[Reposband 0.6.3 Character Dump] Name Dend Self RB CB EB Best Sex Male Str: 17 +6 +0 +0 18/50 18/40 Race Lesser Balrog INT: 10 +3 +0 +0 13 Class Monster WIS: 10 +3 +0 +3 16 Title Monster DEX: 17 +0 +0 +0 17 HP 292/292 CON: 17 +4 +0 +0 18/30 SP 31/31 Chr: 10 -2 +0 +0 8 7 Level 15 Armor [52,+21] Saving Throw 55% Cur Exp 4388 Fight (+3,+3) Stealth Bad Max Exp 4388 Melee (+15,+12) Fighting Superb Adv Exp 4500 Shoot (+12,+17) Shooting Superb MaxDepth 700' (L14) Blows 1.1/turn Disarming 68% Game Turns 239843 Shots 1/turn Magic Device 69 Standard Turns 23918 Infra 170 ft Perception 1 in 3 Resting Turns 40 Speed Normal Searching 59% Gold 3594 Burden 101.9 lbs You were a dreaded Balrog of Morgoth, but you turned on your master. You have red-hot eyes. You are surrounded by dense darkness and pillars of fire. Acid:.......+..... Nexus:............. Elec:............. Nethr:............. Fire:*............ Chaos:+............ Cold:-...+........ Disen:............. Pois:............. S.Dig:............. Light:............. Feath:............. Dark:+............ pFear:++........... Sound:............. pBlnd:............. Shard:............. pConf:+............ Light:+............ Tunn.:............. Regen:+............ Speed:............. ESP:............. Blows:............. Invis:.+........... Shots:............. FrAct:............. Might:............. HLife:+............ ImpHP:............. Stea.:....+........ ImpSP:............. Sear.:....+........ Fear:............. Infra:+...+.....+.. Aggrv:+............ [Character Equipment] a) a Cutlass (Holy Avenger) (1d8) (+12,+9) [+3] (+3) Dropped by Lagduf, the Snaga at 450 feet (level 9). +3 wisdom. Slays evil creatures, undead, demons. Provides protection from fear. Sustains dexterity. Blessed by the gods. Grants the ability to see invisible things. Combat info: 1.1 blows/round. With an additional 1 strength and 0 dex you would get 1.3 blows With an additional 0 strength and 2 dex you would get 1.3 blows Average damage/round: 25.6 vs. evil creatures, 31.2 vs. undead, 31.2 vs. demons, and 20.1 vs. others. b) a Long Bow of Power (x3) (+9,+17) Found lying on the floor at 700 feet (level 14). c) a Ring of Protection [-8] {cursed} Found lying on the floor at 500 feet (level 10). Cursed. d) The Ring of Smeagol [+4] (+5 stealth) Dropped by Sméagol at 250 feet (level 5). +5 stealth, infravision. +25% to searching. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. e) an Amulet of Adornment Found lying on the floor at 550 feet (level 11). f) a Lantern (Everburning) Found lying on the floor at 500 feet (level 10). Cannot be harmed by fire. Radius 2 light. No fuel required. g) Soft Leather Armour of Resist Acid [8,+8] Dropped by Sméagol at 250 feet (level 5). Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+0] Found lying on the floor at 450 feet (level 9). i) a Small Metal Shield [5,+6] Dropped by Bullroarer the Hobbit at 300 feet (level 6). j) a Hard Leather Cap of Infravision [2,+7] (+2) Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8). +2 infravision. k) a Set of Leather Gloves [1,+0] Dropped by a Hill orc at 450 feet (level 9). l) a Pair of Leather Boots [2,+0] Found lying on the floor at 150 feet (level 3). [Character Quiver] n) 17 Rounded Pebbles (1d2) (+0,+0) Found lying on the floor at 100 feet (level 2). o) 26 Arrows (1d4) (+0,+0) Found lying on the floor at 350 feet (level 7). Combat info: Hits targets up to 120 feet away. Average damage/round: 58.5. 35% chance of breaking upon contact. p) 25 Arrows (1d4) {excellent} Found lying on the floor at 500 feet (level 10). You do not know the full extent of this item's powers. Combat info: Hits targets up to 120 feet away. Average damage/round: 58.5. 35% chance of breaking upon contact. q) 27 Iron Shots (1d4) (+0,+0) Dropped by a Kobold shaman at 500 feet (level 10). [Character Inventory] a) 8 Rations of Food b) 8 Potions of Cure Light Wounds c) 4 Potions of Cure Serious Wounds Dropped by a Novice mage at 400 feet (level 8). d) 5 Potions of Speed e) 2 Potions of Berserk Strength f) 3 Scrolls of Phase Door g) 11 Scrolls of Word of Recall h) a Rod of Trap Location Found lying on the floor at 400 feet (level 8). i) a Rod of Fire Bolts An inheritance from your family. j) a Wand of Magic Missile (1 charge) Found lying on the floor at 300 feet (level 6). k) a Staff of Detect Invisible (12 charges) Found lying on the floor at 250 feet (level 5). l) a Ring of Flames [+11] An inheritance from your family. It brands your melee attacks with flames. Provides resistance to fire. Cannot be harmed by fire. m) a Sling (x2) (+0,+0) Dropped by a Kobold at 400 feet (level 8). ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 3832 50' 2 Reached level 2 7006 100' 3 Reached level 3 16061 100' 3 Killed Fang, Farmer Maggot's dog 16100 100' 4 Reached level 4 29431 150' 5 Reached level 5 36975 200' 6 Reached level 6 53913 250' 7 Reached level 7 60413 250' 7 Killed Smeagol 60432 250' 7 Found The Ring of Smeagol 65688 250' 8 Reached level 8 79211 300' 8 Killed Bullroarer the Hobbit 84851 300' 9 Reached level 9 102336 400' 10 Reached level 10 135726 400' 11 Reached level 11 148340 400' 11 Killed Wormtongue, Agent of Saruman 148340 400' 12 Reached level 12 159250 450' 13 Reached level 13 159840 450' 13 Killed Lagduf, the Snaga 168446 450' 14 Reached level 14 205930 500' 15 Reached level 15 205993 500' 15 Killed Mughash the Kobold Lord 207649 500' 15 Killed Orfax, Son of Boldor [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except special ones): no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Monsters chase current location : yes (birth_ai_sound) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)