[Theme 1.2.0 (ah, git) Character Sheet] Name : Mires STR: 38 Race : Petty-Dwarf INT: 23 Class : Swordmaster WIS: 19 Body : Player DEX: 27 God : Varda Elentari CON: 23 CHR: 23 + To Melee Hit 86 Level 29 Hit Points 396/ 396 + To Melee Damage 59 Experience 74483 Spell Points 40/ 40 + To Ranged Hit 52 Max Exp 74483 Sanity 174/ 208 + To Ranged Damage 12 Exp to Adv. 101250 Piety 11673 AC -8+55 Gold 78501 Speed Fast (+11) (Miscellaneous Abilities) Fighting : Legendary[42] Blows/Round: 9 Bows/Throw : Legendary[12] Shots/Round: 1 Saving Throw: Bad Mel.dmg/Rnd: 18d5+531 Stealth : Bad Infra-Vision: 50 feet Magic Device: Heroic Tactic: berserker Explor: running Add Speed :.4.........3..... Poison Brd:.............+... Add Blows :........1........ Acid Brand:................. Chaotic :................. Elec Brand:+................ Vampiric :................. Fire Brand:................. Cold Brand:................. [Miscellaneous information] Joke monsters: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 Barrow-Downs: Level 8 The Old Forest: Level 17 Your body is a Player. You are currently in the town of Caras Galadhon. You have defeated 1198 enemies. You have completed 23 princess quests. You have completed three lost sword quests. You found none of the relic pieces. You have been adventuring for 3 days. adefkmnopsuxz{|z@ Add Str :......2...4...... Add Int :.........2....... Add Wis :.........2....... Add Dex :.4............... Add Con :...........3..... Add Chr :......2.......... Add Stea. :....5......3..... Add Tun.. :..............1.. Add Speed :.4.........3..... Add Blows :........1........ Poison Brd:.............+... Sust Str :..........+...... Sust Int :................. Sust Wis :................. Sust Dex :....+............ Sust Con :................. Sust Chr :................. Invisible :................. Mul life :................. Sens Fire :................. Reflect :................. Free Act :+......+......... Hold Life :................. Res Acid :.+....+++........ Res Elec :.+....+.+........ Res Fire :.+....+.+.+...... Res Cold :.+....+.+........ Res Pois :+........+....... Res Fear :..+...++......... Res Light :...+............. Res Dark :................+ Res Blind :.........+....... Res Conf :....+............ Res Sound :................. Res Shard :......+.......... Res Neth :................. Res Nexus :......+.......... Res Chaos :................. Res Disen :................+ Levitate :...+............. Lite :...2.1..........1 See Invis :.......+......... Regen :+.........+...... Activate :+.........+...... Teleport :+...............+ Cursed :..+.............. Orc.ESP :.........+....... Troll.ESP :.........+....... Evil.ESP :.........+....... Corruption list: Random teleportation: Randomly teleports you around Carcharoth's Nose: You can detect nearby precious metal (treasure). Radius 25 Level=3, Cost=2, Stat=INT, Difficulty=12 Resist Elements: You can harden yourself to the ravages of the elements. Level-dependent chance of gaining resistances to the four elements and poison. Duration=20 + d20 Level=10, Cost=12, Stat=CON, Difficulty=12 Skills (points left: 0) - Combat 28.874 [0.900] - Weaponmastery 34.244 [0.950] . Sword-mastery 34.600 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 20.800 [0.600] . Antimagic 00.000 [0.550] . Stealth 01.000 [0.400] - Magic 02.572 [0.300] . Magic-Device 33.700 [1.150] - Spirituality 07.480 [0.400] . Prayer 18.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You are fated to find The Dagger of Samwise on level 1. [Character Equipment] a) a Long Sword of Tulkas (2d5) (+8,+9) It can be activated for teleport (range 100) every 45 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. It can resist being shattered by morgul beings. You found it in the remains of a Snaga Shaman on level 12 of Mirkwood. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Fear Resistance {cursed} It makes you completely fearless. It is cursed. f) a Dazzling Ring of Levitation It grants you the power of illuminate if it is being worn. It provides light (radius 2). It provides resistance to light. It allows you to levitate. You found it lying on the ground on level 13 of The Old Forest. k) The Amulet of Faramir (+18,+0) [+8] (+5) It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) an Everburning Torch It provides light (radius 1). It cannot be harmed by fire. n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Buckler of Resistance [-30,+4] (+1 attack) It increases your attack speed by 1. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bandobras Took on level 7 of Barrow-Downs. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Mirkwood. u) The Set of Gauntlets of Eregion [Manathrust] [2,+15] (+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It increases your strength by 4. It sustains your strength. It provides resistance to fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 15 Bolts of Venom (1d5) (+10,+7) It poisons your foes. It was given to you as a reward. |) a Pick (+1) It increases your ability to tunnel by 1. [Character Inventory] a) 2 Books of Beginner Cantrips b) The Hat of Radagast It can be activated for acquirement every 3000 turns. You found it in the remains of a Shade on level 25 of Mirkwood. c) The Immortal Skull of Telepathy {!d!v!k!s, tele@100} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Mummified human on level 24 of Mirkwood. d) 28 Rations of Cram e) a Sprig of Athelas f) a Flask of oil g) a Morphic Oil of Vapour h) 4 Potions of Cure Serious Wounds i) 12 Scrolls of Phase Door j) 10 Scrolls of Teleportation k) a Scroll of Teleport Level l) 17 Scrolls of Magic Mapping m) a Silver Rod of Nothing (100/100) n) a Wand of Noxious Cloud[1|29] (7 charges) o) a Wand of Strike[1|16] (7 charges) p) a Staff of Recovery[2|10] (9 charges) q) The Set of Gauntlets of Lorien [2,+15] (+4) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It increases your dexterity by 4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) a Light Crossbow of Extra Shots (x3) (+12,+8) It fires missiles excessively fast. It was given to you as a reward. s) 20 Bolts of Slay Evil (1d5) (+7,+11) It fights against evil with holy fury. It was given to you as a reward. t) 20 Bolts of Slay Evil (1d5) (+6,+6) It fights against evil with holy fury. It was given to you as a reward. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Sprig of Athelas [Home Inventory - Caras Galadhon ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1). It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. b) 17 Elf Skeletons