[Theme 1.2.0 (ah, git) Character Sheet] Name : Cendaa Age 1 STR! 40 Sex : Female Height 60 INT! 40 Race : RohanKnight Weight 81 WIS: 35 Class : Wainrider Social Class 0 DEX! 33 Body : Player CON! 37 God : Melkor Bauglir CHR! 36 + To Melee Hit 81 Level 42 Hit Points 1526/ 1526 + To Melee Damage 66 Experience 3422296 Spell Points 221/ 221 + To Ranged Hit 40 Max Exp 3422296 Sanity 591/ 593 + To Ranged Damage 15 Exp to Adv. 3960000 Piety 117978 AC 42+83 Gold 1238577 Speed Fast (+12) (Miscellaneous Abilities) Fighting : Legendary[55]Perception : Very Good Blows/Round: 11 Bows/Throw : Legendary[5] Searching : Very Good Shots/Round: 2 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 33d5+726 Stealth : Bad Magic Device: Heroic Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Serf. You have dark brown eyes, wavy blond hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 1 (50') Heart of the Earth: Level 36 (1800') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Death fate: Level 1 (50') a Lost Temple: Level 26 (1300') You have done something illegal. Your body is a Player. You are currently on level 26 of a Lost Temple. You have defeated 13289 enemies. You found 1 of the relic pieces. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You have completed ten princess quests. You have completed one lost sword quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 14th Quelle of the 2890th year of the third age. You have been adventuring for 28 days. adefkmnopsuxz{|@ Add Str : 4...5..........+ Add Int : .1.751...2.....+ Add Wis : .1.7.1...2.....+ Add Dex : 41.............. Add Con : ....5.1........+ Add Chr : .....1....4....+ Add Stea. : .......3........ Add Sear. : ....5........... Add Infra : ....5........... Add Tun.. : ..............7. Add Speed : .1.............+ Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Poison Brd: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Fire Brand: +............+.. Cold Brand: .............+.. Sust Str : ..+............. Sust Int : ...+............ Sust Wis : ....+........... Sust Dex : +.+............. Sust Con : ..+............. Sust Chr : ..........+..... Invisible : ...............+ Mul life : ..+............. Sens Fire : ................ Reflect : ........+....... Free Act : +............... Hold Life : ..++............ Res Acid : ......+...+..... Res Elec : .+....+......... Imm Fire : ++..+.+........* Res Cold : .+....++........ Res Pois : ................ Res Fear : +..............+ Res Light : ................ Res Dark : ................ Res Blind : .........+...... Res Conf : ....+.+......... Res Sound : ......+..+...... Res Shard : ................ Res Neth : ....+........... Res Nexus : ......+....+.... Res Chaos : ....+........... Res Disen : +............... Levitate : ...........+.... Lite : +............... See Invis : +..+............ Digestion : .+.............. Regen : ..+............. Xtra Might: .+.............. Xtra Shots: .+.............. Activate : +.+.......+..... Blessed : +..+............ Orc.ESP : .........+...... Troll.ESP : .........+...... Dragon.ESP: ..+............. Evil.ESP : .........+...... Corruption list: Skills (points left: 0) - Combat 47.152 [0.800] - Weaponmastery 46.758 [1.050] - Sword-mastery 43.000 [1.000] . Critical-hits 10.000 [0.500] . Archery 12.300 [0.600] - Sneakiness 23.960 [0.900] . Stealth -08.000 [0.400] . Disarming 26.300 [0.900] - Magic 07.912 [0.800] . Magic-Device 26.800 [1.150] . Udun 05.600 [0.400] - Spirituality 05.930 [0.900] . Prayer 16.400 [0.700] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows 3 of your companions have been killed. [Fates] You may find a Set of Leather Gloves on level 1. You are fated to meet an Elite uruk on level 57. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. e) a Draconic Ring of Vitality (+2,+1) [+4](60%) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 60%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It allows you to sense the presence of dragons. It speeds your regenerative powers. f) a Blessed Ring of Intelligence [+5] (+7) It increases your intelligence and wisdom by 7. It sustains your intelligence. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. You bought it from the Black Market. k) The Amulet of Tarimlarn (+5) It can be used to store a spell. It increases your strength, intelligence, constitution, searching and infravision by 5. It sustains your wisdom. It provides resistance to fire, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. m) a Dwarven Lantern of the Magi [Corpse Explosion] (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lygrog on level 50 of Moria. o) a Fur Cloak of Eriador [3,+9] (+3 to stealth) It increases your stealth by 3. It provides resistance to cold. You bought it from the Black Market. p) a Large Leather Shield of Reflection [4,+8] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave ogre on level 49 of Moria. s) The Hard Leather Cap of Thranduil [2,+7] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll on level 42 of Moria. u) The Set of Gauntlets of Ossiriand [2,+15] (+4) It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It increases your charisma by 4. It sustains your charisma. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 49 of Moria. x) a Pair of Metal Shod Boots of Stability [6,-5] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. z) (nothing) {) 19 Elemental Sheaf Arrows (1d5) (+6,+11) |) a Magical Orcish Pick of Digging (+7) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) a Corrupted Tome of Melkor b) Pandora's Box It can be activated for genocide every 500 turns. You found it lying on the ground on level 24 of Mirkwood. c) Smeagol's Lost Toy It can be activated for Destruction every 100 turns. You found it in the remains of a Hill orc Shaman on level 49 of Moria. d) The Dagger ``Thanc'' It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Morgulrog on level 50 of Moria. e) The Box of Many Wonders It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Lygrog on level 41 of Moria. f) a Potion of Cure Critical Wounds g) 3 Potions of Healing h) a Potion of Curing i) a Scroll of Teleport Level j) 20 Scrolls of Word of Recall {!*} k) 26 Scrolls of Identify {@r1} l) 10 Scrolls of *Identify* {25% off} m) a Wand of Teleport Away[4|38] {good} n) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . o) a Hard Leather Cap of Gondor [2,+5] (+1) It increases your strength, dexterity and constitution by 1. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to dark. You found it in the remains of a Master vampire on level 31 of Mirkwood. p) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 49 of Moria. q) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 49 of Moria. r) a Katana (3d4) {good} s) 32 Flight Arrows of Wounding (1d3) (+7,+5) You found it in the remains of a Cave troll on level 48 of Moria. t) 14 Ranger's Arrows (2d6) (+7,+8) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Genocide b) 6 Sprigs of Athelas c) a Potion of Cure Critical Insanity d) a Potion of Cure Insanity e) a Potion of Cure Serious Wounds f) 2 Potions of Restore Life Levels g) 5 Potions of Restore Strength {25% off} h) 2 Potions of Restore Dexterity i) 3 Potions of Restore Constitution j) a Potion of Restore Charisma k) 2 Potions of Resistance l) 9 Scrolls of Teleportation m) 2 Scrolls of Divination n) 2 Scrolls of *Destruction* o) a Scroll of Sterilise p) The Ring of Power of Uvatha the Horseman (+3 to searching) It can be used to store a spell. It increases your wisdom, dexterity and searching by 3. It makes you invisible. It provides resistance to acid, dark and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . q) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave. r) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 31 of Moria. s) The Dagger of Minurost (1d4) (+6,+11) (+3) It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Light Crossbow of Brand (x3) (+4,+5) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 35 of Moria. u) 19 Blessed Bolts (1d5) (+10,+14) It does extra damage from fire. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Olog on level 40 of Moria. v) 21 Sharpened Bolts (1d5) (+4,+7) It is very sharp and can cut your foes. You found it in the remains of a Snow-troll on level 41 of Moria. w) The Mithril Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze drake on level 37 of Moria. [Home Inventory - Gondolin ] a) 4 Potions of Cure Critical Insanity b) a Potion of Cure Insanity c) 2 Potions of Cure Critical Wounds d) 4 Potions of Enlightenment e) 2 Potions of Curing f) a Scroll of Teleport Level g) 23 Scrolls of Word of Recall {!*} h) 10 Scrolls of *Identify* {25% off} i) 13 Scrolls of Remove Curse j) 2 Scrolls of *Remove Curse* {25% off} k) 3 Scrolls of Recharging l) 6 Scrolls of Magic Mapping m) a Wand of Teleport Away[7|26] (6 charges) n) a Staff of Identify[1|15] (12 charges) o) The Necklace of Girion [+10] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 22 of Orc Cave. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grima the Wormtongue, Agent of Saruman on level 38 of Moria. q) a Cloak of Eriador [1,+6] (+1 to stealth) r) The Set of Leather Gloves 'Cammithrim' [1,+9] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) 22 Bolts (1d5) (+4,+6) t) 21 Sheaf Arrows of Frost (1d5) (+12,+11) u) 17 Arrows (1d4) (+6,+7) v) 24 Arrows (1d4) (+6,+2) w) 15 Seeker Arrows (exploding) (4d4) (+3,+1) [The Museum Inventory - Bree ] a) The Ultimate Slime Mold It can be activated for decreasing Dexterity. You found it in the remains of a Spirit naga on level 41 of Moria.