[ToME 2.3.5 Character Sheet] Name : El Boon Age 23 Str: 40 40 Sex : Female Height 64 Int: 40 40 Race : RohanKnight Weight 82 Wis! 40 40 Class : Sorceror Social Class 1 Dex: 40 40 Body : Player Con! 40 40 God : Eru Iluvatar Chr! 40 40 + To Melee Hit -78 Level 50 Hit Points 1006/ 1006 + To Melee Damage -80 Experience 23836171 Spell Points 2864/ 3229 + To Ranged Hit -42 Max Exp 24667785 Sanity 930/ 930 + To Ranged Damage 12 Exp to Adv. ***** Piety 58734 AC 24+282 Gold 478433 Speed Fast (+59) (Miscellaneous Abilities) Fighting : Very Bad Perception : Poor Blows/Round: 11 Bows/Throw : Very Bad Searching : Poor Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Mel.dmg/Rnd: 11d4-880 Stealth : Legendary[20]Magic Device: Excellent Infra-Vision: 1370 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Serf. You have brown eyes, straight black hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Nether Realm: Level 693 (34650') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') The Void: Level 150 (7500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 29 (1450') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') You have done something illegal. Your body is a Player. You are disguised as a Vapour. You are currently in the town of Lothlorien. You have defeated 7863 enemies. You destroyed Melkor forever and have been elevated to the status of Vala by Eru Iluvatar. Arda will forever be free. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You have completed 72 princess quests. You have completed 72 lost sword quests. You saved Arda and became a famed Queen. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 19th Quelle of the 2890th year of the third age. You have been adventuring for 33 days. adefkmnopsuxz{|@ Add Str : ........4*....3. Add Int : *...2..2.*.3..3. Add Wis : *..72..2.*....3+ Add Dex : .4.7.....*43..3. Add Con : ........4*....3. Add Chr : *......2.*.3..3. Mul Mana : +...+..........+ Mul SPower: +............... Add Stea. : .......2...3.... Add Sear. : ...........3.... Add Infra : *........*...... Add Tun.. : ..............3. Add Speed : .4*7.3.2...3.... Add Blows : ...7............ Fire Brand: .............+.. Sust Str : ...+..+......... Sust Int : ....+.+......... Sust Wis : ....+........... Sust Dex : ......+......... Sust Con : ................ Sust Chr : ................ Invisible : .......+....+... Mul life : ......+........+ Sens Fire : ................ Reflect : ................ Free Act : ......+.+.++.... Hold Life : ..+.+++......... Imm Acid : ++.....+*++..... Imm Elec : ++.+..*..+...... Imm Fire : *+....*+.+...... Imm Cold : ++....*+.+...... Res Pois : .........+...... Res Fear : ......+......... Res Light : .....++..+.+.... Res Dark : .....+...+.+.... Res Blind : ................ Res Conf : .....++.++...... Res Sound : ........+....... Res Shard : ...+...+........ Imm Neth : ..*......+...... Res Nexus : .........+...... Res Chaos : .....+..+....... Res Disen : ......+......... Auto Curse: ....+........... WraithForm: ..+............. Levitate : ...........+.... Lite : ....+....+...++. See Invis : +.++.+...+...... Digestion : ....+........... Regen : ..+.+........... Activate : +....+.+..+..... Drain Exp : ..+............. Cursed : ..+......+...... Hvy Curse : ..+.+....+...... Prm Curse : .........+...... No blows : +............... Precogn. : +............... Orc.ESP : .....+..+....... Demon.ESP : +............+.. Undead.ESP: .............+.. Evil.ESP : +...+........... Good.ESP : ....+......+.... Unique.ESP: ...........+.... Full ESP : .........++..... Skills (points left: 0) - Combat 01.700 [0.500] . Archery 00.500 [0.000] - Sneakiness 01.100 [0.900] . Stealth -08.000 [0.400] . Disarming 02.000 [0.300] - Magic 48.820 [1.000] . Magic-Device 13.500 [1.000] . Spell-power 30.600 [0.600] . Sorcery 37.400 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 15.200 [0.400] . Necromancy 33.300 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 50.000 [0.900] - Spirituality 06.800 [0.550] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 03.900 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 28.200 [0.500] . Mimicry 01.000 [0.300] Abilities * Perfect casting * Undead Form [Fates] You may find a Small Wooden Boomerang on level 1. You are fated to find a Scroll of Detect Invisible on level 1. You may meet an Agent of the black market on level 1. [Character Equipment] a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision) It is part of the trinity of the ultimate weapons. It can be wielded two-handed. It can be activated for restore mana every 666 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, infravision, luck and spell power by 12. It increases your mana capacity by 240%. It provides immunity to fire. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It allows you to sense the presence of demons and evil beings. It can't attack. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. e) The Ring of Phasing (+15 to speed) It grants you the power of teleport if it is being worn. It increases your speed and luck by 15. It provides immunity to nether. It provides resistance to life draining. It renders you incorporeal. It allows you to breathe without air. It allows you to see invisible monsters. It speeds your regenerative powers. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tik'srvzllat on level 696 of Nether Realm. f) The Ring of Ekkas (+7) {100% off} It increases your wisdom, dexterity, speed and attack speed by 7. It sustains your strength. It provides resistance to electricity and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. k) The Blue Stone 'Toris Mejistos' [Essence of Speed](40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Rhino Hide Armour of Ekkaru (-25,-53) [8,+15](40%) It increases your hit points by 40%. It sustains your strength, intelligence and dexterity. It provides immunity to electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, light, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a plain of grass. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 109 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pazuzu, Lord of Air on level 85 of Mount Doom. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Greater demonic quylthulg (4609 hp) {) The Silver Bolt 'Balefire' (6d5) (+20,+15) It provides light (radius 1) forever. It does extra damage from fire. It is a great bane of demons. It is a great bane of undead. It allows you to sense the presence of demons and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 75 of Angband. |) The Shovel called 'Mex/Tradewind' (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy It cannot be harmed by fire. You bought it from the Forbidden Library. b) 2 Fireproof Tomes of the Blowing Wind It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of Barney the Dinosaur on level 39 of Moria. c) a Fireproof Tome of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. d) 2 Fireproof Tomes of the Everrunning Wave It cannot be harmed by fire. You found it lying in a vault on level 68 of Angband. e) 2 Fireproof Tomes of Translocation It cannot be harmed by fire. You bought it from the Forbidden Library. f) 2 Fireproof Tomes of the Tree It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. g) 2 Tomes of Knowledge h) a Fireproof Tome of the Time i) a Fireproof Tome of Meta Spells It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. j) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. k) 6 Sprigs of Athelas l) 8 Potions of Cure Insanity {100% off} m) 28 Potions of Healing n) 3 Potions of *Healing* o) 15 Potions of Restore Mana p) a Potion of Invulnerability q) a Silver Rod of Capacity of Nothing (200/200) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 61 of Erebor. r) a Golden Rod of the Istari of Healing (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. s) a Mithril Rod of the Istari of Home Summoning (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of The Physics Teacher on level 65 of Dol Guldur. t) The Robe of Great Luck [-30,-20] (+60) u) a Cloak of Mist of Air [1,+10] It allows you to breathe without air. You found it in the remains of Santa Claus on level 65 of Mordor. v) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) (nothing) [Home Inventory - Bree ] a) 4 Potions of Restore Life Levels b) The Crumpled Scroll of Mass Resurrection c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) an Amulet of the Magi (-4,-4) (+4 to searching) {100% off} It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) The Ring Mail of Amaldur (-69,-27) [12,+12](40%) It increases your hit points by 40%. It provides immunity to electricity. It provides resistance to fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 68 of Angband. f) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. g) a Large Metal Shield of Preservation (-4,-3) [5,+18] It sustains your strength, dexterity and constitution. It provides resistance to life draining, acid, electricity, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. i) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Angband. j) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 65 of Mordor. k) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of Mirkwood. l) a Mage Staff of Mana (1d4) (-16,+12)(80%) [Home Inventory - Gondolin ] a) 17 Potions of Cure Light Insanity {100% off} b) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. c) The Cloak 'Tuntar' [1,+16] It sustains your wisdom and constitution. It provides immunity to electricity, fire and cold. It provides resistance to shards and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 126 of Angband. d) a Small Leather Shield of Preservation (-6,-7) [2,+16] It sustains your strength, dexterity and constitution. It provides resistance to life draining, acid, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 58 of Mordor. e) a Large Leather Shield of Reflection [4,+11] f) a Hard Leather Cap of Serenity [2,+13] It makes you completely fearless. It provides resistance to confusion and sound. You found it in the remains of a Brown Thunderlord in a plain of grass. g) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) h) The Pair of Hard Leather Boots of Amaneng [3,+18] It sustains your wisdom and charisma. It provides resistance to poison, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Footwear Shop. i) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of DarkGod, the Mighty Coder of Hell on level 127 of Angband. j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) k) The Guisarme 'Curumin' (2d5) (+25,+10) (+3) [Home Inventory - Minas Anor ] a) an Indestructible Ring of Intelligence (+4) {100% off} It increases your intelligence by 4. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. b) an Amulet of Doom [+5] (+5) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 5. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 51 of Illusory Castle. c) an Amulet of Trickery (+4) It increases your dexterity, stealth, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison and nexus. d) a Dwarven Lantern of the Magi [Essence of Speed] (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nexus. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Iron Helm of Arthlon [5,+0] It sustains your charisma. It provides immunity to paralysis. It provides resistance to dark, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. j) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. k) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Pair of Metal Shod Boots of Speed [6,+10] (+5) {90% off} It increases your speed by 5. You bought it from the Rare Footwear Shop. m) a Shadow Blade (*Defender*) (4d4) (+0,+4) [+16] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your strength and constitution. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity , fire, cold, poison and dark. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4 . It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire , nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. o) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. p) a Dragon Horn (+5) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 5. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 127 of Angband. q) a Climbing Set r) a Mage Staff of Mana (1d4) (+4,-19)(80%) [Home Inventory - Lothlorien ] a) The Tome of El Boon It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) 99 Potions of Water Curing {quest} c) 4 Potions of Cure Serious Wounds d) a Golden Rod of Simplicity of Nothing (125/125) You found it in the remains of a Demilich on level 70 of The Sacred Land Of Mountains. e) a Mithril Rod of Enlightenment (160/160) f) a Staff of Mana[3|25] (0 charges) g) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) a Ring of Nether Resistance i) a Ring of Sound Resistance It provides resistance to sound. You found it in the remains of an Ancient green dragon on level 49 of Mordor. j) a Ring of Lordly Protection [+15] It provides immunity to paralysis. It provides resistance to life draining, poison, nexus and disenchantment. You found it lying in a vault on level 97 of Angband. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 35 of Moria. l) The Double Chain Mail 'Mendolos' (-2 to accuracy) [16,+13] It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. m) a Large Leather Shield of Preservation (-1,-4) [4,+33] It sustains your strength, dexterity and constitution. It provides resistance to life draining, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Marylene, Heartbreakeress of the Netherworld on level 127 of Angband. n) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Dragon Shield of Preservation (-1,-6) [8,+35] It sustains your strength, dexterity and constitution. It provides resistance to life draining, electricity, fire, confusion, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 99 of Angband. p) The Steel Helm 'Lebohaum' [20,+80] q) The Set of Leather Gloves 'Cammithrim' [1,+10] r) a Pair of Hard Leather Boots of Free Action [3,+2] s) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) a Battle Axe of Life (2d8) (+8,+5)(20%) It can be wielded two-handed. It increases your hit points by 20%. It provides resistance to life draining. It was given to you as a reward. u) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Archer on level 35 of Moria. [Home Inventory - Khazad-dum ] a) a Scroll of *Destruction* b) a Dwarven Pick (+3) c) a Mature green dragon corpse d) a Mage Staff of Wizardry (1d4) (-16,+8)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 127 of Angband.