[Psionic Angband 1.3.0 Character Dump] Name Victor Self RB CB EB Best Sex Male Age 130 STR! 18/100 +1 -5 +12518/1310 Race High-Elf Height 111 INT! 18/100 +3 +3 +12818/1440 Class Psionicist Weight 179 WIS! 18/100 -1 +1 +13318/1430 Title ***WINNER*** Status 47 DEX! 18/100 +3 +1 +13818/1520 HP 906/906 Maximize Y CON! 18/100 +1 -2 +12618/1350 SP 401/401 Preserve Y CHR! 18/100 +5 +1 +13318/1490 Level 50 Armor [43,+110] Saving Throw Legendary Cur Exp 17478102 Fight (+40,+30) Stealth Superb Max Exp 17478102 Melee (+55,+49) Fighting Legendary Adv Exp ******** Shoot (+50,+14) Shooting Legendary Blows 2/turn Disarming Heroic Gold 3676881 Shots 1/turn Magic Device Legendary Perception Superb Burden 217.1 lbs Infra 1320 ft Searching Superb You are one of several children of a Noldorin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Character Equipment] a) The Trident of Ulmo (4d8) (+15,+19) (+4) It can be activated for... teleport away ...if it is being worn. It affects your dexterity. It is especially deadly against natural creatures. It is especially deadly against dragons. It provides immunity to acid. It provides resistance to nether. It slows your metabolism. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. It has been blessed by the gods. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for... fire branding of bolts ...if it is being worn. It affects your speed. It provides resistance to fire. c) a Silver Ring of Speed (+10) d) a Silver Ring of Speed (+13) e) The Amulet of Ingwe (+3) It can be activated for... dispel evil (x5) ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your sensing abilities. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It provides immunity to paralysis. It acts as a level 3 metapsionic focus. f) The Arkenstone of Thrain It can be activated for... detection ...if it is being worn. It provides light (radius 3) forever. It provides resistance to light. It provides resistance to dark. It provides resistance to mental attacks. It allows you to see invisible monsters. It provides resistance to life draining. g) The Full Plate Armour of Isildur [25,+25] (+1) It can be activated for... time/space anchor (5+d5 turns) ...if it is being worn. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. It provides resistance to mental attacks. h) The Cloak 'Colannon' [1,+15] (+3) It can be activated for... teleport ...if it is being worn. It affects your stealth. It affects your speed. It provides resistance to nexus. i) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for... starlight (10d8) ...if it is being worn. It affects your wisdom. It affects your charisma. It affects your sensing abilities. It sustains your wisdom. It sustains your dexterity. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to dark. It provides resistance to disenchantment. It provides permanent light. j) The Massive Iron Crown of Morgoth [0,+0] (+125) (charging) {cursed} It can be activated for... ultrablast (50d50) ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your infravision. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to nexus. It provides resistance to nether. It provides resistance to mental attacks. It provides permanent light. It gives telepathic powers. It allows you to see invisible monsters. It is permanently cursed. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for... a magical arrow (150) ...if it is being worn. It affects your dexterity. It provides resistance to acid. It provides resistance to fear. It provides immunity to paralysis. l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for... remove fear and cure poison ...if it is being worn. It affects your dexterity. It sustains your constitution. It provides resistance to confusion. It provides resistance to nether. It provides resistance to chaos. It provides immunity to paralysis. [Character Inventory] a) a Psionic Focus [Telepathy 3] (+3) {!d!k} b) a Psionic Focus [Psychoportation 3] [+10] (+6) {!d!k} c) a Psionic Focus [Psychometabolism 3] (+3) {!d!k} d) a Psionic Focus [Psychokinesis 3] {!d!k} e) a Psionic Focus [Metapsionics 3] {!d!d!k!k} f) a Psionic Focus [Clairsentience 3] (+8) {!d!k} g) 4 Dark Red Potions of Life h) 8 Hazy Potions of Restore Mana i) 4 Lime Potions of Enlightenment {25% off} j) a Teak Staff of the Magi (1 charge) k) an Ashen Staff of *Destruction* (56 charges) l) The Ring of Tulkas (+4) It can be activated for... haste self (75+d75 turns) ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It inhibits magic. m) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for... large fire ball (120) ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your wisdom. It sustains your constitution. It sustains your charisma. It provides immunity to fire. It provides resistance to fear. It provides resistance to nether. It allows you to see invisible monsters. It provides immunity to paralysis. It drains mana. n) The Ring of Power 'Nenya' (+8,+8) (+2) It can be activated for... large frost ball (200) ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your intelligence. It sustains your wisdom. It sustains your charisma. It provides immunity to cold. It provides resistance to blindness. It gives telepathic powers. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. It drains mana. o) The Ring of Power 'Vilya' (+10,+10) (+3) It can be activated for... large lightning ball (250) ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your speed. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides immunity to electricity. It provides resistance to poison. It provides resistance to disenchantment. It allows you to see invisible monsters. It provides immunity to paralysis. It provides resistance to life draining. It drains mana. p) The Hard Leather Armour of Himring [6,+15] It can be activated for... inertial barrier (10+d10 turns) ...if it is being worn. It provides resistance to poison. It provides resistance to nether. It provides resistance to chaos. q) The Small Metal Shield of Thorin [3,+25] (+4) It affects your strength. It affects your constitution. It provides immunity to acid. It provides resistance to fear. It provides resistance to sound. It provides resistance to chaos. It provides immunity to paralysis. It aggravates nearby creatures. r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for... frost ball (100) ...if it is being worn. It affects your speed. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against trolls. It is a great bane of demons. It does extra damage from frost. It provides resistance to cold. It provides resistance to fear. It provides resistance to light. It slows your metabolism. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It affects your strength. It affects your constitution. It affects your stealth. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to blindness. It induces feather falling. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) It can be activated for... mass genocide ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It is a great bane of demons. It does extra damage from frost. It provides immunity to cold. It provides resistance to fear. It provides resistance to confusion. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It can be activated for... probability travel (5+d5 turns) ...if it is being worn. It affects your strength. It affects your constitution. It affects your ability to tunnel. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It does extra damage from acid. It does extra damage from fire. It provides resistance to acid. It provides resistance to fire. It provides resistance to fear. It provides resistance to light. It provides resistance to dark. It provides resistance to confusion. It provides resistance to chaos. It provides resistance to mental attacks. It provides immunity to paralysis. It inhibits magic. v) The Mace 'Taratol' (3d4) (+12,+12) It can be activated for... haste self (20+d20 turns) ...if it is being worn. It is a great bane of dragons. It does extra damage from electricity. It provides immunity to electricity. w) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It affects your strength. It affects your constitution. It affects your ability to tunnel. It strikes at demons with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from acid. It sustains your strength. It provides resistance to light. It provides resistance to dark. It provides resistance to chaos. It provides permanent light. [Home Inventory] a) The Ring of Barahir (+1) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It provides resistance to poison. It provides resistance to dark. b) The Necklace of the Dwarves (+3) It can be activated for... probing ...if it is being worn. It affects your strength. It affects your constitution. It affects your infravision. It provides resistance to fear. It provides resistance to mental attacks. It provides permanent light. It speeds your regenerative powers. It allows you to see invisible monsters. It provides immunity to paralysis. It inhibits psionics. c) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It can be activated for... heal (500) ...if it is being worn. It affects your strength. It affects your wisdom. It affects your charisma. It affects your speed. It provides resistance to fire. It provides resistance to poison. It provides resistance to fear. d) The Jewel 'Evenstar' It can be activated for... restore life levels ...if it is being worn. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to cold. It provides resistance to dark. It provides resistance to life draining. e) The Phial of Galadriel {@A0} It can be activated for... illumination ...if it is being worn. It provides light (radius 3) forever. f) The Star of Elendil It can be activated for... magic mapping ...if it is being worn. It provides light (radius 3) forever. It allows you to see invisible monsters. g) The Palantir of Westernesse (+2) (charging) It can be activated for... clairvoyance ...if it is being worn. It provides light (radius 3) forever. It affects your intelligence. It affects your wisdom. It affects your sensing abilities. It affects your infravision. It provides resistance to blindness. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It aggravates nearby creatures. It drains mana. h) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It can be activated for... phase door ...if it is being worn. It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for... genocide ...if it is being worn. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to dark. It provides resistance to disenchantment. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to shards. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to light. It provides resistance to dark. l) The Large Metal Shield of Anarion [5,+20] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. m) The Hard Leather Cap of Thranduil [2,+10] (+2) It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It gives telepathic powers. n) The Steel Helm of Hammerhand [6,+20] (+3) It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It provides immunity to paralysis. It inhibits prayers. o) The Small Sword 'Sting' (1d6) (+7,+8) (+2) It affects your strength. It affects your dexterity. It affects your constitution. It affects your speed. It affects your attack speed. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It provides resistance to fear. It provides resistance to light. It provides permanent light. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It has hidden powers. q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It has hidden powers. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It can be activated for... fire ball (72) ...if it is being worn. It affects your strength. It affects your dexterity. It fights against evil with holy fury. It strikes at undead with holy wrath. It is especially deadly against orcs. It is especially deadly against trolls. It does extra damage from fire. It sustains your strength. It sustains your dexterity. It provides resistance to fire. It provides resistance to fear. It provides resistance to disenchantment. It allows you to see invisible monsters. It provides immunity to paralysis. It has been blessed by the gods. s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-20] {cursed} It can be activated for... disintegration (50d10) ...if it is being worn. It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of dragons. It does extra damage from frost. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to chaos. It gives telepathic powers. It allows you to see invisible monsters. It provides immunity to paralysis. It aggravates nearby creatures. It drains hitpoints. It is cursed. t) The Glaive of Pain (9d6) (+0,+30) It provides resistance to fear. It drains mana. It inhibits psionics. It inhibits magic. It inhibits prayers. u) The Mighty Hammer 'Grond' (9d9) (+25,+25) [+10] It can be activated for... mana storm (400) ...if it is being worn. It is especially deadly against natural creatures. It fights against evil with holy fury. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It gives telepathic powers. It allows you to see invisible monsters. It induces earthquakes. It aggravates nearby creatures. v) The Mattock of Nain (3d8) (+12,+18) (+6 to sensing) It can be activated for... stone to mud ...if it is being worn. It affects your strength. It affects your sensing abilities. It affects your infravision. It affects your ability to tunnel. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against dragons. It does extra damage from acid. It provides resistance to acid. It provides resistance to dark. It provides resistance to disenchantment. w) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It can be activated for... precognition (10+d10 turns) ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your speed. It affects your shooting speed. It affects your shooting power. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It slows your metabolism. x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It affects your dexterity. It affects your stealth. It affects your speed. It affects your shooting speed. It provides resistance to disenchantment. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)