of Mordor. r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 51 of Paths of the Dead. s) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder in the town of Khazad-dum . t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon in the town of Khazad-dum . w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 85 of Angband.