[ToME 2.2.4 Character Dump] Name : Galow Age 30 STR! 40 Sex : Male Height 67 INT! 40 Race : Half-Elf Weight 139 WIS! 37 Class : Warper Social Class 2 DEX! 39 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit -4 Level 50 Max Hit Points 1341 + To Melee Damage -17 Experience 50051178 Cur Hit Points -30 + To Ranged Hit 18 Max Exp 50051178 Max SP (Mana) 1261 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 1061 AC 19+119 Gold 4804949 Piety 204788 (Miscellaneous Abilities) Fighting : Poor Perception : Legendary[2] Blows/Round: 4 Bows/Throw : Very Good Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4-68 Stealth : Legendary[10]Magic Device: Legendary[35]Infra-Vision: 110 feet Tactic: coward Explor: normal (Character Background) Your mother was of the Sindar. You are one of several children of a Serf. You are the black sheep of the family. You have hazel eyes, curly black hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: OFF Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 95 (4750') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Paths of the Dead: Level 70 (3500') Maze: Level 36 (1800') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 26 (1300') Death fate: Level 1 (50') A lost temple: Level 28 (1400') Your body was a Player. You have defeated 36018 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 94 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 42nd Hrive of the 2890th year of the third age. Your adventure lasted 110 days. Your Attributes: You are dead, killed by an Aranea on level 95 of Angband. You can run for your life after hitting something. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are lucky. You have a firm hold on your life force. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nether forces. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. Skills (points left: 0) - Combat 01.500 [0.400] . Weaponmastery 04.100 [0.500] - Sneakiness 03.700 [0.900] . Stealth 01.000 [0.300] - Magic 48.934 [0.900] . Magic-Device 50.000 [1.050] . Spell-power 50.000 [0.700] . Mana 14.300 [0.700] . Fire 20.000 [0.800] . Water 06.400 [0.800] . Air 00.000 [0.800] . Earth 00.000 [0.800] . Meta 05.600 [0.800] . Conveyance 46.800 [1.200] . Divination 31.200 [1.200] . Temporal 24.000 [1.200] . Mind 00.000 [0.700] . Nature 00.000 [0.800] . Necromancy 00.000 [0.700] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.700] - Spirituality 12.000 [0.550] . Prayer 07.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet a Scrawny cat on level 7. You are fated to find a Wand of Confuse on level 1. You are fated to meet a Scruffy little dog on level 1. You are fated to die on level 9. You are fated to find a Fortune cookie on level 1. You are fated to find a Wand of Thunderstorm on level 1. You may find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves on level 1. You are fated to meet a Mangy-looking leper on level 1. You are fated to die on level 1. You may find an Iron Shot on level 3. You are fated to meet a Jackal on level 18. You may find a Parchment - Numenorean for Beginners (II) on level 17. You are fated to find a Potion of Slowness on level 1. You may meet an Emperor wight on level 98. [Character Equipment] a) a Mage Staff of Wizardry [Manathrust] (1d4) (-8,+0)(100%) (+5) {cursed} d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed} It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. e) The Ring of Power 'Vilya' (+12,+12) (+3) {@w1} It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 92 of Mount Doom. f) The Ring of Power 'Nenya' (+9,+9) (+2) {cursed} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 88 of Mount Doom. k) The Amulet called 'Rukis' [Recharge] (+4,+4) (+4 to stealth) It has a spell stored inside. It increases your strength, intelligence, wisdom, constitution, charisma, stealth, searching and infravision by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. m) The Arkenstone of Thrain (+3) {@w5} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 63 of Paths of the Dead. n) The Soft Studded Leather of Arinimoth (-7,-10) [5,+8](20%) It increases your hit points by 20%. It sustains your strength and wisdom. It provides immunity to electricity and fire. It provides resistance to shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 35 of Moria. o) an Elven Cloak of the Bat (-1,-10) [4,+13] (+5) It increases your stealth, searching, infravision, speed and luck by 5. It provides resistance to dark. It allows you to fly. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to dark, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 93 of Mount Doom. u) The Set of Gauntlets 'Paurnimmen' [Ent's Potion] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 48 of Paths of the Dead. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) Climbing Set It allows you to climb mountains. [Character Inventory] a) a Tome of the Eternal Flame {!d!s!k!k!k} It cannot be harmed by fire. b) a Tome of Translocation {!d!s} c) a Tome of Knowledge {!d!s} d) a Tome of the Time {!d!s} e) The Skull of Ancient Wisdom {heal} It can be activated for heal 700 hit points every 250 turns. You found it lying in a vault on level 59 of Mordor. f) Balrilbon's Soulgem {restore} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 13 of The Old Forest. g) Heward's Excellent Experimental Earmuffs {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Gnome mage on level 27 of Mirkwood. h) 49 Potions of Healing {@q1} i) 26 Potions of Restore Mana j) 12 Scrolls of Teleportation k) 10 Scrolls of *Identify* {@r0} l) a Golden Rod of the Istari of Healing (198/250) {@z0!d!s!k!k} m) an Adamantite Rod of Home Summoning (200/200) n) a Wand of Noxious Cloud[11|42] of Plenty (0 charges) {@a1} o) The Wand of Digging of Thrain (0 charges) {@a2} p) a Staff of Mana[4|25] (1 charge) {@u0} q) The Anchor of Space-Time {@w5} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Hard Studded Leather 'Larwed' (-70,-2) [7,+11](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 95 of Angband. s) 47 Empty Bottles t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Scrolls of Reset Recall b) a Mithril Rod of Cheapness of Recall (160/160) {@z4!z!d!s!k!k} It can cast spells for a lesser mana cost. You bought it from the Black Market. c) a Mithril Rod of Capacity of Nothing (320/320) d) a Ring of Intelligence (+5) It increases your intelligence by 5. You bought it from the Black Market. e) an Indestructible Ring of Flying f) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. g) Gold Dragon Scale Mail (-2) [30,+17] h) The Chain Mail of Amelorn (-7,-40) [14,+9](20%) It increases your hit points by 20%. It sustains your strength, intelligence and charisma. It provides immunity to fire. It provides resistance to acid, electricity, fire, poison, light, confusion, shards, nether, nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 25 of Maze. i) The Robe 'Amarech' [2,+23] It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to acid and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 59 of Mordor. j) The Soft Studded Leather 'Haros' [5,+7] It provides immunity to fire. It provides resistance to life draining , acid, electricity, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 22 of Mirkwood. k) The Large Metal Shield of Andos [5,+5] It provides immunity to electricity and fire. It provides resistance to electricity, fire, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 46 of Mordor. l) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 25 of The Old Forest. m) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 56 of Mordor. n) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Orc Cave. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Fiery Scimitar of Gondolin (2d5) (+8,+14) (+2) It provides light (radius 1) forever. It increases your strength and constitution by 2. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, fire and dark. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Hill orc on level 18 of Orc Cave. q) a metal Boomerang of Westernesse (4d5) (+10,+11) (+2) It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Cave troll on level 55 of Mordor. r) a Mage Staff of Wizardry [Manathrust] (1d4) (+7,+7)(80%) (+4) [Home Inventory - Gondolin ] a) The Pendulum of Orcus {cure insanity} It can be activated for cure insanity. You found it lying on the ground on level 2 of A lost temple. b) Raal's Black Candle {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying in a vault on level 26 of A lost temple. c) 26 Sprigs of Athelas {25% off} d) 49 Potions of Cure Insanity e) 37 Potions of Cure Critical Wounds {@q0} f) 60 Potions of *Healing* g) 8 Potions of Life h) 68 Potions of Curing i) a Silver Rod of the Istari of Teleport Other (200/200) {@z7!d!s!k!k} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. j) 2 Rod Tips of Healing (120 Mana to cast) k) a Wand of Tidal Wave[10|44] (0 charges) l) a Wand of Ice Storm[4|30] (0 charges) m) a Wand of Thunderstorm[5|46] (0 charges) n) a Wand of Stone Prison[2|15] (7 charges) o) a Staff of Mana[3|25] (2 charges) {@u0} p) a Ring of Speed (+16) q) a Ring of Speed (+12) It increases your speed by 12. You bought it from the Jewelry Shop. r) Climbing Set [Home Inventory - Minas Anor ] a) The Ring of Flare (+3) {@w1} It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 50 of Mordor. b) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 44 of Mordor. d) The Hard Leather Armour of Manata (-1) [6,+6] It sustains your strength. It provides immunity to acid, electricity, fire and cold. It makes you completely fearless. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 38 of Mordor. e) The Thunderlord Coat of Thantir [9,+12] It sustains your charisma. It provides immunity to acid and cold. It makes you completely fearless. It provides resistance to acid, fire, cold, poison and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Mordor. f) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Shield of Deflection of Tured [10,+26] It sustains your intelligence and wisdom. It provides immunity to fire and cold. It provides resistance to confusion, nether and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Moria. h) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom , constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of Paths of the Dead. i) a Golden Crown of the Magi [0,+12] (+3) It can be used to store a spell. It increases your intelligence by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and sound. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) a metal Boomerang of the Thunderlords (4d5) (+20,+21) (+2 to searching) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your searching by 2. It does extra damage from electricity. It is a great bane of dragons. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to nexus and chaos. It allows you to fly. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It induces random teleportation. k) The Mage Staff of Airumen (1d4) (+3,+2)(60%) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Thuringwethil, the Vampire Messenger on level 70 of Angband. [Home Inventory - Lothlorien ] a) a Book of Beginner Cantrips b) a Spellbook of Recharge c) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. d) an Indestructible Ring of Lordly Protection [+25] It provides immunity to paralysis. It provides resistance to life draining, poison, chaos and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You bought it from the Expensive Black Market. e) an Amulet of Brilliance (+5) It provides light (radius 1) forever. It increases your intelligence and wisdom by 5. You bought it from the Rare Jewelry Shop. f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 65 of Mordor. g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. h) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Set of Gauntlets 'Paurhach' [Ent's Potion] [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It has a spell stored inside. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 31 of Mirkwood. j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 65 of Mordor. k) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 59 of Mordor. l) The Harp of Maglor (+3 to speed) It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice mindcrafter on level 42 of Mordor. m) Climbing Set It allows you to climb mountains. n) a Mage Staff of Mana [Manathrust] (1d4) (+8,-24)(80%) [The Mathom-house Inventory - Bree ] a) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire.