[Unangband 0.7.0-pre1 Character Dump] Name Rianamlar, the Knight Defender Self SB EB TB Best Curr Sex Male Age 70 STR: 18/39 +0 +0 +0 18/39 Race Dunadan Height 7' 2 INT: 10 +0 +0 +0 10 Class Paladin Status 33 WIS: 18 +0 +0 +0 18 Style Shield & weapon DEX: 18 +0 +0 +0 18 Title Keeper CON: 18/15 +0 +0 +0 18/15 Home at the Prancing Pony in Bree CHR: 12 +0 +0 +0 12 Target the town of Bree AGI: 11 +0 +0 +0 11 SIZ: 18 +0 +0 +0 18 Level 10 HP 121/121 Fight (+3,+3) Fighting Very Good Curr Exp 862 SP 24/24+8 WShld (+3,+3) Shooting Iffy Max Exp 862 Hit die 15 Bash [8,+0] Throwing Iffy Adv Exp 1125 Armor [22,+34] Blows 3/turn(x1) Stealth Fair Curr Danger Benign Infravis 0 ft Sling (+3,+0) Save Throw Excellent Max Dungeon Lev 4 Gold 97 Shots 1/turn(x2) Disarming Very Good Game Turn 485038 Burden 136 lbs Throw (+3,+0) Devices Good Plr Turn 37756 % Burden 52% Hurls 1/turn(x1) Searching Poor Act Turn 36731 Speed Normal Weight 138 lbs Digging Poor You are the illegitimate but acknowledged child of a Townsman. You are a cred have blue-gray eyes, straight black hair, and a very dark complexion. This is 5th Tuile of the 2890th year of the third age. You are in the town of Bree. [Last Messages] > The Busy-looking merchant hits you. > The Boil-covered wretch drools on you. > The Busy-looking merchant scratches you. > The Boil-covered wretch drools on you. > The Busy-looking merchant hits you. > The Busy-looking merchant scratches you. > The Busy-looking merchant scratches you. > The Busy-looking merchant hits you. > Character dump successful. > You cannot learn anything more yet. > Inscribing 2 Prayer Books of Castigation. > Character dump successful. > You have entered the town of Bree. > Life goes as usual in Bree. Men and hobbits trade peacefully together, despite the strange men recently coming from the south. Regrettably, hobbits from the outskirts of the town can't help feeling unsafe since the southerners started gathering by the sewer exit at the foot of the Bree-hill and, as some boys claim, even disappearing in the main sewer tunnel occasionally. The well leading down to the town sewers is marked with '>' and can be descended by pressing '>' when standing over the grates. > Inscribing a Long Sword (2d5) (+0,+0) {@m1!d!k!v}. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) |} ~(()]]] |} ~(()]]] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:............. Int:............. sInt:............. Wis:............. sWis:............. Dex:............. sDex:............. Con:............. sCon:............s Chr:............. sChr:............. Agi:............. sAgi:............. Siz:............. sSiz:............. Acid:............. Disea:............. Elec:............. Blind:............. Fire:............. Confu:............. Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:............. Steal:............. Regen:............. Sear:............. Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. |} ~(()]]] Elf:............. Natur:............. abcdefghijkl@ |} ~(()]]] [Character Equipment] a) a Long Sword (2d5) (+0,+0) {@w1!d!k!v} b) a Sling (x2) {good} c) (nothing) d) (nothing) e) (nothing) f) a Brass Lantern (with 2930 turns of light left) g) Soft Studded Leather [5,+9] h) a Tabard [3,+7] i) a Tower Shield [8,+0] j) a Hard Leather Cap [2,+3] k) a Set of Leather Gloves [1,+3] l) a Pair of Iron Shod Boots [3,+6] [Character Equipment -- Quiver] n) 23 Bolts (1d7) (+1,+5) o) 18 Rounded Pebbles (1d2) (+4,+5) p) a Javelin of Tunnelling (1d6) (+7,+2) (+1) q) 6 large Silver mushroom patch Spores r) 2 large Brown mushroom patch Spores [Character inventory] a) 2 Prayer Books of Castigation {@m1!d!k!v} b) a Prayer Book of Inquisition {@m2!d!k!v} c) 9 Rations of Food d) 3 Pints of Orcish Spirits e) 10 Violet Mushrooms of Cure Paranoia f) 2 Orange Capped Mushrooms of Bloating g) 11 Dark Red Mushrooms of Haste h) 13 Flasks of Oil i) a Flask of Slime j) 2 Foamy Potions of See Invisible k) 5 Ice Cold Potions of Slow Poison l) 5 Cloudy Potions of Cure Light Wounds m) 5 Amber Potions of Cure Moderate Wounds n) 4 Scrolls titled "der el engmur" of Light o) 3 Scrolls titled "sunfu vom" of Blessing p) 3 Scrolls titled "comp wedden" of Protection from Evil q) a Gold Wand of Light {Bewitchments} r) a Gleaming Wand of Magic Missile s) 3 Cast Iron Wands of Spark {Six Demons} t) a Tin-Plated Wand {Bewitchments} u) a War Hammer of Device Mastery (4d3) (+2,+1) (+1) [Home inventory] a) 7 handfuls of Berries b) 5 Dark Red Mushrooms of Haste c) 7 Flasks of Oil d) 4 Flasks of Cave spider Web e) a Scroll titled "mur petfid" of Analyze Magic [Dungeons Explored] You emerged victorious from the dump outside Bree (0-4). You have visited the town of Hobbiton. You have visited the East Road. [Self-Knowledge] You suffer from no afflictions. [Game Statistics] Total monsters killed: 471 Total uniques killed: 2 Deepest unique killed: Bullroarer the Hobbit (normally at 5) Total uniques left alive: 134 Top 5 monsters killed (by depth, excluding uniques and townsfolk): 4 Dead ants a Red snake a Giant bronze dragonfly 3 Giant grey rats a Mummified cat Top 5 monsters killed (by number, excluding uniques): 49 Fruit bats 34 Jackals 32 Giant white mice 19 Giant white ants 17 White snakes [Spells Learnt] Guided Blow Benediction Mighty Blow Bless Find Traps Cure Light Wounds Detect Evil [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : yes (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)