[Angband 4.2.0 Character Dump] Name Mouser Age 23 Self RB CB EB Best Race Hobbit Height 2'11" STR: 17 -2 +0 +2 17 Class Rogue Weight 3st 10lb INT: 11 +2 +1 +0 14 Title Burglar Turns used: WIS: 9 +1 -3 +0 7 HP 136/136 Game 309776 DEX: 18 +3 +3 +3 18/90 SP 20/20 Standard 30747 CON: 10 +2 -1 +0 11 Resting 1654 Level 22 Armor [19,+27] Saving Throw 68% Cur Exp 9779 Stealth Superb Max Exp 9779 Melee 2d8,+11 Disarm - phys. 100% Adv Exp 10080 To-hit 41,+11 Disarm - magic 100% Blows 2.0/turn Magic Devices 73 Gold 18265 Searching 76% Burden 94.4 lb Shoot to-dam +7 Infravision 40 ft Overweight -19.5 lb To-hit 50,+16 Speed Normal Max Depth 900' (L18) Shots 1.2/turn You are one of several children of a Hobbit Warrior. You are the black sheep of the family. You have dark brown eyes, straight brown hair, and a fair complexion. Resistances Abilities Acid:....+........ pFear:............. Elec:......+...... pBlnd:.........+... Fire:..+.......... pConf:............. Cold:..+.......... pStun:............. Pois:............. HLife:............+ Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:.........+... Shard:.......+..... FrAct:............. Nexus:............. Feath:............. Nethr:............. S.Dig:............. Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:.........+... Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:.+........... Fragl:............. Might:.+........... Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Battle Axe of Slay Evil (2d8) (+6,+9) {@w0} Found lying on the floor of a labyrinth at 800 feet (level 16) Slays evil creatures. Combat info: 2.0 blows/round. With +4 STR and +0 DEX you would get 2.3 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 61.4 vs. evil creatures, and 42.4 vs. others. b) a Sling of Buckland (x3) (+11,+7) <+3, +2, +1> Found lying on the floor at 300 feet (level 6) +3 dexterity. +2 shooting speed. +1 shooting power. Cannot be harmed by acid, fire. c) a Ring of Resist Fire and Cold Bought from a store Provides resistance to fire, cold. d) a Ring of Strength <+2> Bought from a store +2 strength. Sustains strength. e) an Amulet of Resist Acid Bought from a store Provides resistance to acid. f) a Lantern (14852 turns) Dropped by a soldier at 100 feet (level 2) Cannot be harmed by fire. Intensity 3 light. g) Soft Leather Armour of Resist Lightning [8,+4] Bought from a store Provides resistance to lightning. h) a Cloak of Protection [1,+9] Found lying on the floor at 100 feet (level 2) Provides resistance to shards. Cannot be harmed by acid, fire. i) a Wicker Shield [2,+1] Dropped by a snaga at 500 feet (level 10) j) an Iron Helm of Seeing [7,+5] <+3> Bought from a store +3 searching skill. Provides protection from blindness. Grants the ability to see invisible things. l) a Pair of Leather Sandals [1,+3] Found lying on the floor at 50 feet (level 1) [Character Inventory] a) a Book of Magic Spells [First Spells] You can read this book. b) 2 Mushrooms of Second Sight c) 18 Potions of Cure Serious Wounds d) 2 Potions of Cure Critical Wounds e) 6 Potions of Speed f) 13 Scrolls of Phase Door g) 5 Scrolls of Remove Hunger h) 2 Scrolls of Word of Recall {@r1!*} i) a Rod of Light j) a Rod of Illumination {@z1!d!v!k} k) a Staff of Teleportation (7 charges) l) a Shovel (1d2) (+5,+4) {@w0} Dropped by a kobold shaman at 400 feet (level 8) Combat info: 2.3 blows/round. With +2 STR and +0 DEX you would get 2.8 blows With +0 STR and +1 DEX you would get 2.8 blows Average damage/round: 18.3. [Character Quiver] 0) 14 Rounded Pebbles (1d2) (+2,+5) Combat info: Hits targets up to 120 feet away. Average damage/round: 49. 25% chance of breaking upon contact. 1) 19 Iron Shots of Slay Undead (1d4) (+5,+6) Slays undead. Combat info: Hits targets up to 120 feet away. Average damage/round: 112.6 vs. undead, and 56.2 vs. others. 25% chance of breaking upon contact. [Home Inventory] a) 3 Books of Magic Spells [First Spells] You can read this book. b) 7 Rations of Food c) 2 Flasks of oil d) 3 Potions of Cure Serious Wounds e) 3 Potions of Speed f) 27 Scrolls of Phase Door g) 2 Scrolls of Identify Rune h) 5 Scrolls of Remove Hunger i) 5 Scrolls of Word of Recall {@r1!*} j) a Rod of Curing k) 3 Staves of Mapping (23 charges) l) a Ring of Searching <+3> Bought from a store +3 searching skill. m) a Ring of Teleportation <+2> {??} Found lying on the floor of a special room at 500 feet (level 10) You do not know the full extent of this item's powers. +2 speed. n) a Ring of the Mouse (+0,-10) <+4, +3> Found lying on the floor at 500 feet (level 10) +4 dexterity. +3 stealth. o) a Ring of Free Action Bought from a store Prevents paralysis. p) a Ring of Digging <+3> Dropped by an orc tracker at 800 feet (level 16) +3 tunneling. q) an Amulet of Resist Lightning Found lying on the floor of a cavern at 750 feet (level 15) Provides resistance to lightning. r) a Lantern (7500 turns) Dropped by a snaga at 300 feet (level 6) Cannot be harmed by fire. Intensity 3 light. s) a Long Bow of Power (x3) (+7,+15) Bought from a store t) 28 Arrows (1d4) (+4,+4) u) 19 Rounded Pebbles of Slay Animal (1d2) (+6,+3) Slays animals. Combat info: Hits targets up to 120 feet away. Average damage/round: 69.6 vs. animals, and 41.7 vs. others. 25% chance of breaking upon contact. v) 17 Iron Shots of Slay Demon (1d4) (+7,+5) Slays demons. Combat info: Hits targets up to 120 feet away. Average damage/round: 105.3 vs. demons, and 52.6 vs. others. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 451 50' Reached level 2 989 50' Reached level 3 3370 50' Reached level 4 5014 100' Reached level 5 5519 100' Reached level 6 5988 150' Reached level 7 6400 150' Killed Sméagol 6583 200' Reached level 8 7268 250' Reached level 9 8487 0' Killed Farmer Maggot 9568 150' Killed Grip, Farmer Maggot's Dog 11203 200' Reached level 10 13500 200' Reached level 11 16056 300' Reached level 12 16223 300' Killed Fang, Farmer Maggot's Dog 17445 300' Reached level 13 19929 400' Killed Bullroarer the Hobbit 20156 400' Reached level 14 21526 500' Reached level 15 22038 500' Killed Lagduf, the Snaga 22594 500' Killed Wormtongue, Agent of Saruman 23061 500' Reached level 16 23527 500' Killed Orfax, Son of Boldor 23858 500' Killed Grishnákh, the Hill Orc 23858 500' Reached level 17 26406 650' Reached level 18 28075 750' Reached level 19 28168 750' Killed Ufthak of Cirith Ungol 29114 800' Reached level 20 29438 800' Killed Brodda, the Easterling 29738 850' Killed Ulfast, Son of Ulfang 30172 900' Reached level 21 30432 900' Killed Old Man Willow 30432 900' Reached level 22 [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : no (purple_uniques) Automatically clear '-more-' prompts : yes (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : no (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)