[Angband 4.2.0 Character Dump] Name Arthas Age 64 Self RB CB EB Best Race Dunadan Height 7'7" STR: 17 +1 +2 +0 18/20 Class Blackguard Weight 12st 6lb INT: 10 +2 +0 +0 12 Title Thug Turns used: WIS: 10 +2 -3 +0 9 HP 85/189 Game 67306 DEX: 17 +2 +0 +0 18/10 SP 8/8 Standard 6727 CON: 14 +3 +2 +0 18/10 Resting 46 Level 15 Armor [34,+11] Saving Throw 47% Cur Exp 1771 Stealth Bad Max Exp 1771 Melee 1d10,+8 Disarm - phys. 47% Adv Exp 2160 To-hit 45,+4 Disarm - magic 38% Blows 1.3/turn Magic Devices 45 Gold 0 Searching 46% Burden 117.4 lb Shoot to-dam +2 Infravision 0 ft Overweight -26.5 lb To-hit 35,+7 Speed Normal Max Depth 650' (L13) Shots 1.0/turn You are a roadie from a heavy-metal band that mysteriously popped in from another game. Where was that amplifier? Maybe the guy at the bottom of this dungeon has it... Resistances Abilities Acid:....+........ pFear:............. Elec:?..?......... pBlnd:............. Fire:?..?......... pConf:............. Cold:?..?......... pStun:?..?......... Pois:............. HLife:............. Light:............. Regen:............. Dark:?..?......... ESP:?..?......... Sound:?..?......... S.Inv:?..?......... Shard:?..?......... FrAct:............. Nexus:?..?......... Feath:?..?......... Nethr:?..?......... S.Dig:............. Chaos:?..?......... TrpIm:?..?......... Disen:?..?......... Bless:?..?......... Hindrances Modifiers ImpHP:............+ Stea.:............. ImpSP:............. Sear.:..+.......... Fear:?..?......... Infra:............. Aggrv:............. Tunn.:............. NoTel:?..?......... Speed:............. DrExp:............. Blows:............. Stick:?..?......... Shots:............. Fragl:?..?......... Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Trident (1d10) (+1,+5) {??} Found lying on the floor at 350 feet (level 7) You do not know the full extent of this item's powers. Branded with cold. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 33.1 vs. creatures not resistant to cold, and 18.2 vs. others. b) a Sling (x2) (+4,+2) Bought from a store c) a Ring of Searching <+3> Found lying on the floor at 300 feet (level 6) +3 searching skill. d) a Jade Ring {tried, ??} Found lying on the floor at 650 feet (level 13) You do not know the full extent of this item's powers. e) an Amulet of Resist Acid Provides resistance to acid. f) a Wooden Torch (3739 turns) Intensity 2 light. g) Hard Leather Armour (-1) [16,+0] h) a Cloak [1,+0] Bought from a store i) a Small Metal Shield [5,+4] Bought from a store j) an Iron Helm [7,+0] Bought from a store k) a Set of Gauntlets [3,+5] Found lying on the floor of a labyrinth at 650 feet (level 13) l) a Pair of Leather Boots [2,+0] [Character Inventory] a) a Necromantic Tome [Dark Rituals] You can read this book. b) a Marbled Mushroom c) 3 Apples d) 2 Handfuls of Dried Fruits e) 14 Rations of Food f) 6 Potions of Cure Light Wounds g) a Potion of Cure Serious Wounds h) 4 Potions of Heroism i) 2 Potions of Boldness j) 3 Potions of True Seeing k) a Potion of Infravision l) 12 Scrolls of Phase Door m) a Scroll of Treasure Detection n) 15 Scrolls of Remove Hunger o) 10 Scrolls of Light p) 2 Scrolls of Word of Recall q) 8 Scrolls of Blessing r) 2 Scrolls titled "propio pligo" s) 4 Scrolls titled "ex certas exes" t) 2 Rods of Treasure Location u) a Rod of Light v) 3 Wooden Torches (5000 turns) Intensity 2 light. [Character Quiver] 0) 5 Iron Shots (1d4) (+2,+6) Combat info: Hits targets up to 100 feet away. Average damage/round: 21.2. 25% chance of breaking upon contact. 1) 30 Iron Shots (1d4) (+5,+2) Combat info: Hits targets up to 100 feet away. Average damage/round: 13.1. 25% chance of breaking upon contact. [Home Inventory] a) 5 Scrolls of Word of Recall b) a Short Sword of Venom (1d7) (+4,+6) Dropped by Farmer Maggot in town Branded with poison. Combat info: 1.3 blows/round. With +2 STR and +0 DEX you would get 1.6 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 28.7 vs. creatures not resistant to poison, and 17.6 vs. others. c) a Long Bow (x3) (+3,+2) Found lying on the floor at 650 feet (level 13) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 421 50' Reached level 2 753 50' Reached level 3 1119 0' Killed Farmer Maggot 1675 150' Reached level 4 1776 150' Reached level 5 1997 150' Killed Fang, Farmer Maggot's Dog 2097 200' Reached level 6 2787 250' Killed Grip, Farmer Maggot's Dog 2819 250' Reached level 7 3372 250' Reached level 8 3826 350' Reached level 9 4508 350' Reached level 10 4990 400' Reached level 11 5655 650' Reached level 12 6026 650' Reached level 13 6140 650' Reached level 14 6452 650' Reached level 15 6669 650' Reached level 15 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : no (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)