[Angband 4.2.0 Character Dump] Name Glar Age 66 Self RB CB EB Best Race Dunadan Height 7'2" STR: 17 +1 +2 +0 18/20 Class Blackguard Weight 13st 3lb INT: 10 +2 +0 +0 12 Title Thug Turns used: WIS: 10 +2 -3 +0 9 HP -3/148 Game 55410 DEX: 18 +2 +0 +0 18/20 SP 5/6 Standard 5620 CON: 10 +3 +2 +0 15 Resting 1018 Level 13 Armor [12,+13] Saving Throw 45% Cur Exp 1056 Stealth Bad Max Exp 1056 Melee 1d8,+9 Disarm - phys. 43% Adv Exp 1320 To-hit 42,+8 Disarm - magic 35% Blows 1.3/turn Magic Devices 43 Gold 986 Searching 28% Burden 115.7 lb Shoot to-dam +0 Infravision 0 ft Overweight -28.2 lb To-hit 33,+4 Speed Normal Max Depth 800' (L16) Shots 1.0/turn You are one of several children of a Yeoman. You are a credit to the family. You have dark brown eyes, straight black hair, and an average complexion. Resistances Abilities Acid:....+........ pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:......+...... pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............+ Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:.....+....... D.Red:............. Moves:............. [Last Messages] > You resist the effects! > The homunculus hits you (3). > *** LOW HITPOINT WARNING! *** > The homunculus hits you (1). > *** LOW HITPOINT WARNING! *** > The homunculus misses you. > *** LOW HITPOINT WARNING! *** > The homunculus hits you (2). > *** LOW HITPOINT WARNING! *** > The homunculus hits you (7). > *** LOW HITPOINT WARNING! *** > The homunculus hits you (1). > *** LOW HITPOINT WARNING! *** > The homunculus hits you (9). > You die. Killed by a homunculus. [Character Equipment] a) an Awl-Pike (1d8) (+4,+6) Dropped by Mughash the Kobold Lord at 350 feet (level 7) Combat info: 1.3 blows/round. With +3 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 18.7. b) a Sling (x2) (+0,+0) Bought from a store e) an Amulet of Resist Acid Bought from a store Provides resistance to acid. f) the Phial of Galadriel <+3> Dropped by Bullroarer the Hobbit at 450 feet (level 9) +3 light. Cannot be harmed by fire. Intensity 3 light. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 11 to 20 turns to recharge. Your chance of success is 92.1% g) Soft Leather Armour of Resist Cold [8,+6] Bought from a store Provides resistance to cold. l) a Pair of Iron Shod Boots [4,+5] Found lying on the floor at 350 feet (level 7) Cannot be harmed by fire. [Character Inventory] a) a Mushroom of Clear Mind b) an Apple c) 2 Rations of Food d) 3 Potions of Cure Light Wounds e) 4 Potions of Cure Serious Wounds f) 14 Scrolls of Phase Door g) 4 Scrolls of Detect Invisible h) 4 Scrolls of Word of Recall i) a Scroll of Deep Descent j) a Rod of Light k) a Wand of Confuse Monster (3 charges) l) a Wand of Stun Monster (6 charges) m) 2 Staves of Mapping (12 charges) n) a Staff of Light (14 charges) o) a Mace (2d4) (+6,+4) Dropped by Bullroarer the Hobbit at 450 feet (level 9) Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 16.4. p) a Shovel (1d2) (+3,+1) Found lying on the floor at 350 feet (level 7) Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 9.2. q) a Shovel of Digging (1d2) (+2,+3) <+4> Found lying on the floor at 500 feet (level 10) +4 tunneling. Branded with acid. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 17.7 vs. creatures not resistant to acid, and 12.6 vs. others. [Character Quiver] 0) 40 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 25% chance of breaking upon contact. 1) 15 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 25% chance of breaking upon contact. [Home Inventory] a) Studded Leather Armour of Resist Acid (-1) [12,+5] Found lying on the floor at 450 feet (level 9) Provides resistance to acid. Cannot be harmed by acid. b) a Maul (4d4) (+0,+0) Found lying on the floor at 300 feet (level 6) Combat info: 1.3 blows/round. With +4 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 18.2. c) 22 Bolts (1d5) (+2,+3) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 142 100' Killed Fang, Farmer Maggot's Dog 142 100' Reached level 2 142 100' Reached level 3 142 100' Reached level 4 753 100' Reached level 5 1181 150' Reached level 6 2005 250' Reached level 7 2953 350' Reached level 8 3081 350' Killed Mughash the Kobold Lord 3081 350' Reached level 9 3717 400' Reached level 10 4305 450' Killed Bullroarer the Hobbit 4305 450' Reached level 11 4313 450' Found the Phial of Galadriel 5198 750' Reached level 12 5587 800' Reached level 13 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : yes (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)