[ToME 2.2.5 Character Dump] Name : Utumno Age 41 STR! 40 Sex : Male Height 102 INT! 28 Race : Beorning Weight 258 WIS: 39 Class : Loremaster Social Class 39 DEX: 29 Body : Ancalagon the Black CON! 40 God : Manwe Sulimo CHR! 31 + To Melee Hit 47 Level 50 Max Hit Points 6472 + To Melee Damage 68 Experience 99999999 Cur Hit Points 6472 + To Ranged Hit 47 Max Exp 99999999 Max SP (Mana) 25 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 25 AC 198+184Gold 1695411 Piety 99598 (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Good Blows/Round: 31 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 62-7440 Stealth : Bad Magic Device: Bad Infra-Vision: 160 feet Tactic: normal Explor: running (Character Background) You are a descendant of Beorn to the 7th degree. You are the adopted child of a Serf. You are a credit to the family. You have brown eyes, wavy black hair, and a very fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 8 (400') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 16 (800') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 40 (2000') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 57 (2850') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 50 (2500') Your body is Ancalagon the Black. You are currently in the town of Lothlorien. You have defeated 21204 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 16 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 40th Quelle of the 2890th year of the third age. You have been adventuring for 54 days. efghijkmnosz{@ Add Str : .2..5......... Add Int : .2....2....... Add Wis : 42..5.2....... Add Dex : .2............ Add Con : 42.6.......... Add Chr : .2..5......... Mul Mana : ......+....... Add Stea. : .2............ Add Sear. : ..9........... Add Infra : 4.9........... Add Speed : .2965..3...... Add Blows : ..9653........ Sust Str : .............. Sust Int : .+....+.+..... Sust Wis : .+....+.+..... Sust Dex : .............. Sust Con : .............. Sust Chr : ++..+......... Invisible : ....+......... Mul life : .............. Sens Fire : .............. Reflect : .............. Free Act : .+...........+ Hold Life : .+....++...... Imm Acid : ........*....+ Imm Elec : +..+.+..*....+ Imm Fire : ........*....+ Imm Cold : .*...+.......+ Res Pois : ....+...+....+ Res Fear : ..+........... Res Lite : .......+...... Res Dark : .......+...... Res Blind : .+............ Res Conf : ..++.........+ Res Sound : +...++........ Res Shard : ..++.......... Res Neth : ........+..... Res Nexus : .....+........ Res Chaos : .......+...... Res Disen : +....+........ Levitate : +............+ Lite : ......+....... See Invis : .+++...+...... Digestion : +.....+....... Regen : ......+....... Activate : .+...+.+..+... Hvy Curse : ......+....... Fly : ....+......... Orc.ESP : .......+...... Evil.ESP : ......+....... Good.ESP : ......+....... Full ESP : .+............ Skills (points left: 14) - Combat 25.500 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 50.000 [0.700] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.700] - Magic 02.400 [0.600] . Magic-Device 01.000 [1.000] - Spirituality 05.900 [0.700] . Prayer 20.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 15.300 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 22.000 [0.700] . Possession 50.000 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] [Fates] You may find a Set of Leather Gloves on level 1. [Character Equipment] e) The Ring 'Ethandi' (+18) (+4) It increases your wisdom, constitution and infravision by 4. It sustains your charisma. It provides resistance to electricity, sound and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 127 of Angband. f) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 85 of Angband. g) The Ring of Erend (+9) It increases your searching, infravision, speed and attack speed by 9. It makes you completely fearless. It provides resistance to confusion and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 127 of Angband. h) The Ring of Nievatal (+6) It increases your constitution, speed, attack speed and ability to score critical hits by 6. It provides resistance to electricity, confusion and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 127 of Angband. i) The Ring 'Ilaid' (+5) It increases your strength, wisdom, charisma, speed and attack speed by 5. It makes you invisible. It sustains your charisma. It provides resistance to poison and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 127 of Angband. j) The Ring of Vandil [+15] (+3 attacks) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your attack speed by 3. It provides resistance to electricity, cold, sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 127 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Erebor. n) The Hard Studded Leather 'Essiach' (-1 to accuracy) [7,+13] It sustains your intelligence and wisdom. It provides immunity to acid, electricity and fire. It provides resistance to acid, electricity, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 127 of Angband. o) a Mouse Fur of Air [1,+14] It allows you to breathe without air. You found it lying in a vault on level 69 of Dol Guldur. s) The Steel Helm 'Lebohaum' [20,+80] {!*@w1} It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 69 of Dol Guldur. z) (nothing) {) (nothing) [Character Inventory] a) a Fireproof Holy Tome of Manwe Sulimo {!d!v!k!s} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 65 of Erebor. b) The Gem of Knowledge {genocide!*} It can be activated for genocide every 500 turns. You found it in the remains of a Master lich on level 62 of Erebor. c) a Parchment titled ``Tenser's Last Words'' {cure insane!*} It can be activated for cure insanity. You found it in the remains of a Moaning spirit on level 40 of Moria. d) The Toenail of Vecna {!d!v!s light} It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Spirit naga on level 32 of A lost temple. e) A parchment titled ''Finer Points of Munchkinism'' {heal!d!v!s} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 5 of Barrow-Downs. f) 26 Potions of Speed {!*} g) 25 Potions of Healing {!d!v!s!k} h) 6 Potions of Restore Mana i) 41 Scrolls of Teleportation j) 49 Scrolls of Satisfy Hunger k) 22 Scrolls of *Destruction* {!*} l) a Scroll of Artifact Creation m) a Moonstone Rod of Trap Location (75/75) {@z1!d!v!k!s} n) a Silver Rod of Recall (100/100) {!*} o) a Mithril Rod of Enlightenment (160/160) {!d!v!k!s} p) an Adamantite Rod of Cheapness of Home Summoning (200/200) {!d!v!k!s} It can cast spells for a lesser mana cost. You found it in the remains of a Nycadaemon on level 82 of Angband. q) The Wand of Digging of Thrain (160 charges) {@a1!d!v!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) The Ring 'Ohatumen' (+18) (+1) It increases your ability to score critical hits by 1. It makes you completely fearless. It provides resistance to acid, fire and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 127 of Angband. s) The Amulet 'Glacir' (+3) It increases your charisma by 3. It sustains your strength. It provides resistance to light, confusion and sound. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 127 of Angband. t) The Multi-Hued Dragon Scale Mail of Doros (-2 to accuracy) [30,+27] It can be activated for breathe multi-hued (250) every 60+d60 turns if it is being worn. It sustains your dexterity and constitution. It provides immunity to acid and electricity. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 127 of Angband. u) The Pseudo Dragon Scale Mail of Ellonwen (-2 to accuracy) [30,+26] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your charisma. It provides immunity to acid. It provides resistance to acid, light, dark, confusion, nether and chaos. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 127 of Angband. v) The Iron Helm of Knowledge [6,+20] (-6) {@w1!*} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. w) (nothing) [Home Inventory - Bree ] a) The Gem of Ghosts {cure halluc !*} It can be activated for cure hallucination. You found it lying on the ground on level 36 of Heart of the Earth. b) The Mirror of Alternate Dimensions It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Dread on level 72 of Erebor. c) Bumganir's Bag of Magic Toys {restore sanity} It can be activated for cure insanity. You found it lying on the ground on level 68 of Angband. d) The Crystal Ball of Godly Sights {restore!*} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Monastic lich on level 38 of Moria. e) the Crystal Ball of The Witch-King of Angmar {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Mind flayer on level 57 of The Sacred Land Of Mountains. f) Pytar's Portable Pandemonium It can be activated for curing. You found it lying on the ground on level 99 of Angband. g) 49 Potions of Cure Serious Insanity h) 2 Rod Tips of Illumination (8 Mana to cast) i) 2 Rod Tips of Restoration (140 Mana to cast) j) a Staff of Shake[3|17] (13 charges) k) a Staff of Shake[1|9] (9 charges) l) a Staff of Genocide[1|5] (4 charges) m) The Ring 'Nionwe' (+11,+9) It sustains your strength. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, confusion, sound and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 127 of Angband. n) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Phial of Galadriel (+4) {MoM 40, small water, pot shop} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Beorn, the Shape-Changer on level 29 of The Land Of Rhun. p) The Robe of Great Luck [-30,-20] (+60) {!*} It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 127 of Angband. q) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 71 of Angband. r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom , constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nexus and chaos. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 117 of Angband. t) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 100 of Angband. u) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It allows you to levitate. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 127 of Angband. v) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 41 of Moria. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] {!*} It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. x) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 100 of Angband. [Home Inventory - Gondolin ] a) a Tome of Meta Spells b) 25 Potions of Cure Critical Insanity {25% off} c) 14 Potions of *Healing* {50% off} d) 2 Potions of Life e) 9 Potions of Enlightenment {25% off} f) 4 Fireproof Scrolls of *Destruction* It cannot be harmed by fire. You bought it from the Scribe. g) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Seraph on level 70 of The Sacred Land Of Mountains. h) 3 Fireproof Scrolls of Mass Genocide It cannot be harmed by fire. You found it lying on the ground on level 60 of The Sacred Land Of Mountains. i) 2 Scrolls of Mass Genocide {!*} j) a Wand of Stone Prison[2|20] (8 charges) k) a Wand of Stone Prison[3|16] (6 charges) l) a Wand of Stone Prison[2|13] (1 charge) m) The Ring of Eonnar (+7) It increases your speed and attack speed by 7. It sustains your dexterity. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 100 of Angband. n) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 127 of Angband. p) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 68 of Erebor. r) The Balance Dragon Scale Mail of Ranen (-2 to accuracy) [30,+25] It can be activated for breathe balance (250) every 60+d90 turns if it is being worn. It sustains your constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to electricity, poison, dark, sound, shards, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 127 of Angband. s) The Power Dragon Scale Mail 'Nibun' (-3 to accuracy) [40,+36] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your strength. It provides immunity to cold. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 127 of Angband. t) The Hard Studded Leather of Pelerecth (-1 to accuracy) [7,+11] It provides immunity to acid and electricity. It provides resistance to electricity, poison, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Angband. u) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 127 of Angband. w) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, speed and attack speed by 2. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to light and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders and undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 127 of Angband. x) Glaurung, Father of the Dragons's corpse [Home Inventory - Minas Anor ] a) Lloth's Ceremonial Dagger It can be activated for acquirement. You found it in the remains of a Hezrou on level 71 of Erebor. b) Raal's Tormented Spirits It can be activated for acquirement. You found it lying on the ground on level 72 of Erebor. c) 6 Sprigs of Athelas d) 2 Scrolls of Genocide e) 5 Rod Tips of Healing (120 Mana to cast) f) a Rod Tip of Teleport Other (60 Mana to cast) g) a Rod Tip of Havoc (90 Mana to cast) h) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. i) The Ring of Tarath (+3% of critical hits) It increases your constitution, infravision and ability to score critical hits by 3. It sustains your intelligence and constitution. It provides resistance to poison, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Ring of Dandelch [+20] (+2 to speed) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your stealth, speed and attack speed by 2. It provides resistance to cold, dark, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. k) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 64 of Erebor. l) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 62 of Erebor. m) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwing on level 62 of Erebor. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 62 of Erebor. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 60 of Erebor. q) The Robe 'Tarrinin' [2,+15] It sustains your intelligence. It provides immunity to acid and fire. It provides resistance to light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 127 of Angband. r) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. s) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light , dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed, !*} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 113 of Angband. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 64 of Erebor. v) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. w) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 82 of Angband. x) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 80 of Angband. [Home Inventory - Lothlorien ] a) a Potion of New Life {100% off} b) a Rod Tip of Recall (80 Mana to cast) c) a Rod Tip of Detection (80 Mana to cast) d) a Rod Tip of Disarming (50 Mana to cast) e) 2 Rod Tips of Trap Location (8 Mana to cast) f) a Staff of Shake[3|20] {good} g) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your intelligence, dexterity, constitution, charisma, searching, infravision, attack speed and ability to score critical hits by 3. It makes you invisible. It provides resistance to fire, blindness, shards, chaos and disenchantment. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Erebor. i) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 127 of Angband. j) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. k) The Amulet 'Teleg' (+3) It provides light (radius 1) forever. It increases your intelligence and wisdom by 3. It provides resistance to fire, blindness, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 67 of Angband. l) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 68 of Erebor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 41 of Moria. n) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. r) The Cloak of Annar [1,+17] It sustains your dexterity. It provides immunity to electricity and fire. It provides resistance to electricity and fire. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Cloak 'Itheb' [1,+0] {!*} It sustains your intelligence and charisma. It provides immunity to fire and cold. It makes you completely fearless. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold . It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. v) The Steel Helm of Hammerhand [6,+20] (+3) {@w1!*} It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. w) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 65 of Dol Guldur. x) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 72 of Angband. [The Mathom-house Inventory - Bree ] a) a Parchment - More Deep Thoughts