[ToME 2.2.3 Character Dump] Name : Zorak VI Age 22 STR: 18/40 Sex : Male Height 60 INT: 13 Race : RohanKnight Weight 85 WIS: 18/10 Class : Monk Social Class 1 DEX: 18/21 Body : Player CON: 18 God : Eru Iluvatar CHR: 18 + To Melee Hit 14 Level 28 Max Hit Points 326 + To Melee Damage 16 Experience 118968 Cur Hit Points -50 + To Ranged Hit 35 Max Exp 118968 Max SP (Mana) 35 + To Ranged Damage 12 Exp to Adv. 130000 Cur SP (Mana) 35 AC 0+100 Gold 209831 Piety 4603 (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 4 Bows/Throw : Superb Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 8-288 Stealth : Bad Magic Device: Fair Infra-Vision: 0 feet Tactic: normal Explor: running (Character Background) You are one of several children of a Serf. You have dark brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 13 (650') The Sacred Land Of Mountains: Level 45 (2250') The Sandworm lair: Level 30 (1500') A lost temple: Level 12 (600') Your body was a Player. You have defeated 2527 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 53rd Yavie of the 2890th year of the third age. Your adventure lasted 10 days. Your Attributes: You are dead, killed by The Sandworm Queen on level 30 of The Sandworm lair. You can use rohir powers. You are poisoned. You aggravate monsters. You can see invisible creatures. You have free action. You regenerate quickly. You can sense the presence of trolls. You are lucky. You are carrying a permanent light. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your digging ability is affected by your equipment. Corruption list: Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 15.750 [0.900] . Weaponmastery 00.000 [0.500] . Archery 00.000 [0.400] . Barehand-combat 32.500 [0.900] - Sneakiness 05.230 [0.900] . Stealth 01.000 [0.900] . Disarming 01.000 [0.900] . Dodging 32.900 [0.700] - Magic 03.180 [0.600] . Magic-Device 01.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Necromancy 01.000 [0.300] - Spirituality 05.770 [0.900] . Prayer 02.500 [0.500] . Mindcraft 16.900 [0.300] . Music 00.000 [0.300] - Monster-lore 03.200 [1.100] . Corpse-preservation 01.000 [0.500] . Possession 00.000 [0.100] [Fates] You are fated to find a Potion of Cure Light Insanity on level 6. You may meet an Insect swarm on level 1. [Character Equipment] a) (nothing) d) a Light Crossbow of Accuracy (x3) (+21,+12) e) (nothing) f) a Ring of See Invisible It allows you to see invisible monsters. You bought it from the Black Market. k) an Indestructible Amulet of Brilliance (+4) It provides light (radius 1) forever. It increases your intelligence and wisdom by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. n) (nothing) o) (nothing) p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) 12 Bolts (1d5) (+4,+5) |) a Dwarven Shovel of Digging (1d3) (+4,+8) (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Gem of Fire {teleport level} It can be activated for teleport level. You found it lying on the ground on level 26 of The Sandworm lair. b) The Tome of Collected Weird Magic (charging) {!!} It can be activated for acquirement. You found it in the remains of a Dark elven mage on level 10 of Orc Cave. c) the Skull of Vecna {curing} It can be activated for curing. You found it lying on the ground on level 26 of The Sandworm lair. d) 79 Rations of Food e) 18 Potions of Cure Critical Wounds f) a Potion of Healing g) 18 Scrolls of Word of Recall h) a Scroll of Satisfy Hunger i) The Wand of Digging of Thrain (41 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. j) a Ring of Free Action It provides immunity to paralysis. You bought it from the Black Market. k) a Feanorian Lamp l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) b) The Deck of Wild Magic It can be activated for stun. You found it lying on the ground on level 10 of Barrow-Downs. c) The Gem of Rage It can be activated for summon monster. You found it lying on the ground on level 8 of Barrow-Downs. d) Lloth's Ceremonial Dagger It can be activated for gain corruption. You found it lying on the ground on level 16 of Orc Cave. e) Raistlin's Ready Ranger It can be activated for gain corruption. You found it lying on the ground on level 6 of Barrow-Downs. f) a Ring of Slaying (+6,+12) You bought it from the Black Market. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) h) The Set of Leather Gloves 'Cammithrim' [1,+10] i) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 10 of Orc Cave. m) a Parchment - Advanced Lessons of Sindarin