[ToME 2.3.5 Character Sheet] Name : Ethoalin Age 13 STR! 27 Sex : Male Height 29 INT! 35 Race : Yeek Weight 38 WIS! 34 Class : Possessor Social Class 11 DEX! 30 Body : Kronos, Lord of the Titans CON! 33 God : Eru Iluvatar CHR! 36 + To Melee Hit 52 Level 50 Hit Points 4662/ 4662 + To Melee Damage 62 Experience 51294147 Spell Points 48/ 48 + To Ranged Hit 40 Max Exp 51294147 Sanity 655/ 655 + To Ranged Damage 14 Exp to Adv. ***** Piety 299469 AC 188+69 Gold 4033373 Speed Fast (+56) (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Very Bad Blows/Round: 4 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 16d5+248 Stealth : Bad Magic Device: Bad Infra-Vision: 20 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a blue Yeek. You are a well-liked child. You have blue eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 65 (3250') Angband: Level 127 (6350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 67 (3350') Illusory Castle: Level 52 (2600') Maze: Level 27 (1350') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 55 (2750') The Land Of Rhun: Level 40 (2000') Death fate: Level 1 (50') The Helcaraxe: Level 40 (2000') A lost temple: Level 1 (50') Your body is Kronos, Lord of the Titans. You are currently on level 127 of Angband. You have defeated 3395 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You have completed 69 princess quests. You have completed 69 lost sword quests. You saved Arda and became a famed Queen. You found none of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Hrive of the 2890th year of the third age. You have been adventuring for 75 days. adefkmnopsuxz{|@ Add Str : ...3............ Add Int : ...32..2.33..... Add Wis : ...32..2.......+ Add Dex : ...3.....3...... Add Con : ...3.......3.4.. Add Chr : ...3...2.3...4.. Mul Mana : ....+.....+....+ Mul SPower: .........+...... Add Stea. : .......2...3.... Add Sear. : .........3...... Add Tun.. : ..............5. Add Speed : **.3.3.2...3.4.. Chaotic : .............+.. Slay Evil : +............... Slay Und. : +............+.. Slay Orc : .............+.. Slay Troll: +............... Slay Giant: .............+.. Cold Brand: +............... Sust Str : ...+............ Sust Int : ....+........... Sust Wis : ....+........... Sust Dex : ...+............ Sust Con : ...+..+......... Sust Chr : ........+....... Invisible : .......+....+... Mul life : ...............+ Sens Fire : ................ Reflect : ........+....... Free Act : +..+......+..... Hold Life : .+.+++.......... Imm Acid : ......*+*+.....+ Imm Elec : ...*..*...+....+ Imm Fire : .+....*+*+.....+ Res Cold : +......+.......+ Res Pois : ...+......+....+ Res Fear : +............... Res Light : +....++......... Res Dark : .....+++..+..... Res Blind : ................ Res Conf : .....++.+....... Res Sound : ........+....... Res Shard : .........+...... Res Neth : ......+......... Res Nexus : ........+....... Res Chaos : .....++.+....... Res Disen : ...+....++...... Auto Curse: ....+........... Levitate : ...+......+..... Lite : +...+........... See Invis : +..+.+.......... Digestion : +..++........... Regen : +..++........... Activate : ++.+.+.+.++..... Blessed : +............... Hvy Curse : ....+........... Precogn. : ..+............. Orc.ESP : .....+.......... Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ...............+ Skills (points left: 0) - Combat 40.000 [0.600] . Weaponmastery 05.900 [0.600] . Archery 00.900 [0.500] - Sneakiness 00.500 [0.700] . Stealth -01.900 [0.700] . Disarming 00.500 [0.500] - Magic 05.280 [0.600] . Magic-Device 00.500 [1.000] - Spirituality 24.400 [0.500] . Prayer 00.000 [0.500] . Mindcraft 50.000 [0.500] . Music 00.000 [0.300] - Monster-lore 50.000 [1.100] . Summoning 01.300 [0.400] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] . Symbiosis 01.700 [0.500] . Mimicry 01.300 [0.400] 92 of your companions have been killed. [Fates] You may meet a Fruit bat on level 6. You may find a Potion of Weakness on level 1. You are fated to meet a Flesh golem on level 20. You are fated to find a Scroll of Aggravate Monster on level 8. You are fated to find a Potion of Clumsiness on level 3. You are fated to meet a Novice possessor (soul) on level 97. You may meet a Blubbering icky thing on level 5. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 85 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to life draining and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 98 of Mount Doom. e) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 90 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 94 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 69 of Paths of the Dead. n) The Bar Chain Mail 'Annarnion' (-2 to accuracy) [18,+10] It sustains your constitution. It provides immunity to acid, electricity and fire. It provides resistance to light, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 94 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Bormenwe [5,+10] It sustains your charisma. It provides immunity to acid and fire. It provides resistance to sound, nexus, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 82 of Angband. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 102 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) a Master quylthulg (4500 hp) {) The Bolt of Curim (1d5) (+10,+3) (+4 to speed) It increases your constitution, charisma and speed by 4. It produces chaotic effects. It is especially deadly against orcs. It is especially deadly against giants. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 104 of Angband. |) a Gnomish Shovel of Digging (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 15 Potions of *Healing* {!k} b) 3 Potions of Restore Mana {100% off} c) a Silver Rod of Simplicity of Home Summoning (100/100) You found it in the remains of a Demilich on level 70 of Paths of the Dead. d) a Golden Rod of Simplicity of Recall (125/125) You found it in the remains of a Demilich on level 40 of Mordor. e) a Mithril Rod of Simplicity of Disarming (160/160) {!d} You found it in the remains of a Demilich on level 29 of Mirkwood. f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 98 of Mount Doom. g) The Anchor of Space-Time {!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 52 of Illusory Castle. h) The Double Chain Mail 'Morthalad' (+1 to accuracy) [16,+16] {cursed} i) The Iron Helm of Knowledge [6,+20] (-6) {!d} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. j) The Dragon Helm of Dor-Lomin [8,+20] (+4) k) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) Neil, the Sorceror's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Neil, the Sorceror on level 72 of Erebor. m) a Mage Staff of Wizardry (1d4) (+1,-2)(100%) (+5) {!k} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 5. It increases your mana capacity by 100%. It was given to you as a reward. n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightcrawler on level 97 of Angband. [Home Inventory - Gondolin ] a) Benetar's Mana Battery {!d genocide} It can be activated for genocide every 500 turns. You bought it from the Magic shop. b) The Medallion of Good Will {genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 25 of The Old Forest. c) 5 Potions of Life {!k} d) 2 Scrolls of *Destruction* e) 8 Scrolls of Genocide {!k} f) 3 Scrolls of Mass Genocide {!k} g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of Paths of the Dead. h) The Black Dragon Scale Mail of Vienos (-2 to accuracy) [30,+26] i) The Small Metal Shield of Ellianar [3,+19] j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. k) Maeglin, the Traitor of Gondolin's corpse [Home Inventory - Lothlorien ] a) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 50 of Mordor. b) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 98 of Mount Doom. c) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of Paths of the Dead. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 53 of Mordor. f) a Power Dragon Scale Mail (-3 to accuracy) [40,+21] {!k} g) The Robe of Great Luck [-30,-20] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 100 of Angband. h) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) a Cloak of Mist of Air [1,+9] It allows you to breathe without air. You found it lying in a vault on level 71 of Angband. j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in the town of Bree . k) The Small Metal Shield of Gladrin [3,+14] It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to poison, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 102 of Angband. l) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 74 of Angband. m) The Long Sword of the Dawn (E:37, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 98 of Mount Doom. n) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) War's corpse p) Ancalagon the Black's corpse q) The Watcher in the Water's corpse r) Sarko, rider of gold Foronth's corpse