[Angband 4.2.0 Character Dump] Name Rharan Age 18 Self RB CB EB Best Race Human Height 5'8" STR: 17 +0 +1 +0 18 Class Paladin Weight 14st 5lb INT: 14 +0 -3 +0 11 Title Protector Turns used: WIS: 10 +0 +1 +0 11 HP -1/129 Game 224090 DEX: 17 +0 -1 +0 16 SP 2/12 Standard 19046 CON: 10 +0 +2 +0 12 Resting 99 Level 14 Armor [33,+0] Saving Throw 41% Cur Exp 1114 Stealth Bad Max Exp 1114 Melee 1d5,+4 Disarm - phys. 41% Adv Exp 1400 To-hit 40,+6 Disarm - magic 33% Blows 1.3/turn Magic Devices 39 Gold 4815 Searching 46% Burden 164.0 lb Shoot to-dam +14 Infravision 0 ft Overweight 44.1 lb To-hit 30,+4 Speed -3 (0.7x) Max Depth 500' (L10) Shots 1.0/turn You are one of several children of a Serf. You are a well liked child. You have brown eyes, wavy black hair, and a very dark complexion. Resistances Abilities Acid:............. pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:..+.......... Fear:............. Infra:............. Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:.+........... Light:............. D.Red:............. Moves:............. [Last Messages] > The large kobold misses you. > You miss the large kobold. > The large kobold hits you. > *** LOW HITPOINT WARNING! *** > You hit the large kobold. > The large kobold hits you. > *** LOW HITPOINT WARNING! *** > You hit the large kobold. > The large kobold hits you. > *** LOW HITPOINT WARNING! *** > You hit the large kobold. > The large kobold misses you. > You hit the large kobold. > The large kobold hits you. > You die. Killed by a large kobold. [Character Equipment] a) a Main Gauche (1d5) (+5,+2) Found lying on the floor of a special room at 250 feet (level 5) Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 1.6 blows Average damage/round: 9.4. b) a Sling of Extra Might (x3) (+3,+14) <+1> Found lying on the floor at 100 feet (level 2) +1 shooting power. c) a Ring of Searching <+4> Found lying on the floor at 350 feet (level 7) +4 searching skill. f) a Wooden Torch (3144 turns) Intensity 2 light. g) Hard Leather Armour (-1) [16,+4] Bought from a store h) a Cloak [1,-1] Bought from a store i) a Leather Shield [8,-2] Bought from a store j) a Metal Cap [3,+0] k) a Set of Gauntlets [3,-2] Bought from a store l) a Pair of Leather Boots [2,+0] Dropped by a soldier at 200 feet (level 4) [Character Inventory] a) 8 Holy Books of Prayers [Novice's Handbook] You can read this book. b) 4 Rations of Food c) 3 Flasks of oil d) a Potion of Cure Light Wounds e) 3 Potions of Cure Serious Wounds f) 2 Potions of Neutralize Poison g) a Potion of Boldness h) a Potion of True Seeing i) 5 Potions of Poison It can be thrown at creatures with damaging effect. j) 2 Potions of Berserk Strength k) 24 Scrolls of Phase Door l) 4 Scrolls of Treasure Detection m) 3 Scrolls of Detect Invisible n) a Scroll of Identify Rune o) 3 Scrolls of Remove Hunger p) a Wand of Magic Missile (6 charges) q) 2 Wands of Hold Monster (10 charges) r) a Wand of Wonder (18 charges) Cannot be harmed by lightning. s) 7 Wooden Torches (5000 turns) Intensity 2 light. t) a Lantern (7500 turns) Found lying on the floor of a special room at 400 feet (level 8) Cannot be harmed by fire. Intensity 3 light. u) a Pick (1d3) (+0,+0) Bought from a store Combat info: 1.0 blow/round. With +2 STR and +0 DEX you would attack a bit faster With +6 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would attack a bit faster With +2 STR and +1 DEX you would get 1.1 blows With +0 STR and +4 DEX you would get 1.1 blows Average damage/round: 4.2. [Character Quiver] 0) 6 Rounded Pebbles (1d2) (+2,+5) Combat info: Hits targets up to 120 feet away. Average damage/round: 61.5. 25% chance of breaking upon contact. 1) 21 Rounded Pebbles (1d2) (+4,+3) Combat info: Hits targets up to 120 feet away. Average damage/round: 56. 25% chance of breaking upon contact. 2) 28 Rounded Pebbles (1d2) (+3,+5) Combat info: Hits targets up to 120 feet away. Average damage/round: 61.5. 25% chance of breaking upon contact. 3) 20 Rounded Pebbles of Slay Demon (1d2) (+4,+8) Slays demons. Combat info: Hits targets up to 120 feet away. Average damage/round: 142.4 vs. demons, and 71.2 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) 3 Scrolls of Door Destruction [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 251 50' Reached level 2 478 50' Reached level 3 959 50' Reached level 4 2082 100' Killed Grip, Farmer Maggot's Dog 2082 100' Reached level 5 2264 100' Killed Fang, Farmer Maggot's Dog 2264 100' Reached level 6 3616 100' Reached level 7 4424 150' Reached level 8 9098 100' Reached level 9 11604 250' Reached level 10 13509 250' Reached level 11 15364 300' Reached level 12 18035 400' Reached level 13 19023 500' Reached level 14 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)