[ToME 2.2.2 Character Dump] Name : Breabad Age 278 STR! 18/*** Sex : Male Height 69 INT! 18/130 Race : Ent Weight 74 WIS: 18/218 Class : Paladin Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR! 18/130 + To Melee Hit 79 Level 50 Max Hit Points 1314 + To Melee Damage 82 Experience 18318201 Cur Hit Points 1314 + To Ranged Hit 74 Max Exp 18318201 Max SP (Mana) 321 + To Ranged Damage 13 Exp to Adv. ***** Cur SP (Mana) 321 AC 40+128 Gold 3791538 Piety 125692 (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Poor Blows/Round: 9 Bows/Throw : Legendary[17]Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 36d5+738 Stealth : Bad Magic Device: Legendary[20]Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are of an unknown generation of the Ents. You have brown skin and unflexible members. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 69 (3450') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 20 (1000') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 33 (1650') Your body is a Player. You are currently in the town of Gondolin. You have defeated 29490 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 68 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 41st Quelle of the 2890th year of the third age. You have been adventuring for 55 days. adefkmnopsuxz{|@ Add Str : ..4.4.2..3...... Add Int : ..45............ Add Wis : .3..4........... Add Dex : ..45..2..34..... Add Con : ...5.....3...... Add Chr : ....4........... Add Sear. : ..4............. Add Tun.. : ..............7. Add Speed : *.4.432....*...+ Add Blows : .3.............. Slay Evil : ++...........+.. Slay Und. : ++.............. Slay Demon: .+.............. Slay Troll: +............... Cold Brand: +............... Sust Str : ..+.....++...... Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : ........++...... Sust Chr : .++............. Invisible : ..++............ Mul life : ................ Sens Fire : ...............+ Reflect : ........+....... Free Act : +..+......+..... Hold Life : .....+.......... Imm Acid : ...+..+.*++..... Res Elec : ...+..+......... Imm Fire : ...++.+.*....... Res Cold : +.....+..+...... Res Pois : ....+........... Res Fear : +++++.+..+...... Res Lite : +....+.......... Res Dark : .....+...+...... Res Blind : ......+......... Res Conf : ...+..+......... Res Sound : ......+......... Res Shard : .......+........ Res Neth : ...+............ Res Nexus : ...+....++...... Res Chaos : ..+..+.......... Res Disen : ...++...+....... Levitate : ..........+..... Lite : +............... See Invis : ++...+.........+ Digestion : +........+.....+ Regen : +..+............ Activate : +...++....+..... Drain Exp : ..+............. Blessed : ++.............. Cursed : ..+++........... Hvy Curse : ..+............. Orc.ESP : .....+.........+ Troll.ESP : ...............+ Evil.ESP : .+.............+ Skills (points left: 0) - Combat 40.800 [0.800] . Weaponmastery 50.000 [0.800] . Archery 02.100 [0.400] . Barehand-combat 00.000 [1.100] . Boulder-throwing 00.000 [0.600] - Sneakiness 01.000 [0.900] . Stealth 01.700 [0.500] . Disarming 01.000 [0.300] - Magic 27.001 [0.900] . Magic-Device 50.000 [1.050] . Spell-power 00.000 [0.600] - Spirituality 26.600 [1.000] . Prayer 50.000 [1.400] . Mindcraft 50.000 [0.600] - Monster-lore 01.500 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows * Tree walking [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 33 of Mirkwood. d) a Small Wooden Boomerang of Aman (1d4) (+17,+13) [+4] (+3 attacks) It increases your wisdom and attack speed by 3. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. e) The Ring of Power of Ren the Unclean (+4 to speed) It increases your strength, intelligence, dexterity, searching and speed by 4. It makes you invisible. It sustains your strength and charisma. It makes you completely fearless. It provides resistance to chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 64 of Mordor. f) The Ring 'Arerini' (+5) It increases your intelligence, dexterity and constitution by 5. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, confusion, nether, nexus and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 64 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hastur the Unspeakable on level 61 of Erebor. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Protection [1,+14] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Tuorome [3,+13] It sustains your strength and constitution. It provides immunity to acid and fire. It provides resistance to nexus and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 69 of Angband. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 61 of Dol Guldur. x) a Pair of Metal Shod Boots of Speed [6,+11] (+10) It increases your speed by 10. It was given to you as a reward. z) (nothing) {) 21 Seeker Bolts of Slay Evil (4d5) (+10,+12) It fights against evil with holy fury. You found it in the remains of Azriel, Angel of Death on level 67 of Erebor. |) a Dwarven Pick of Digging (1d4) (+10,+12) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) 3 Fireproof Tomes of the Impenetrable Earth It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Demilich on level 47 of Mordor. b) 3 Fireproof War Tomes of Tulkas It cannot be harmed by fire. You found it in the remains of a Demilich on level 47 of Mordor. c) Baalzebub's Tormented Box {restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Grand master mystic on level 53 of Mordor. d) The Gem of Fire {stun} It can be activated for cure stun. You found it lying on the ground on level 38 of The Land Of Rhun. e) The Gem of Wisdom {genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Old Sorcerer on level 52 of Mordor. f) The Diamond Prism of Light {abslight} It can be activated for light absorption. You found it in the remains of a Master mystic on level 59 of Mordor. g) Valdarbon's Automatic Alchemist {heal} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 31 of A lost temple. h) The Tome of Elven Household Magic {genocide} It can be activated for genocide every 500 turns. You found it in the remains of an Ethereal drake on level 43 of Mordor. i) The Crystal Ball of Godly Sights {food} It can be activated for satisfy hunger. You found it in the remains of a Hezrou on level 44 of Mordor. j) the Crystal Ball of The Witch-King of Angmar {heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Necromancer on level 43 of Illusory Castle. k) a Potion of Restore Mana l) a Scroll of *Identify* {25% off} m) a Silver Rod of the Istari of Teleport Other (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. n) a Golden Rod of the Istari of Disarming (250/250) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Lord of Change on level 62 of Mordor. o) a Mithril Rod of the Istari of Healing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 62 of Mordor. p) a Mithril Rod of Perception (160/160) {@z1} q) an Adamantite Rod of Recall (200/200) {!*} r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 36 of Maze. s) The Dagger 'Narthanc' (E:898188, L:35) (1d4) (+34,+13) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to acid, fire, cold and blindness. It allows you to sense the presence of trolls and good beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 60 of Dol Guldur. t) a Light Crossbow of Extra Might (x7) (+12,+15) {!*} It provides resistance to confusion. It fires missiles with extra might. You found it in the remains of an Ancient multi-hued dragon on level 38 of Mordor. u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 61 of Dol Guldur. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 24 of The Helcaraxe. d) Valdarbon's Automatic Alchemist {heal} It can be activated for heal 700 hit points every 250 turns. e) a Parchment titled ``Tenser's Last Words'' {destruction} It can be activated for Destruction. You found it in the remains of a Gnome mage on level 39 of Mordor. f) Raistlin's Ready Ranger {heal} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Plaguebearer of Nurgle on level 18 of Orc Cave. g) a Golden Rod of the Istari of Home Summoning (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 64 of Mordor. h) The Ring of Power of Uvatha the Horseman (+2) It increases your strength by 2. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to poison, nether and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) The Ring 'Lungornen' (+3) It increases your strength and wisdom by 3. It provides resistance to shards and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 36 of The Helcaraxe. j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 64 of Mordor. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon in the town of Gondolin . o) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Ellon [3,+2] It sustains your constitution. It provides immunity to electricity. It provides resistance to confusion . It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Helcaraxe. q) The Metal Cap of Thengel [3,+12] (+3) r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 69 of Angband. s) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 69 of Angband. t) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon on level 48 of Submerged Ruins. u) The Guisarme of Daldorfin (2d5) (+12,+7) (+1) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and wisdom by 1. It does extra damage from acid, electricity and fire. It is a great bane of dragons. It strikes at demons with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 20 of The Old Forest. v) The Quarterstaff of Nimahiath (1d9) (+21,+2) (+1) It can be wielded two-handed. It increases your ability to tunnel by 1. It drains life from your foes. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Orc Cave. w) The Sling of Farmer Maggot (x2) (+20,+3) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Horn of Helm (+2) It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of Mirkwood. [Home Inventory - Gondolin ] a) the Medallion of Good Will {special, restore} It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Byakhee on level 49 of Mordor. b) 39 Potions of Cure Insanity c) 7 Potions of *Healing* d) 2 Potions of Life e) 8 Scrolls of Dispel Undead f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed) It increases your speed and ability to score critical hits by 4. It makes you invisible. It provides resistance to confusion and shards. It allows you to levitate. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol Guldur. g) The Ring of Power of Akhorahil the Blind (+5) It increases your intelligence and dexterity by 5. It makes you invisible. It sustains your wisdom. It provides resistance to blindness, sound, shards and nether. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 70 of Dol Guldur. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . i) The Ring of Mabin (+5 to speed) It increases your strength, wisdom and speed by 5. It provides resistance to acid and poison. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 56 of Mordor. k) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. l) The Augmented Chain Mail of Dirrindeb (-2) [16,+21] It sustains your strength, intelligence and constitution . It provides immunity to electricity. It provides resistance to acid, electricity, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 69 of Angband. m) The Full Plate Armour of Belin (-3) [25,+15] It sustains your intelligence and dexterity. It provides immunity to acid. It provides resistance to acid and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 64 of Mordor. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to confusion, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 64 of Mordor. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of The Land Of Rhun. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 67 of Erebor. r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity , light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Long Sword 'Gothor' (2d5) (+0,+5) (+3 attacks) It increases your dexterity, charisma and attack speed by 3. It does extra damage from electricity. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 38 of The Land Of Rhun. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur. v) The Light Crossbow 'Dinar' (x3) (+10,+11) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and speed by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 70 of Dol Guldur. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 64 of Mordor. [Home Inventory - Minas Anor ] a) Tenser's Torch of Spontaneous Combustion {stun} It can be activated for cure stun. b) The Golden Horn of the Thunderlords (5 charges) {100% off} It was given to you as a reward. c) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Dol Guldur. e) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nidhogg, the Hel-Drake on level 52 of Mordor. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 37 of Mordor. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of The Land Of Rhun. h) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 65 of Dol Guldur. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of A lost temple. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 47 of Mordor. l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 67 of Erebor. n) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 60 of Dol Guldur. o) The Iron Helm of Echalmo [5,+5] It sustains your intelligence. It provides resistance to acid, electricity, poison, confusion and nether. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 37 of The Land Of Rhun. p) The Dragon Helm of Thrain [8,+10] It sustains your strength and intelligence. It provides resistance to acid, dark and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Set of Cesti 'Aglagon' [5,+15] It sustains your wisdom and charisma. It provides resistance to poison, light, dark, sound, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 58 of Dol Guldur. r) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 38 of The Land Of Rhun. s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 50 of Mordor. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you completely fearless. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll Chieftain on level 55 of Mordor. v) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zephyr Lord on level 55 of Mordor. w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 69 of Dol Guldur. x) The metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) The Wand of Digging of Thrain (7 charges) b) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks) It increases your attack speed by 3. It makes you invisible. It provides resistance to electricity and fire. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol Guldur. c) Elven Blue Dragon Scale Mail (-2) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and dark. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) Elven Rhino Hide Armour (-1) [8,+17] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 40 of Mordor. e) The Rhino Hide Armour 'Teluin' (-1) [8,+6] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to poison, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodletter of Khorne on level 40 of Mordor. f) The Padded Armour 'Elwenen' [4,+15] It sustains your strength and charisma. It provides immunity to acid and electricity. It provides resistance to light, dark, confusion, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Large Leather Shield of Avaldoron [4,+10] It sustains your dexterity and charisma. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balance drake on level 34 of The Land Of Rhun. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Iron Helm of Alanach [5,+13] It sustains your charisma. It provides immunity to paralysis. It provides resistance to fire, nexus and chaos. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 61 of Dol Guldur. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc on level 58 of Dol Guldur. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 21 of Orc Cave. n) The Pair of Metal Shod Boots of Ramanori [6,+5] It sustains your strength, dexterity, constitution and charisma. It provides resistance to fire, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 58 of Dol Guldur. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold, dark and nexus. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Shaman on level 38 of The Land Of Rhun. r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and dark. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 52 of Illusory Castle. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Large kobold Rogue on level 16 of Orc Cave. t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 57 of Dol Guldur. u) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 55 of Mordor. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Mordor. w) The Harp of Daeron (+1 to speed) It can be activated for singing a *charming* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 1. It provides resistance to acid, electricity, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. [The Mathom-house Inventory - Bree ] a) The Deck of Wild Magic It can be activated for high stat loss. You found it lying on the ground on level 10 of Barrow-Downs. b) The Ebon Cube of Darkness It can be activated for aggravate. c) The Devil's Pentagram It can be activated for gain corruption. You found it lying on the ground on level 17 of The Old Forest. d) The Tome of Collected Weird Magic It can be activated for decreasing Charisma. You found it lying on the ground on level 19 of Mirkwood. e) Benetar's Portable Plague It can be activated for cuts. You found it in the remains of a Black naga on level 16 of The Old Forest. f) a Parchment titled ``Household Magic'' It can be activated for blindness. You found it lying on the ground on level 20 of Orc Cave.