[Angband 3.0.3 Character Dump] Name Bodo Deepdelver Self RB CB EB Best Sex Male Age 33 STR! 18/100 -2 -5 +9 18/120 Race Hobbit Height 32 INT: 18/21 +2 +3 +0 18/71 Class Mage Weight 68 WIS: 15 +1 +0 +2 18 Title [=-WIZARD-=] Status 33 DEX: 18/54 +3 +1 +3 18/124 HP -8/379 Maximize Y CON: 18/58 +2 -2 +8 18/138 SP 58/58 Preserve Y CHR! 18/100 +1 +1 +0 18/120 Level 36 Armor [23,+55] Saving Throw Superb Cur Exp 722094 Fight (+18,+13) Stealth Superb Max Exp 722094 Melee (+25,+23) Fighting Superb Adv Exp 770000 Shoot (+35,+9) Shooting Heroic Blows 4/turn Disarming Superb Gold 343572 Shots 2/turn Magic Device Heroic Perception Good Burden 141.7 lbs Infra 60 ft Searching Fair You are one of several children of a Hobbit Shirriff. You are the black sheep of the family. You have brown eyes, curly blond hair, and an average complexion. [Last Messages] > You refuse to be frightened. > You have 8 Bolts (1d5) (+4,+2) {@f1!k!d!v=g} (q). > The Bolt (1d5) (+4,+2) {@f1!k!d!v=g} hits the Berserker. > The Berserker grunts with pain. > The Berserker casts a fearful illusion. > You refuse to be frightened. > The Berserker concentrates on his body. > You have 7 Bolts (1d5) (+4,+2) {@f1!k!d!v=g} (q). > The Bolt (1d5) (+4,+2) {@f1!k!d!v=g} hits the Berserker. > The Berserker grunts with pain. > The Bolt disappears. > You have 10 Scrolls titled "ish sun sol" of Phase Door {!*!*!*, 40% off} (c). > The Berserker concentrates on his body. > The Berserker hits you. <3x> > You die. [Character Equipment] a) a Bastard Sword of *Slay Evil* (3d4) (+7,+10) (+2) {ESP!} It increases your wisdom by 2. It slays all evil creatures. It is blessed by the gods. It grants you the power of telepathy. b) a Light Crossbow of Extra Shots (x3) (+17,+9) (+1) {Troll 1500'} It increases your shooting speed by 1. c) an Engagement Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) a Jet Ring of Resist Poison {Floor 2000'} It provides resistance to poison. e) a Dragon Tooth Amulet of Regeneration It speeds your regeneration. f) a Brass Lantern (with 100 turns of light) It cannot be harmed by fire. g) Chain Mail (Dwarven) (-2) [14,+15] (+2) {Novice warrior 650'} It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid and fire. h) a Cloak of Protection [1,+7] It provides resistance to shards. It cannot be harmed by the elements. i) a Large Leather Shield of Elvenkind [4,+8] (+2 to stealth) {Floor 1200'} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and light. It cannot be harmed by the elements. j) a Golden Crown of Might [0,+8] (+3) {GV 1650'} It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. k) a Set of Leather Gloves of Power (+5,+5) [1,+6] (+4) {Floor 850'} It increases your strength by 4. l) a Pair of Hard Leather Boots of Stability [3,+3] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 15 Pieces of Elvish Waybread {25% off} b) 21 Blue Potions of Cure Critical Wounds {50% off} c) 10 Scrolls titled "ish sun sol" of Phase Door {!*!*!*, 40% off} d) 3 Scrolls titled "peting famon" of Teleportation {!*!*!*} e) 14 Scrolls titled "blugar yp" of Identify {@r1!k!d!v=g, 75% off} f) 2 Tungsten Rods of Trap Location {@z1!k!d!v=g} g) 2 Mithril-Plated Rods of Door/Stair Location {@z2!k!d!v=g} h) a Bronze Rod of Recall {!*!*!*} i) a Gold Rod of Illumination {@z6!k!d!v=g} j) a Steel Rod of Detection {@z4!k!d!v=g} k) a Pewter Rod of Teleport Other {@z3!k!d!v=g} l) 3 Aluminum Rods of Light {@z8!k!d!v=g} m) 5 Copper Rods of Acid Balls {@z9!k!d!v=g} n) 2 Magnesium Wands of Teleport Other (0 charges) o) 2 Mahogany Staffs of Teleportation (0 charges) p) a Gnomish Shovel of Earthquakes (1d2) (+10,+10) (+6) It increases your strength by 6. It increases your tunneling by 6. It is branded with acid. It creates earthquakes on impact. q) 7 Bolts (1d5) (+4,+2) {@f1!k!d!v=g} [Home Inventory] a) 45 Pieces of Elvish Waybread {25% off} b) 64 Blue Potions of Cure Critical Wounds {50% off} c) 13 Crimson Potions of Healing d) a Violet Potion of *Healing* e) a Tangerine Potion of Life f) 58 Scrolls titled "ish sun sol" of Phase Door {!*!*!*, 10% off} g) 4 Scrolls titled "peting famon" of Teleportation {!*!*!*} h) 49 Scrolls titled "blugar yp" of Identify {@r1!k!d!v=g, 75% off} i) 6 Scrolls titled "o pet iha" of *Identify* {25% off} j) 4 Scrolls titled "yergnih seh" of Recharging {10% off} k) a Scroll titled "petglen fidnih" of Rune of Protection {!*!*!*} l) a Ruby Ring of See Invisible It grants you the ability to see invisible things. m) a Gold Ring of Strength (+6) {BM clvl 24} It increases your strength by 6. It sustains your strength. n) an Engagement Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. o) an Obsidian Ring of Damage (+12) p) 2 Obsidian Rings of Damage (+11) q) Augmented Chain Mail of Elvenkind (-2) [16,+11] (+2 to stealth) {blind} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and blindness. It cannot be harmed by the elements. r) Double Chain Mail of Elvenkind (-2) [16,+14] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. s) a Small Metal Shield of Elvenkind [3,+9] (+2 to stealth) {Floor 1000'} It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and chaos. It cannot be harmed by the elements. t) a Golden Crown of the Magi [0,+7] (+2) {SlowDig. GV 800'} It increases your intelligence by 2. It provides resistance to acid, lightning, fire, and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. u) a Scimitar of Westernesse (2d5) (+9,+10) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. v) a Trident of Westernesse (1d8) (+13,+10) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. w) a Flail (Holy Avenger) (2d6) (+14,+14) [+3] (+4) It increases your wisdom by 4. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your charisma. It is blessed by the gods. It grants you the ability to see invisible things. x) 20 Bolts of Slay Evil (1d5) (+10,+10) It slays all evil creatures. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : yes (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)