[Angband 3.5.1 Character Dump] Name Aren Darkday Age 29 Self RB CB EB Best Sex Male Height 5'6" STR: 14 +0 +0 +0 14 Race Half-Elf Weight 9st 6lb INT: 14 +1 +1 +0 16 Class Rogue Turns used: WIS: 10 -1 -3 +0 6 Title Cutpurse Game 72578 DEX: 16 +1 +3 +0 18/20 HP -2/57 Standard 7261 CON: 16 -1 -1 +0 14 SP 3/3 Resting 1008 Level 6 Armor [14,+2] Saving Throw 37% Cur Exp 170 Stealth Fair Max Exp 170 Melee 1d4,+0 Disarming 57% Adv Exp 189 To-hit 27,+3 Magic Devices 43 Blows 1.3/turn Perception 1 in 15 Gold 304 Searching 38% Burden 59.6 lbs Shoot to-dam +0 Infravision 20 ft Speed Normal To-hit 29,+3 Max Depth 100' (L2) Shots 1/turn Your father was of the Sindar. You are one of several children of a Townsman. You are the black sheep of the family. You have green eyes, straight brown hair, and a very fair complexion. rAcid:............. Nexus:............. rElec:............. Nethr:............. rFire:............. Chaos:............. rCold:............. Disen:............. rPois:............. Feath:............. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:............. Shard:............. pStun:............. Light:.....+....... Tunn.:............. Regen:............. Speed:............. ESP:............. Blows:............. Invis:............. Shots:............. FrAct:............. Might:............. HLife:............. S.Dig:............. Stea.:............. ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > The Soldier hits you. > You miss the Soldier. > The Soldier hits you. > The Soldier misses you. > You hit the Soldier (3). > The Soldier hits you. > You hit the Soldier (1). > The Soldier misses you. > The Soldier hits you. > You hit the Soldier (3). > The Soldier flees in terror! > The Soldier is no longer afraid. > You miss the Soldier. > The Soldier hits you. > You die. Killed by a Soldier. [Character Equipment] a) a Dagger (1d4) (+0,+0) {@w0} An inheritance from your family. Combat info: 1.3 blows/round. With +1 STR and +0 DEX you would get 1.6 blows With +0 STR and +2 DEX you would get 1.6 blows Average damage/round: 3.3. b) a Sling (x2) (+0,+0) {*} Found lying on the floor at 50 feet (level 1). f) a Wooden Torch of Brightness (3086 turns) <+2> {*} Found lying on the floor at 50 feet (level 1). Radius 2 light. g) Soft Leather Armour [8,+0] {*} An inheritance from your family. h) a Cloak [1,+0] {*} Bought from a store. i) a Wicker Shield [2,+0] {*} Bought from a store. j) a Hard Leather Cap [2,+0] {*} Bought from a store. l) a Pair of Leather Sandals [1,+0] {*} Bought from a store. [Character Quiver] [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] {@G1@b1@m1} b) 3 Pints of Fine Wine {*} c) 8 Rations of Food {*} d) 3 Potions of Neutralize Poison {*} e) a Potion of Boldness {*} f) a Potion of Resist Cold g) a Potion of Resist Heat h) a Potion of Poison It can be thrown at creatures with damaging effect. i) a Potion of Slime Mold Juice j) 8 Scrolls of Phase Door {*} k) a Scroll of Word of Recall {!r} l) a Scroll of Blessing m) a Scroll of Detect Invisible n) a Scroll of Light o) 3 Wooden Torches (5000 turns) <+1> {*} Radius 1 light. p) a Shovel (1d2) (+0,+0) <+1> {@w0} Bought from a store. +1 tunneling. Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +2 DEX you would get 1.3 blows Average damage/round: 1.7. [Home Inventory] a) 8 Rations of Food {*} b) a Potion of Slime Mold Juice c) a Potion of Resist Cold d) a Scroll of Blessing e) a Scroll of Light [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 422 50' Reached level 2 3058 50' Reached level 3 5031 100' Reached level 4 5824 100' Reached level 5 6048 100' -- Note: Grip on the level. 6175 100' -- Note: Grip Engaged. 6299 100' Killed Grip, Farmer Maggot's dog 6299 100' Reached level 6 6299 100' -- Note: Loving finally. 6299 100' -- Note: Got swarmed by a group of p right after Grip showed. 6846 100' -- Note: Argh why are there so many soldiers on the level 6846 100' -- Note: I do not have the damage output for this yet [Options] [User interface] Use the roguelike command keyset : no (rogue_like_commands) Use old target by default : no (use_old_target) Automatically clear '-more-' prompts : yes (auto_more) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Notify on object recharge : yes (notify_recharge) Show flavors in object descriptions : no (show_flavors) Center map continuously : yes (center_player) Disturb whenever viewable monster moves : yes (disturb_near) Show damage player deals to monsters : yes (show_damage) Highlight target with cursor : yes (show_target) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Color: Player color indicates % hit points : yes (hp_changes_color) Color: Show unique monsters in purple : no (purple_uniques) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Allow mouse clicks to move the player : no (mouse_movement) Use sound : no (use_sound) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Use previous set of randarts : no (birth_keep_randarts) Monsters learn from their mistakes : yes (birth_ai_learn) Force player descent : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Halve view and spell distances : no (birth_small_range) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : yes (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit)