[Angband 4.2.0 Character Dump] Name Bren Age 19 Self RB CB EB Best Race Human Height 7'0" STR: 17 +0 +1 +0 18 Class Paladin Weight 10st 5lb INT: 10 +0 -3 +0 7 Title Defender Turns used: WIS: 10 +0 +1 +0 11 HP 167/167 Game 161690 DEX: 18 +0 -1 +0 17 SP 13/13 Standard 15577 CON: 10 +0 +2 +0 12 Resting 1908 Level 16 Armor [23,+19] Saving Throw 43% Cur Exp 1950 Stealth Bad Max Exp 1950 Melee 2d4,+8 Disarm - phys. 44% Adv Exp 2300 To-hit 43,+7 Disarm - magic 34% Blows 1.1/turn Magic Devices 40 Gold 5331 Searching 29% Burden 130.6 lb Shoot to-dam +4 Infravision 0 ft Overweight 10.7 lb To-hit 32,+7 Speed -1 (0.9x) Max Depth 550' (L11) Shots 1.0/turn You are one of several children of a Landed Knight. You are a credit to the family. You have brown eyes, wavy auburn hair, and an average complexion. Resistances Abilities Acid:..+.......... pFear:...?......... Elec:...?....?.... pBlnd:...?......... Fire:...?......... pConf:...?......... Cold:...?....?.... pStun:............. Pois:...?......... HLife:...?....?.... Light:...?....?.... Regen:............. Dark:...?....?.... ESP:...?....?.... Sound:...?......... S.Inv:...?....?.... Shard:...?....?.... FrAct:...?....?.... Nexus:...?....?.... Feath:...?....?.... Nethr:...?....?.... S.Dig:............. Chaos:...?....?.... TrpIm:...?....?.... Disen:...?....?.... Bless:...?....?.... Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:............. Fear:...?......... Infra:............. Aggrv:............. Tunn.:............. NoTel:...?....?.... Speed:............. DrExp:............. Blows:............. Stick:...?....?.... Shots:............. Fragl:...?....?.... Might:............. Light:.....+....... D.Red:............. Moves:............. [Character Equipment] a) a Tulwar (2d4) (+5,+6) Found lying on the floor at 300 feet (level 6) Combat info: 1.1 blows/round. With +2 STR and +0 DEX you would get 1.3 blows With +0 STR and +3 DEX you would get 1.3 blows Average damage/round: 15.6. b) a Sling (x2) (+5,+4) Dropped by a ruffian at 350 feet (level 7) c) a Ring of Acid [+7] Found lying on the floor at 350 feet (level 7) Provides resistance to acid. d) a Tiger Eye Ring {tried, ??} Found lying on the floor at 500 feet (level 10) You do not know the full extent of this item's powers. f) a Wooden Torch of Brightness (2364 turns) <+1> Found lying on the floor at 450 feet (level 9) +1 light. Intensity 3 light. g) Hard Leather Armour (-1) [16,+4] Found lying on the floor at 500 feet (level 10) h) a Cloak [1,+0] Found lying on the floor at 50 feet (level 1) i) a Wicker Shield [2,+2] {??} Found lying on the floor in a vault at 400 feet (level 8) You do not know the full extent of this item's powers. j) a Hard Leather Cap [2,+0] Dropped by a green naga at 450 feet (level 9) l) a Pair of Leather Boots [2,+5] Found lying on the floor at 350 feet (level 7) [Character Inventory] a) a Holy Book of Prayers [Cleansing Power] b) 2 Rations of Food c) 6 Potions of Cure Light Wounds d) 6 Potions of Cure Serious Wounds e) 5 Scrolls of Phase Door f) 3 Scrolls of Detect Invisible g) 15 Scrolls of Remove Hunger h) 2 Scrolls of Word of Recall i) a Scroll of Protection from Evil j) 2 Rods of Light k) 2 Wands of Hold Monster (8 charges) l) 2 Wands of Light (14 charges) m) 2 Wands of Wonder (6 charges) Cannot be harmed by lightning. n) a Staff of Detect Invisible (10 charges) o) 2 Staves of Cure Light Wounds (10 charges) p) 8 Wooden Torches (5000 turns) Intensity 2 light. q) a Wooden Torch (4938 turns) Intensity 2 light. [Character Quiver] 0) 27 Rounded Pebbles (1d2) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 11. 25% chance of breaking upon contact. 1) 25 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 13. 25% chance of breaking upon contact. 2) 3 Iron Shots (1d4) (+2,+2) Combat info: Hits targets up to 100 feet away. Average damage/round: 17.1. 25% chance of breaking upon contact. 3) 13 Iron Shots (1d4) (+3,+7) Combat info: Hits targets up to 100 feet away. Average damage/round: 27.2. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 692 50' Reached level 2 760 300' Reached level 3 1035 300' Reached level 4 1129 300' Reached level 5 1878 300' Reached level 6 2179 300' Reached level 7 2605 300' Reached level 8 4144 350' Reached level 9 4862 350' Reached level 10 5542 350' Reached level 11 5971 350' Killed Fang, Farmer Maggot's Dog 6294 350' Reached level 12 9529 400' Reached level 13 9553 400' Killed Mughash the Kobold Lord 10324 400' Reached level 14 12304 450' Reached level 15 14156 500' Reached level 16 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)