[ToME 2.2.4 Character Dump] Name : Kazag-Uzug Age 71 STR! 18/*** Sex : Neuter Height 67 Int: 18/34 18/54 Race : Zombie Orc Weight 150 Wis: 10 17 Class : Axemaster Social Class 3 DEX! 18/190 Body : Player CON! 18/*** God : Melkor Bauglir Chr: 18/149 18/179 + To Melee Hit 112 Level 49 Max Hit Points 1346 + To Melee Damage 89 Experience 6794196 Cur Hit Points 905 + To Ranged Hit 59 Max Exp 6794196 Max SP (Mana) 31 + To Ranged Damage 12 Exp to Adv. 6975000 Cur SP (Mana) 31 AC 36+124 Gold 1056303 Piety 52478 (Miscellaneous Abilities) Fighting : Legendary[75]Perception : Excellent Blows/Round: 14 Bows/Throw : Legendary[10]Searching : Excellent Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 28d5+1246 Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Orc Archer from the Misty Mountains. You have glowing eyes, short black hair, and green ulcerous skin. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 50 (2500') Angband: Level 70 (3500') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 20 (1000') Your body was a Player. You have defeated 5943 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 37 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 38th Quelle of the 2890th year of the third age. Your adventure lasted 52 days. Your Attributes: You are dead, killed by a Dog catcher on level 70 of Angband. You can drive yourself into a berserk frenzy. You can embolden yourself. You can sense what is beyond walls. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. Your appetite is small. You can sense the presence of orcs. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon shocks your foes. Your weapon strikes at animals with extra force. Your weapon is a great bane of undeads. Skills (points left: 98) - Combat 22.610 [0.900] - Weaponmastery 37.565 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 50.000 [0.700] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 02.188 [0.300] . Magic-Device 33.200 [1.150] . Udun 00.000 [0.400] - Spirituality 02.250 [0.500] . Prayer 25.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.000 [0.500] . Mimicry 01.300 [0.400] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to die on level 1. You are fated to find a Wand of Manathrust on level 1. You are fated to find The Dagger 'Narthanc' on level 1. You may find a Potion of Weakness on level 1. You may meet a Lost soul on level 7. You may find a Rune [Life] on level 1. [Character Equipment] a) The Light War Axe 'Orondilo' (2d5) (+11,+11) (+2 to speed) It provides light (radius 1) forever. It increases your intelligence, speed and attack speed by 2. It does extra damage from electricity. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 49 of Mordor. d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 59 of Paths of the Dead. e) a Ring of Extra Attacks (+2 attacks) {cursed, !k} It increases your attack speed by 2. It is cursed. You stole it from the Jewelry Shop. f) an Indestructible Ring of Slaying (+6,+14) {cursed} k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a shallow water area. m) a Dwarven Lantern of the Magi (+1) {!k} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 58 of Mordor. o) an Elven Cloak of Stealth [4,+13] (+7 to stealth) {!k} It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 66 of Paths of the Dead. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Hard Leather Boots of Stealth [3,+12] (+3 to stealth) It increases your stealth by 3. You bought it from the Black Market. z) (nothing) {) (nothing) |) a Dwarven Shovel of Digging (1d3) (+5,+9) (+8) {!k} It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) a Corrupted Tome of Melkor {!k} b) The Gem of Knowledge {Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dread on level 49 of Mordor. c) The Pendulum of Orcus {A@1!d} It can be activated for satisfy hunger. You found it lying on the ground on level 33 of Mirkwood. d) the Skull of Vecna e) 4 Potions of Speed f) 4 Potions of Healing g) a Potion of *Healing* {75% off} h) 8 Scrolls of Phase Door {25% off} i) 14 Scrolls of Teleportation {25% off} j) The Crumpled Scroll of Mass Resurrection k) a Silver Rod of Illumination (100/100) {!k!da@0} l) a Golden Rod of Capacity of Recall (250/250) {!d!ka@2} m) an Adamantite Rod of the Istari of Healing (346/400) {!k!d} n) an Adamantite Rod of Simplicity of Perception (121/200) {!k!da@3} o) a Rod Tip of Restoration (140 Mana to cast) p) a Wand of Fireflash[7|26] (0 charges) q) The Ring of Power of Ji Indur Dawndeath (+2 to stealth) {cursed} r) The Ring of Power of Hoarmurath of Dir (+2 attacks) {cursed} s) The Ring of Power of Khamul, the Black Easterling (+3) {cursed} t) The Anchor of Space-Time u) The Metal Cap of Thengel [3,+12] (+3) v) The Halberd of Queng (3d5) (+0,+0) (+4) w) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) [Home Inventory - Bree ] a) 4 Sprigs of Athelas {!k} b) a Rod Tip of Detection (80 Mana to cast) c) a Wand of Confuse[1|22] (4 charges) d) The Ring of Barahir (+1) e) The Stone of Lore f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Shield of Deflection of Gil-galad [10,+20] (+5) h) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) i) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 64 of Mordor. j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) k) The Rapier 'Forasgil' (1d6) (+12,+19) l) The Broad Sword 'Glamdring' (2d5) (+0,+5) (+1) m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) [Home Inventory - Gondolin ] a) a Rod Tip of Disarming (50 Mana to cast) b) The Amulet of Carlammas (+2) c) an Amulet of Anti-Magic {!k} It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. d) The Jewel 'Evenstar' (+3) e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 31 of Mirkwood. f) The Full Plate Armour of Isildur [25,+25] (+1) g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. h) The Hard Leather Cap of Thranduil [2,+10] (+2) i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {.} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a shallow water area. j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) l) The Main Gauche of Azaghal (2d5) (+12,+14) m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] o) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) q) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 49 of Mordor. t) a Drum of Power (+2) {!k} It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. [Home Inventory - Minas Anor ] a) The Ring of Flare (+3) [Home Inventory - Lothlorien ] a) a Rod Tip of Recall (80 Mana to cast) b) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. c) The Phial of Undeath (-5) {cursed} d) a Feathers Cloak of Protection [1,+14] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Small Leather Shield of Resistance [2,+13] {!k} It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) a Small Metal Shield of Resistance [3,+6] {!k} It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Dagger 'Belangil' (2d4) (+6,+9) (+2) j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) k) a Sling of Extra Might (x4) (+7,+8) It provides resistance to confusion. It fires missiles with extra might. You bought it from the Weaponsmith. l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Drum of Power (+1) It increases your strength and charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market.