[Angband 4.1.3 Character Dump] Name Angwe Age 33 Self RB CB EB Best Race Hobbit Height 2'9" STR: 17 -2 -3 +0 12 Class Mage Weight 3st 13lb INT: 16 +2 +3 +0 18/30 Title Evoker Turns used: WIS: 10 +1 +0 +2 13 HP 16/121 Game 55037 DEX: 16 +3 +0 +0 18/10 SP 11/53 Standard 5511 CON: 10 +2 -2 +0 10 Resting 3596 Level 29 Armor [10,+2] Saving Throw 75% Cur Exp 100180 Stealth Very Good Max Exp 100180 Melee 1d4,+2 Disarm - phys. 77% Adv Exp 105000 To-hit 22,+9 Disarm - magic 88% Blows 1.0/turn Magic Devices 94 Gold 1368 Searching 50% Burden 37.6 lb Shoot to-dam +0 Infravision 40 ft Overweight -46.3 lb To-hit 27,+3 Speed Normal Max Depth 200' (L4) Shots 0/turn You are one of several children of a Hobbit Burglar. You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. pFear:............. rLite:............. pBlnd:............. rDark:............. pConf:............. Sound:............. pStun:............. Shard:............. HLife:+...........+ Regen:............. Stea.:............. ESP:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Dagger (Blessed) (1d4) (+6,+2) <+2> Dropped by an apprentice at 100 feet (level 2) +2 wisdom. Sustains your life force. Blessed by the gods. Combat info: 1.0 blows/round. With +6 STR and +0 DEX you would get 1.1 blows With +0 STR and +1 DEX you would get 1.1 blows Average damage/round: 4.8. f) a Wooden Torch of Brightness (4515 turns) <+1> Found lying on the floor at 200 feet (level 4) +1 light. Radius 2 light. g) Soft Leather Armour [8,+0] Found lying on the floor of a special room at 200 feet (level 4) l) a Pair of Leather Boots [2,+0] Found lying on the floor of a special room at 200 feet (level 4) [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 5 Potions of Cure Light Wounds c) 3 Potions of Heroism d) 2 Potions of True Seeing e) 12 Scrolls of Phase Door f) a Scroll of Word of Recall g) 5 Scrolls titled "puludo incita" h) 3 Scrolls titled "restor" i) a Rod of Treasure Location j) a Wooden Torch (5000 turns) An inheritance from your family Radius 1 light. [Character Quiver] [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 776 100' Reached level 2 1489 100' Reached level 3 2381 100' Reached level 4 3083 150' Reached level 5 4599 200' Reached level 6 5510 200' Reached level 7 5510 200' Reached level 8 5510 200' Reached level 9 5510 200' Reached level 10 5510 200' Reached level 11 5510 200' Reached level 12 5510 200' Reached level 13 5510 200' Reached level 14 5510 200' Reached level 15 5510 200' Reached level 16 5510 200' Reached level 17 5510 200' Reached level 18 5510 200' Reached level 19 5510 200' Reached level 20 5510 200' Reached level 21 5510 200' Reached level 22 5510 200' Reached level 23 5510 200' Reached level 24 5510 200' Reached level 25 5510 200' Reached level 26 5510 200' Reached level 27 5510 200' Reached level 28 5510 200' Reached level 29 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : no (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : yes (mouse_movement) Notify on object recharge : no (notify_recharge) Show effective speed as multiplier : no (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : yes (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist)