[Angband 4.2.0 Character Dump] Name ToeNail Age 38 Self RB CB EB Best Race Dwarf Height 3'9" STR: 14 +2 +3 +0 18/10 Class Warrior Weight 10st 10lb INT: 10 -3 -2 +0 5 Title Veteran Turns used: WIS: 10 +2 -2 +0 10 HP 298/298 Game 1376345 DEX: 18 -2 +2 +1 18/10 SP 0/0 Standard 111582 CON: 14 +2 +2 +0 18 Resting 1989 Level 25 Armor [31,+40] Saving Throw 53% Cur Exp 16042 Stealth Bad Max Exp 16042 Melee 1d4,+17 Disarm - phys. 64% Adv Exp 21000 To-hit 65,+13 Disarm - magic 44% Blows 2.3/turn Magic Devices 44 Gold 15893 Searching 42% Burden 111.6 lb Shoot to-dam +15 Infravision 50 ft Overweight -20.3 lb To-hit 55,+12 Speed Normal Max Depth 800' (L16) Shots 1.0/turn You are the only child of a Dwarven Warrior. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. Resistances Abilities Acid:....+.+...... pFear:............. Elec:......+...... pBlnd:............+ Fire:+.+...+...... pConf:............. Cold:..+...+...... pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:...........+. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. Tunn.:............+ NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) the Dagger 'Narthanc' (1d4) (+9,+12) [+10] Dropped by a soldier at 650 feet (level 13) Branded with fire. Provides resistance to fire. Cannot be harmed by acid. When activated, it creates a fire bolt with damage 9d8. Takes 9 to 16 turns to recharge. Your chance of success is 92.8% Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 59.7 vs. creatures not resistant to fire, and 47.3 vs. others. b) a Long Bow of Power (x3) (+8,+15) Bought from a store c) a Platinum Ring of Resist Fire and Cold Provides resistance to fire, cold. d) a Diamond Ring of Dexterity <+1> Found lying on the floor at 450 feet (level 9) +1 dexterity. Sustains dexterity. e) a Dragon Tooth Amulet of Resist Acid Provides resistance to acid. f) a Lantern (Everburning) Found lying on the floor at 600 feet (level 12) Cannot be harmed by fire. Intensity 3 light. No fuel required. g) Hard Leather Armour of Resistance (-1) [16,+13] Found lying on the floor of a special room at 700 feet (level 14) Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, fire. h) a Cloak [1,+4] Found lying on the floor at 600 feet (level 12) i) a Leather Shield [8,-1] Bought from a store j) a Hard Leather Cap [2,+3] Found lying on the floor of a special room at 700 feet (level 14) k) a Set of Gauntlets of Slaying (+1,+3) [3,+6] Bought from a store l) a Pair of Leather Sandals of Slow Descent [1,+3] Bought from a store Feather Falling. [Character Inventory] a) 2 Spotted Mushrooms of Emergency b) 6 Rations of Food c) 35 Light Yellow Potions of Cure Serious Wounds d) 18 Black Potions of Cure Critical Wounds e) 13 Scrolls titled "pinflis" of Phase Door f) 10 Scrolls titled "tendo as ces" of Identify Rune g) 2 Scrolls titled "invet pro shas" of Remove Curse h) 17 Scrolls titled "revulco pro" of Remove Hunger i) 9 Scrolls titled "ae ilintus" of Word of Recall j) 2 Polished Steel Rods of Illumination k) a Platinum Ring of Resist Fire and Cold Found lying on the floor at 700 feet (level 14) Provides resistance to fire, cold. l) a Main Gauche of Slay Orc (1d5) (+7,+3) Found lying on the floor at 300 feet (level 6) Slays orcs. Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 41.4 vs. orcs, and 26.6 vs. others. [Character Quiver] 0) 40 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 53. 35% chance of breaking upon contact. 1) 22 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/round: 53. 35% chance of breaking upon contact. 2) 12 Arrows (1d4) (+5,+1) Combat info: Hits targets up to 120 feet away. Average damage/round: 56. 35% chance of breaking upon contact. [Home Inventory] a) 9 Rations of Food b) a Sip of Miruvor c) 9 Flasks of oil d) 20 Light Blue Potions of Cure Light Wounds e) 18 Scrolls titled "pinflis" of Phase Door f) a Bloodstone Ring of Damage (+0,+7) Found lying on the floor at 600 feet (level 12) g) a Calcite Ring of Feather Falling Feather Falling. h) 5 Wooden Torches (5000 turns) Intensity 2 light. i) Leather Scale Mail of Resist Lightning (-1) [20,+5] Found lying on the floor at 550 feet (level 11) Provides resistance to lightning. j) a Pair of Leather Sandals of Slow Descent [1,+1] Found lying on the floor at 50 feet (level 1) Feather Falling. k) a Dagger (1d4) (+0,+0) {My First Weapon} An inheritance from your family Combat info: 2.3 blows/round. With +1 STR and +0 DEX you would get 2.7 blows With +0 STR and +1 DEX you would get 2.7 blows Average damage/round: 17.8. l) a Broad Sword (Blessed) (2d5) (+6,+7) <+1> Dropped by Brodda, the Easterling at 550 feet (level 11) +1 wisdom. Blessed by the gods. Gives immunity to traps. Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 22.1. m) a Bastard Sword of *Slay Evil* (3d4) (+10,+11) <+2> Bought from a store +2 wisdom. Slays evil creatures. Provides resistance to acid. Blessed by the gods. Combat info: 1.1 blows/round. With +3 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 38.1 vs. evil creatures, and 28.8 vs. others. n) a Beaked Axe of Slay Demon (2d6) (+5,+5) Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8) Slays demons. Combat info: 1.0 blows/round. With +1 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would get 1.1 blows Average damage/round: 34.5 vs. demons, and 18.7 vs. others. o) a Long Bow (x3) (+2,+3) Dropped by Grishnákh, the Hill Orc at 550 feet (level 11) [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 814 50' Reached level 2 1728 50' Reached level 3 2651 100' Reached level 4 2801 100' Reached level 5 5365 100' Reached level 6 6792 100' Reached level 7 8072 100' Killed Grip, Farmer Maggot's Dog 8843 100' Reached level 8 9931 150' Killed Fang, Farmer Maggot's Dog 11108 150' Reached level 9 12710 250' Reached level 10 14221 250' Killed Mughash the Kobold Lord 14300 250' Reached level 11 14495 250' Killed Bullroarer the Hobbit 16090 300' Reached level 12 16967 250' Reached level 13 17255 250' Reached level 14 17549 250' Reached level 15 25447 250' Reached level 16 28255 0' Killed Farmer Maggot 39426 250' Reached level 17 42205 400' Killed Wormtongue, Agent of Saruman 45299 550' Killed Grishnákh, the Hill Orc 45362 550' Reached level 18 50320 600' Reached level 19 54732 600' Reached level 20 59697 600' Reached level 21 61094 600' Killed Orfax, Son of Boldor 64554 600' Reached level 22 65937 600' Killed Lagduf, the Snaga 68666 550' Killed Brodda, the Easterling 75656 250' Reached level 23 80205 250' Killed Sméagol 97043 650' Reached level 24 98466 650' Killed Boldor, King of the Yeeks 104136 650' Found the Dagger 'Narthanc' 109115 700' Reached level 25 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : yes (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)