[ToME 2.2.4(CVS) Character Dump] Name : Sorcey II Age 87 STR! 18/140 Sex : Female Height 38 INT! 18/*** Race : Gnome Weight 74 WIS! 18/170 Class : Sorceror Social Class 1 DEX! 18/*** Body : Player CON! 18/*** God : Tulkas CHR: 18/166 + To Melee Hit -46 Level 50 Max Hit Points 761 + To Melee Damage -34 Experience 26275975 Cur Hit Points 761 + To Ranged Hit -38 Max Exp 26275975 Max SP (Mana) 1381 + To Ranged Damage 10 Exp to Adv. ***** Cur SP (Mana) 1381 AC 33+223 Gold 1442331 Piety 2756 (Miscellaneous Abilities) Fighting : Very Bad Perception : Superb Blows/Round: 7 Bows/Throw : Very Bad Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 7d4-238 Stealth : Heroic Magic Device: Superb Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a Gnome Beggar. You are the black sheep of the family. You have dark brown eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 102 (5100') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Orc Cave: Level 22 (1100') The Old Forest: Level 14 (700') Dol Guldur: Level 70 (3500') A lost temple: Level 33 (1650') Your body is a Player. You are currently on level 100 of Angband. You have defeated 8171 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 21st Quelle of the 2890th year of the third age. You have been adventuring for 35 days. adefkmnopsuxz{|@ Add Str : ..12....4..3.... Add Int : ..122..2.3....3. Add Wis : ..122..2........ Add Dex : ..12.....3....3. Add Con : ..12....4.43.... Add Chr : ..12...2.3...... Mul Mana : +...+........... Mul SPower: +........+...... Add Stea. : .2.2...2........ Add Sear. : .........3...... Add Tun.. : ..............3. Add Speed : ..12.3.2...3.33. Add Blows : ..............3. Vampiric : ..............+. Slay Demon: .............+.. Slay Giant: .............+.. Fire Brand: .............+.. Sust Str : ..+...+......... Sust Int : ...++........... Sust Wis : ..+++........... Sust Dex : ................ Sust Con : ..+.......+..... Sust Chr : .+++..+......... Invisible : .......+........ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : .+++....+......+ Hold Life : ...+++.......... Imm Acid : .+.....+*+...... Res Elec : .+.............. Imm Fire : .+*...*+.+...... Imm Cold : .+.*...+..+..... Res Pois : .+.........+.... Res Fear : ..+........+.... Res Lite : .....+.......... Res Dark : .....+.+........ Res Blind : ...+............ Res Conf : ......+......... Res Sound : ........+....... Res Shard : .........+...... Res Neth : ..+.....+....... Res Nexus : ................ Res Chaos : .....+..+....... Res Disen : .........+...... Levitate : .+.............. Lite : ....+........+.. See Invis : .+++.+.......... Digestion : ....+........... Regen : .++.+.....+..... Activate : ..++.+.+.++..... Cursed : ....+........... Hvy Curse : ....+........... Orc.ESP : .....+..+....... Evil.ESP : ....+........... Good.ESP : ....+........... Full ESP : ...+............ Skills (points left: 0) - Sneakiness 06.400 [0.900] . Stealth 01.300 [0.400] - Magic 50.000 [1.000] . Magic-Device 04.000 [1.000] . Spell-power 50.000 [0.600] . Sorcery 50.000 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 04.200 [0.700] . Divination 02.100 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 10.900 [0.550] . Prayer 15.000 [0.500] - Monster-lore 03.800 [0.500] . Symbiosis 45.700 [0.500] Abilities * Perfect casting [Fates] You may find a Scroll of Trap/Door Destruction on level 1. You may meet an Aimless-looking merchant on level 8. You are fated to die on level 1. You may find a Potion of Water on level 11. You are fated to meet a Soldier ant on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+2,-7)(80%) (+4) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) a Small Metal Boomerang (Defender) (3d4) (+9,+10) (+2 to stealth) It increases your stealth by 2. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 88 of Angband. e) The Ring of Power 'Narya' (+6,+6) (+1) {!*} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Power 'Nenya' (+9,+9) (+2) {!*} It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 97 of Angband. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed, !*} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 62 of Mordor. n) The Metal Scale Mail 'Anfalan' (-67,-27) [13,+10](40%) {!*} It increases your hit points by 40%. It sustains your strength and charisma. It provides immunity to fire. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Shadow Cloak of Luthien [Genocide] [6,+20] (+2) {!t!d!v} It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Small Metal Shield of Thorin [3,+23] (+4) {!*} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!*} It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence , dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 98 of Angband. u) The Set of Gauntlets 'Paurnimmen' [Drain] [2,+14] (+4) {!t!d!v} It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!*} It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Mount Doom. z) a Master quylthulg (3000 hp) {) The Bolt of Annion (1d5) (+3,+4) (+3 to speed) {!*} It provides light (radius 1) forever. It increases your speed by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 34 of Mordor. |) The Pick of Boros (1d3) (+10,+9) (+3 to speed) {!*} It increases your intelligence, dexterity, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Fireproof Tome of Magical Energy {!k!d!v} It cannot be harmed by fire. You bought it from the Library. b) a Fireproof Tome of the Eternal Flame {@2 !k!d!v} It cannot be harmed by fire. You found it in the remains of a Lesser Balrog on level 54 of Mordor. c) a Fireproof Tome of the Blowing Wind {@3 !k!d!v} It cannot be harmed by electricity. It cannot be harmed by fire. You found it in the remains of a Lesser black reaver on level 39 of Mordor. d) a Fireproof Tome of the Impenetrable Earth {@4 !k!d!v} It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of Sauron, the Sorcerer on level 99 of Angband. e) a Fireproof Tome of the Everrunning Wave {@5 !k!d!v} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. f) a Fireproof Tome of Translocation {@6 !k!d!v} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. g) a Fireproof Tome of the Tree {@7 !k!d!v} It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of Knowledge {@8 !k!d!v} It cannot be harmed by fire. You bought it from the Library. i) a Fireproof Tome of the Time {@9 !k!d!v} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. j) a Fireproof Tome of Meta Spells {!k!d!v} It cannot be harmed by fire. You found it in the remains of a Nightcrawler on level 66 of Mordor. k) a Fireproof Tome of the Mind {!k!d!v} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. l) Raal's Voodoo Doll of Revenge {Teleport Level !*} It can be activated for teleport level. You found it in the remains of a Dread on level 53 of Mordor. m) 6 Potions of Cure Insanity {!*} n) 17 Potions of Healing {!*} o) 7 Potions of *Healing* {!*} p) 2 Potions of Restore Mana {!*} q) a Mithril Rod of the Istari of Healing (188/320) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 67 of Dol Guldur. r) a Mithril Rod of Capacity of Healing (95/320) {!*} It can hold more mana. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. s) an Adamantite Rod of the Istari of Havoc (194/400) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 95 of Angband. t) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. u) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) a Fireproof Unholy Tome of the Hellflame {!k!d!v} It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 63 of Mordor. b) a Corrupted Tome of Melkor {!k!d!v} c) a Fireproof Book of Beginner Cantrips {@0 !k!d!v} It cannot be harmed by fire. You bought it from the Book Store. d) The Tome of Sorcey {@1 !k!d!v} It cannot be harmed by acid, cold, lightning or fire. e) 7 Sprigs of Athelas {!*} f) an Adamantite Rod of Nothing (200/200) {!*} g) a Ring of Speed (+11) {!*} It increases your speed by 11. You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur. h) The Ring of Barahir (+1) {!*} It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 51 of Mordor. i) The Phial of Galadriel (+4) {!*} j) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . k) The Ring Mail 'Froth' (-6,-61) [12,+10](20%) {!*} It increases your hit points by 20%. It sustains your wisdom. It provides immunity to acid, electricity and cold. It provides resistance to life draining, fire, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 98 of Angband. l) The Metal Brigandine Armour of Throssing (-3) [19,+17] {!*} It sustains your strength, intelligence and charisma. It provides immunity to acid and cold. It provides resistance to fire, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. m) The Filthy Rag of the Wight [1,-1] (+6 to searching) {!*} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Soft Leather Armour of Galdach (-64,-62) [4,+13](40%) {!*} It increases your hit points by 40%. It sustains your strength, intelligence and charisma. It provides immunity to acid. It makes you completely fearless. It provides resistance to poison, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 95 of Angband. o) The Cord Armour of Lostard [6,+15] It sustains your intelligence. It provides immunity to acid, electricity and cold. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 80 of Angband. p) Elven Leather Scale Mail of Resist Acid (-1) [11,+13] (+2 to stealth) {!*} It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . q) an Entish Bark of Air [1,+19] {!*} It allows you to breathe without air. You found it lying in a vault on level 97 of Mount Doom. r) The Large Metal Shield 'Linyar' [5,+10] {!*} It sustains your strength and charisma. It provides resistance to fire, cold, poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 41 of Mordor. s) a Golden Crown of the Magi [Corpse Explosion] [0,+7] (+3) {!t!k!d!v} It has a spell stored inside. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Steel Helm of Water Breathing [6,+11] {!*} It allows you to breathe underwater. It cannot be harmed by acid. You found it in the remains of an Ancient black dragon on level 54 of Mordor. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 85 of Angband. v) a Small Wooden Boomerang of Gondolin (1d4) (+5,+7) (+3) {!*} It provides light (radius 1) forever. It increases your strength and constitution by 3. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to light and dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. It was given to you as a reward. w) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 61 of Mordor. [The Mathom-house Inventory - Bree ] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 39 of Mordor. b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 56 of Mordor. c) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 80 of Angband.