[Angband 3.0.2 Character Dump] Name IRONTROLL XXVI Self RB CB EB Best Sex Male Age 22 STR: 17 +4 +5 +0 18/80 Race Half-Troll Height 100 Int: 10 -4 -2 +0 4 3 Class Warrior Weight 241 Wis: 13 -2 -2 +0 9 7 Title Myrmidon Status 1 Dex: 15 -4 +2 +0 13 10 HP -1/395 Maximize Y CON: 15 +3 +2 +0 18/20 SP 0/0 Preserve N CHR: 10 -6 -1 +0 3 Level 26 Armor [28,+37] Saving Throw Very Good Cur Exp 23643 Fight (+1,+5) Stealth Bad Max Exp 23643 Melee (+6,+7) Fighting Legendary Adv Exp 30000 Shoot (+12,+10) Shooting Heroic Blows 3/turn Disarming Good Gold 9230 Shots 1/turn Magic Device Fair Perception Poor Burden 168.0 lbs Infra 30 ft Searching Fair Your father was a Stone-Troll Warrior. You have slime-green eyes, oily dark purple hair, and white scabby skin. [Last Messages] > The Ghoul claws you. > *** LOW HITPOINT WARNING! *** > You have been given a graze. > The Ghoul misses you. > The Ghoul bites you. > *** LOW HITPOINT WARNING! *** > The Ghast stares deep into your eyes! > You resist the effects! > The Ghast casts a fearful illusion. > You refuse to be frightened. > It stares deep into your eyes! > You resist the effects! > The Ghoul stares deep into your eyes! > You resist the effects! > You die. [Character Equipment] a) a Trident of Acid (1d8) (+5,+2) {@w0 Acid} It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. b) a Long Bow of Extra Might (x3) (+11,+10) (+1) {Might} It increases your shooting power by 1. c) a Bronze Ring of Searching (+1) It increases your searching by 1. d) a Ruby Ring of Protection [+10] e) a Silver Amulet of Slow Digestion It slows your metabolism. f) a Brass Lantern (with 5330 turns of light) It cannot be harmed by fire. g) Metal Scale Mail (-2) [13,+4] h) a Cloak [1,+5] {+5} i) a Large Metal Shield [5,+2] j) an Iron Helm [5,+5] k) a Set of Gauntlets [2,+0] l) a Pair of Soft Leather Boots of Slow Descent [2,+11] {FF, +12} It makes you fall like a feather. [Character Inventory] a) a Violet Potion of Healing {!*} b) a Scroll titled "snoood rea eep" of Remove Curse c) 2 Brass Rods of Trap Location {@z1 =g} d) a Pewter Rod of Door/Stair Location {@z3} e) a Silver-Plated Rod of Sleep Monster {@z6} f) a Titanium Wand of Slow Monster (4 charges) g) a Titanium Wand of Slow Monster (16 charges) h) a Brass Wand of Confuse Monster (8 charges) i) a Platinum Wand of Lightning Bolts (6 charges) j) a Platinum Wand of Lightning Bolts (11 charges) k) a Tin Wand of Wonder (2 charges) It cannot be harmed by the elements. l) a Rusty Wand of Polymorph (13 charges) {vs Monster} m) an Ashen Staff of Sleep Monsters (6 charges) n) an Ashen Staff of Sleep Monsters (8 charges) o) a Spruce Staff of Probing (7 charges) p) a Topaz Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. q) a Long Sword of Slay Evil (2d5) (+12,+5) It slays all evil creatures. r) The Trident of Wrath (3d8) (+16,+18) (+2) {+2, StrDex} It increases your strength and dexterity by 2. It slays all evil creatures. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) a Lucerne Hammer of *Slay Undead* (2d5) (+15,+8) (+1) {@w3 SU} It increases your wisdom by 1. It grants you the ability to see invisible things. t) a Pick (1d3) (+4,+2) (+1) {@w0} It increases your tunneling by 1. u) 11 Arrows of Flame (1d4) (+7,+5) {@f5 =g Flame} It is branded with fire. It cannot be harmed by fire. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : no (adult_preserve) Adult: Restrict the use of stairs/recall : yes (adult_ironman) Adult: Restrict the use of stores/home : yes (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)