[Angband 4.2.0 Character Dump] Name Nikolai Age 65 Self RB CB EB Best Race Dunadan Height 5'11" STR: 18 +1 +2 +0 18/30 Class Blackguard Weight 12st 12lb INT: 9 +2 +0 +0 11 Title Thug Turns used: WIS: 10 +2 -3 +0 9 HP 50/142 Game 174126 DEX: 18 +2 +0 +0 18/20 SP 6/6 Standard 17214 CON: 10 +3 +2 +0 15 Resting 900 Level 14 Armor [12,+29] Saving Throw 46% Cur Exp 1377 Stealth Fair Max Exp 1377 Melee 1d4,+6 Disarm - phys. 48% Adv Exp 1680 To-hit 43,+11 Disarm - magic 39% Blows 1.6/turn Magic Devices 44 Gold 610 Searching 29% Burden 77.7 lb Shoot to-dam +15 Infravision 0 ft Overweight -78.2 lb To-hit 34,+13 Speed Normal Max Depth 500' (L10) Shots 1.0/turn You are one of several children of a Yeoman. You are a credit to the family. You have brown eyes, straight red hair, and an average complexion. Resistances Abilities Acid:....+........ pFear:..?.......... Elec:......+...... pBlnd:..?.......... Fire:..?.......... pConf:..?.......... Cold:..?.......... pStun:..?.......... Pois:..?.......... HLife:..?.......... Light:..?.......... Regen:............. Dark:..?.......... ESP:..?.......... Sound:..?.......... S.Inv:..?.......... Shard:..?.......... FrAct:...........+. Nexus:..?.......... Feath:..?.......... Nethr:..?.......... S.Dig:............. Chaos:..?.......... TrpIm:..?.......... Disen:..?.......... Bless:..?.......... Hindrances Modifiers ImpHP:............+ Stea.:.......+..... ImpSP:............. Sear.:............. Fear:..?.......... Infra:............. Aggrv:............. Tunn.:............. NoTel:..?.......... Speed:............. DrExp:............. Blows:............. Stick:..?.......... Shots:............. Fragl:..?.......... Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Dagger of Slay Animal (1d4) (+7,+3) {@w0} Bought from a store Slays animals. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 18.4 vs. animals, and 14.2 vs. others. b) a Sling of Power (x2) (+9,+15) Found lying on the floor at 200 feet (level 4) c) a Diamond Ring {tried, ??} Found lying on the floor at 500 feet (level 10) You do not know the full extent of this item's powers. e) an Amulet of Resist Acid Provides resistance to acid. f) a Lantern (Everburning) Bought from a store Cannot be harmed by fire. Intensity 3 light. No fuel required. g) a Robe of Resist Lightning [2,+8] Found lying on the floor of a special room at 150 feet (level 3) Provides resistance to lightning. h) a Fur Cloak of Stealth [3,+4] <+2> Dropped by Lagduf, the Snaga at 450 feet (level 9) +2 stealth. i) a Wicker Shield [2,+0] Dropped by a cave orc at 400 feet (level 8) j) a Hard Leather Cap [2,+0] Found lying on the floor at 450 feet (level 9) k) a Set of Leather Gloves [1,+7] Found lying on the floor of a special room at 150 feet (level 3) l) a Pair of Leather Boots of Free Action [2,+8] Found lying on the floor at 150 feet (level 3) Prevents paralysis. [Character Inventory] a) a Necromantic Tome [Dark Rituals] You can read this book. b) 6 Rations of Food c) 15 Potions of Cure Light Wounds d) a Potion of Speed e) 2 Potions of Heroism f) 4 Scrolls of Phase Door g) 5 Scrolls of Treasure Detection h) 9 Scrolls of Detect Invisible i) a Scroll of Word of Recall {@r1!*} j) a Rod of Treasure Location (charging) k) a Rod of Illumination {@z1!d!v!k} l) a Staff of Sleep Monsters (8 charges) m) a Ring of the Mouse (+0,-13) <+4, +2> Found lying on the floor at 500 feet (level 10) +4 dexterity. +2 stealth. n) an Amulet of Infravision <+1> Found lying on the floor at 500 feet (level 10) +1 infravision. o) a Cloak [1,+1] Found lying on the floor at 250 feet (level 5) p) a Main Gauche of Slay Giant (1d5) (+6,+3) Found lying on the floor at 450 feet (level 9) Slays giants. Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 25.2 vs. giants, and 15.1 vs. others. q) a Shovel (1d2) (+0,+0) {@w0} Bought from a store Combat info: 1.6 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 7.4. r) a Short Bow (x2) (+0,+0) Found lying on the floor at 500 feet (level 10) [Character Quiver] 0) 24 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 35. 25% chance of breaking upon contact. [Home Inventory] a) 17 Potions of Cure Light Wounds b) 5 Scrolls of Phase Door c) 5 Scrolls of Word of Recall [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 235 50' Reached level 2 661 100' Reached level 3 966 100' Reached level 4 1440 100' Reached level 5 1926 150' Reached level 6 3304 150' Killed Grip, Farmer Maggot's Dog 3373 150' Reached level 7 6793 200' Reached level 8 7537 200' Reached level 9 7963 0' Killed Farmer Maggot 9875 450' Reached level 10 11743 150' Killed Fang, Farmer Maggot's Dog 12704 200' Reached level 11 14798 400' Reached level 12 16039 450' Reached level 13 16162 450' Killed Lagduf, the Snaga 16934 500' Reached level 14 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : no (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)