[Angband 4.2.0 Character Dump] Name Brindson Age 81 Self RB CB EB Best Race Gnome Height 3'5" STR: 15 -1 -3 +0 11 Class Mage Weight 5st 9lb INT: 18 +2 +3 +0 18/50 Title Trickster Turns used: WIS: 10 +0 +0 +0 10 HP 56/57 Game 74014 DEX: 10 +2 +0 +0 12 SP 14/25 Standard 7418 CON: 13 +1 -2 +0 12 Resting 184 Level 12 Armor [13,+5] Saving Throw 53% Cur Exp 817 Stealth Good Max Exp 817 Melee 1d5,+14 Disarm - phys. 51% Adv Exp 1020 To-hit 15,+11 Disarm - magic 62% Blows 1.0/turn Magic Devices 77 Gold 3632 Searching 43% Burden 67.3 lb Shoot to-dam +0 Infravision 40 ft Overweight -10.6 lb To-hit 16,+0 Speed Normal Max Depth 500' (L10) Shots 1.0/turn You are one of several children of a Gnome Mage. You are a credit to the family. You have blue eyes, straight black hair, and an average complexion. Resistances Abilities Acid:......+...... pFear:............. Elec:............. pBlnd:............. Fire:............. pConf:............. Cold:............. pStun:............. Pois:............. HLife:............. Light:............. Regen:............. Dark:............. ESP:............. Sound:............. S.Inv:............. Shard:............. FrAct:............+ Nexus:............. Feath:............. Nethr:............. S.Dig:....+........ Chaos:............. TrpIm:............. Disen:............. Bless:............. Hindrances Modifiers ImpHP:............. Stea.:............. ImpSP:............. Sear.:...+......... Fear:............. Infra:............+ Aggrv:............. Tunn.:............. NoTel:............. Speed:............. DrExp:............. Blows:............. Stick:............. Shots:............. Fragl:............. Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Main Gauche of Slay Animal (1d5) (+11,+4) Found lying on the floor at 200 feet (level 4) Slays animals. Combat info: 1.0 blow/round. With +7 STR and +0 DEX you would attack a bit faster With +9 STR and +0 DEX you would get 1.1 blows With +0 STR and +5 DEX you would attack a bit faster With +7 STR and +5 DEX you would get 1.1 blows With +0 STR and +8 DEX you would get 1.1 blows Average damage/round: 20.2 vs. animals, and 17.1 vs. others. b) a Short Bow (x2) (+0,+0) Bought from a store c) a Ring of Damage (+0,+10) Found lying on the floor at 150 feet (level 3) d) a Ring of Searching <+3> Found lying on the floor at 350 feet (level 7) +3 searching skill. e) an Amulet of Slow Digestion {!k} Slows your metabolism. f) a Wooden Torch (2731 turns) Intensity 2 light. g) Soft Leather Armour of Resist Acid [8,+4] Found lying on the floor of a special room at 250 feet (level 5) Provides resistance to acid. Cannot be harmed by acid. h) a Cloak [1,+0] Found lying on the floor at 500 feet (level 10) i) a Wicker Shield [2,+0] Found lying on the floor at 250 feet (level 5) l) a Pair of Leather Boots [2,+1] Found lying on the floor at 150 feet (level 3) [Character Inventory] a) a Book of Magic Spells [First Spells] {@m1@b1@G1!k} You can read this book. b) a Book of Magic Spells [Attacks and Knowledge] {@m2@b2@G2!k} You can read this book. c) a Handful of Dried Fruits d) 2 Flasks of oil e) 19 Potions of Cure Light Wounds f) 2 Potions of Cure Serious Wounds g) 2 Potions of Neutralize Poison h) 3 Potions of Heroism i) 2 Potions of Boldness j) 7 Scrolls of Phase Door k) 2 Scrolls of Treasure Detection {@r2} l) 7 Scrolls of Detect Invisible m) a Scroll of Light {@r4} n) a Scroll of Word of Recall {@r0!*} o) a Scroll titled "assero prada" p) 2 Wands of Magic Missile (15 charges) q) 2 Wands of Light (24 charges) r) a Wooden Torch (5000 turns) Intensity 2 light. [Character Quiver] 0) 36 Arrows (1d4) (+0,+0) {=g} Combat info: Hits targets up to 100 feet away. Average damage/round: 5. 35% chance of breaking upon contact. [Home Inventory] a) 3 Scrolls of Deep Descent {!*} [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 167 50' Reached level 2 319 100' Killed Grip, Farmer Maggot's Dog 319 100' Reached level 3 575 150' Reached level 4 797 150' Reached level 5 1123 100' Killed Fang, Farmer Maggot's Dog 1123 100' Reached level 6 1843 50' Reached level 7 2484 0' -- Note: contributed ?Deep Descent to store 2803 150' -- Note: arrived DL03 2803 150' -- Note: on second trip down 2856 150' Reached level 8 3829 200' -- Note: arrived DL04 3943 200' Reached level 9 5122 250' -- Note: arrived DL05 5776 300' -- Note: arrived DL06 5777 300' Reached level 10 6068 350' -- Note: arrived DL07 6355 400' -- Note: arrived DL08 6491 450' -- Note: arrived DL09 6590 450' Reached level 11 6622 450' Killed Brodda, the Easterling 6864 500' -- Note: arrived DL10 7247 500' Reached level 12 7418 500' -- Note: nearly one-shotted by a druid 7418 500' -- Note: read an unid scroll in a last ditch effort - Teleportation [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : yes (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : yes (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : yes (effective_speed) [Birth] Generate a new, random artifact set : no (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage)